/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ // win_local.h: Win32-specific Quake3 header file #if defined ( _MSC_VER ) && ( _MSC_VER >= 1200 ) #pragma warning(disable : 4201) #pragma warning( push ) #endif #include #if defined ( _MSC_VER ) && ( _MSC_VER >= 1200 ) #pragma warning( pop ) #endif #ifdef DOOMSOUND ///// (SA) DOOMSOUND #include "../mssdk/include/dinput.h" #include "../mssdk/include/dsound.h" #else #include #include #endif ///// (SA) DOOMSOUND #include #include #ifdef DOOMSOUND ///// (SA)DOOMSOUND #ifdef __cplusplus extern "C" { #endif #endif ///// (SA) DOOMSOUND void IN_MouseEvent( int mstate ); void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void Sys_CreateConsole( void ); void Sys_DestroyConsole( void ); char *Sys_ConsoleInput( void ); qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ); // Input subsystem void IN_Init( void ); void IN_Shutdown( void ); void IN_JoystickCommands( void ); void IN_Move( usercmd_t *cmd ); // add additional non keyboard / non mouse movement on top of the keyboard move cmd void IN_DeactivateWin32Mouse( void ); void IN_Activate( qboolean active ); void IN_Frame( void ); // window procedure LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); void Conbuf_AppendText( const char *msg ); void SNDDMA_Activate( void ); int SNDDMA_InitDS(); typedef struct { HINSTANCE reflib_library; // Handle to refresh DLL qboolean reflib_active; HWND hWnd; HINSTANCE hInstance; qboolean activeApp; qboolean isMinimized; OSVERSIONINFO osversion; // when we get a windows message, we store the time off so keyboard processing // can know the exact time of an event unsigned sysMsgTime; } WinVars_t; extern WinVars_t g_wv; #ifdef DOOMSOUND ///// (SA) DOOMSOUND #ifdef __cplusplus } #endif #endif ///// (SA) DOOMSOUND