/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OGAMESET.CPP //Description : Object Game Set #include #include #include #include #include //-------- Define constant -------------// #define SET_HEADER_DB "HEADER" //--------- Begin of GameSet::init -------------// void GameSet::init() { set_opened_flag=0; // no set has been opened load_set_header(); // load the info. of all sets init_flag=1; } //----------- End of GameSet::init -------------// //--------- Begin of GameSet::deinit -------------// void GameSet::deinit() { if( init_flag ) { mem_del(set_info_array); init_flag = 0; } } //----------- End of GameSet::deinit -------------// //--------- Begin of GameSet::load_set_header -------------// void GameSet::load_set_header() { int i; Directory setDir; SetRec *setRec; SetInfo *setInfo; char *dataPtr; String str; setDir.read( DIR_RES"*.SET", 1 ); // read in the file list of all game sets in the directory, 1-Sort file names set_count = setDir.size(); // no. of game set available to choose err_when( !set_count ); // error if there is no GameSet set_info_array = (SetInfo*) mem_add( sizeof(SetInfo) * set_count ); //-------- read in the headers of all game sets -------// for( i=1 ; i<=setDir.size() ; i++ ) { str = DIR_RES; str += setDir[i]->name; set_res.init( str, 0 ); // open the game set first dataPtr = set_res.read(SET_HEADER_DB); // get the pointer to the header database err_when( !dataPtr ); set_db.open_from_buf(dataPtr); // read in the header database setRec = (SetRec*) set_db.read(1); // the header database only contains one record setInfo = set_info_array+i-1; m.rtrim_fld( setInfo->code, setRec->code, setRec->CODE_LEN ); m.rtrim_fld( setInfo->des , setRec->des , setRec->DES_LEN ); } } //----------- End of GameSet::load_set_header -------------// //--------- Begin of GameSet::open_set -------------// // // Open the specific set. // Only one set can be activiated at a time in GameSet. // // setId = the id. of the set // void GameSet::open_set(int setId) { err_if( setId<0 || setId>set_count ) err_here(); cur_set_id = setId; String str; str = DIR_RES; str += set_info_array[setId-1].code; str += ".SET"; set_res.init( str, 0 ); // 0-don't read all into the buffer //-----------------------------------------------// set_opened_flag=1; } //----------- End of GameSet::open_set -------------// //--------- Begin of GameSet::close_set -------------// // // Close current set // void GameSet::close_set() { set_res.deinit(); set_opened_flag=0; } //----------- End of GameSet::close_set -------------// //--------- Begin of GameSet::open_db -------------// // // Open a database in the current set // // dbName = the name of the database to be opened // Database* GameSet::open_db(char* dbName) { err_when(!set_opened_flag); char* dataPtr = set_res.read(dbName); err_when( !dataPtr ); set_db.open_from_buf(dataPtr); return &set_db; } //----------- End of GameSet::open_db -------------// //--------- Begin of GameSet::get_db -------------// Database* GameSet::get_db() { err_when(!set_opened_flag); return &set_db; } //----------- End of GameSet::get_db -------------// //--------- Begin of GameSet::find_set -------------// // // Look for a specified game set // // setCode = the code of the game set. // // return : >=1 - the id. of the game set // 0 - the game set code is not found // int GameSet::find_set(char* setCode) { int i; for( i=0 ; i