/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OF_MINE2.CPP
//Description : Firm Mine - AI functions
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
//------- Begin of function FirmMine::process_ai -----------//
//
void FirmMine::process_ai()
{
//---- if the reserve has exhaust ----//
if( !raw_id || reserve_qty==0 )
{
err_when( under_construction );
ai_del_firm();
return;
}
//------- recruit workers ---------//
if( info.game_date%15==firm_recno%15 )
{
if( worker_count < MAX_WORKER )
ai_recruit_worker();
}
//---- think about building factory and market place to link to ----//
int rc = info.game_date%30==firm_recno%30;
if( nation_array[nation_recno]->ai_factory_count==0 ) // if the nation doesn't have any factories yet, give building factory a higher priority
rc = info.game_date%5==firm_recno%5;
if( rc )
{
if( !think_build_factory(raw_id) )
ai_should_build_factory_count = 0; // reset the counter
think_build_market(); // don't build it in FirmMine, when it builds a factory the factory will build a mine.
}
//---- think about ways to increase productivity ----//
if( info.game_date%30==firm_recno%30 )
think_inc_productivity();
}
//--------- End of function FirmMine::process_ai -----------//
//------- Begin of function FirmMine::think_build_market -----------//
//
int FirmMine::think_build_market()
{
if( no_neighbor_space ) // if there is no space in the neighbor area for building a new firm.
return 0;
Nation* nationPtr = nation_array[nation_recno];
//-- only build a new market when the mine has a larger supply than the demands from factories and market places
if( stock_qty < max_stock_qty * 0.2 )
return 0;
//--- check whether the AI can build a new firm next this firm ---//
if( !nationPtr->can_ai_build(FIRM_MARKET) )
return 0;
//-- only build one market place next to this mine, check if there is any existing one --//
FirmMarket* firmPtr;
for(int i=0; ifirm_id!=FIRM_MARKET)
continue;
//------ if this market is our own one ------//
if( firmPtr->nation_recno == nation_recno &&
((FirmMarket*)firmPtr)->is_retail_market==0 ) // if it already has a raw material market, then no need to build a new one
{
return 0;
}
}
//------ queue building a new market -------//
short buildXLoc, buildYLoc;
if( !nationPtr->find_best_firm_loc(FIRM_MARKET, loc_x1, loc_y1, buildXLoc, buildYLoc) )
{
no_neighbor_space = 1;
return 0;
}
nationPtr->add_action(buildXLoc, buildYLoc, loc_x1, loc_y1, ACTION_AI_BUILD_FIRM, FIRM_MARKET);
return 1;
}
//--------- End of function FirmMine::think_build_market -----------//
//------- Begin of function FirmMine::think_inc_productivity -------//
//
int FirmMine::think_inc_productivity()
{
//----------------------------------------------//
//
// If this factory has a medium to high level of stock,
// this means the bottleneck is not at the factories,
// building more factories won't solve the problem.
//
//----------------------------------------------//
if( stock_qty > max_stock_qty * 0.1 && production_30days() > 30 )
return 0;
if( reserve_qty < MAX_RAW_RESERVE_QTY/10 )
return 0;
//------ try to get skilled workers from inns and other firms ------//
// return think_hire_inn_unit();
return 0;
}
//--------- End of function FirmMine::think_inc_productivity -------//
//------- Begin of function FirmMine::ai_has_excess_worker -------//
//
// Return whether this firm has any excessive workers or not.
//
int FirmMine::ai_has_excess_worker()
{
//--- if the actual production is lower than the productivity, than the firm must be under-capacity.
if( worker_count > 4 ) // at least keep 4 workers
{
return stock_qty > max_stock_qty * (float) 0.9 &&
production_30days() < productivity*25; // take 25 days instead of 30 days so there will be small chance of errors.
}
else if( worker_count > 1 )
{
return reserve_qty < worker_count*200;
}
else // don't leave if there is only one miner there
{
return 0;
}
}
//--------- End of function FirmMine::ai_has_excess_worker -------//