/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OSFRMRES.CPP //Description : Object Sprite Frame Resource #include #include #include #include #include //-------- define file name -----------// #define SPRITE_FRAME_DB "SFRAME" //-------- Begin of function SpriteFrameRes::init ---------// void SpriteFrameRes::init() { deinit(); //------- load database information --------// load_info(); init_flag=1; } //--------- End of function SpriteFrameRes::init ----------// //-------- Begin of function SpriteFrameRes::deinit ---------// void SpriteFrameRes::deinit() { if( init_flag ) { delete sprite_frame_array; init_flag=0; } } //--------- End of function SpriteFrameRes::deinit ----------// //------- Begin of function SpriteFrameRes::load_info ---------// void SpriteFrameRes::load_info() { Database *dbSpriteFrame = game_set.open_db(SPRITE_FRAME_DB); SpriteFrameRec *frameRec; SpriteFrame *spriteFrame; int i; sprite_frame_count = dbSpriteFrame->rec_count(); sprite_frame_array = new SpriteFrame[sprite_frame_count]; memset( sprite_frame_array, 0, sizeof(SpriteFrame)*sprite_frame_count ); //--------- read in frame information ---------// for( i=0 ; irec_count() ; i++ ) { frameRec = (SpriteFrameRec*) dbSpriteFrame->read(i+1); spriteFrame = sprite_frame_array+i; spriteFrame->offset_x = m.atoi(frameRec->offset_x, frameRec->OFFSET_LEN); spriteFrame->offset_y = m.atoi(frameRec->offset_y, frameRec->OFFSET_LEN); spriteFrame->width = m.atoi(frameRec->width , frameRec->WIDTH_LEN); spriteFrame->height = m.atoi(frameRec->height, frameRec->HEIGHT_LEN); memcpy( &spriteFrame->bitmap_offset, frameRec->bitmap_offset, sizeof(long) ); } } //-------- End of function SpriteFrameRes::load_info ---------// #ifdef DEBUG //-------- Begin of function SpriteFrameRes::operator[] -------// SpriteFrame* SpriteFrameRes::operator[](int recNo) { if( recNo<1 || recNo>sprite_frame_count ) err.run( "SpriteFrameRes::operator[]" ); return sprite_frame_array+recNo-1; } //--------- End of function SpriteFrameRes::operator[] --------// #endif