/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "g_local.h" // this file is only included when building a dll // g_syscalls.asm is included instead when building a qvm static int ( QDECL * syscall )( int arg, ... ) = ( int ( QDECL * )( int, ... ) ) - 1; #if defined( __MACOS__ ) #pragma export on #endif void dllEntry( int ( QDECL *syscallptr )( int arg,... ) ) { syscall = syscallptr; } #if defined( __MACOS__ ) #pragma export off #endif int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Printf( const char *fmt ) { syscall( G_PRINT, fmt ); } void trap_Error( const char *fmt ) { syscall( G_ERROR, fmt ); } int trap_Milliseconds( void ) { return syscall( G_MILLISECONDS ); } int trap_Argc( void ) { return syscall( G_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( G_ARGV, n, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( G_FS_FOPEN_FILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( G_FS_READ, buffer, len, f ); } int trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { return syscall( G_FS_WRITE, buffer, len, f ); } int trap_FS_Rename( const char *from, const char *to ) { return syscall( G_FS_RENAME, from, to ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( G_FS_FCLOSE_FILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); } void trap_SendConsoleCommand( int exec_when, const char *text ) { syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( G_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( G_CVAR_SET, var_name, value ); } int trap_Cvar_VariableIntegerValue( const char *var_name ) { return syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); } void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) { syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); } void trap_DropClient( int clientNum, const char *reason ) { syscall( G_DROP_CLIENT, clientNum, reason ); } void trap_SendServerCommand( int clientNum, const char *text ) { syscall( G_SEND_SERVER_COMMAND, clientNum, text ); } void trap_SetConfigstring( int num, const char *string ) { syscall( G_SET_CONFIGSTRING, num, string ); } void trap_GetConfigstring( int num, char *buffer, int bufferSize ) { syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { syscall( G_GET_USERINFO, num, buffer, bufferSize ); } void trap_SetUserinfo( int num, const char *buffer ) { syscall( G_SET_USERINFO, num, buffer ); } void trap_GetServerinfo( char *buffer, int bufferSize ) { syscall( G_GET_SERVERINFO, buffer, bufferSize ); } void trap_SetBrushModel( gentity_t *ent, const char *name ) { syscall( G_SET_BRUSH_MODEL, ent, name ); } void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask ); } void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask ); } int trap_PointContents( const vec3_t point, int passEntityNum ) { return syscall( G_POINT_CONTENTS, point, passEntityNum ); } qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS, p1, p2 ); } qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); } void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ) { syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); } qboolean trap_AreasConnected( int area1, int area2 ) { return syscall( G_AREAS_CONNECTED, area1, area2 ); } void trap_LinkEntity( gentity_t *ent ) { syscall( G_LINKENTITY, ent ); } void trap_UnlinkEntity( gentity_t *ent ) { syscall( G_UNLINKENTITY, ent ); } int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) { return syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); } qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACT, mins, maxs, ent ); } qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); } int trap_BotAllocateClient( void ) { return syscall( G_BOT_ALLOCATE_CLIENT ); } void trap_BotFreeClient( int clientNum ) { syscall( G_BOT_FREE_CLIENT, clientNum ); } void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) { syscall( G_GET_USERCMD, clientNum, cmd ); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); } int trap_DebugPolygonCreate( int color, int numPoints, vec3_t *points ) { return syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points ); } void trap_DebugPolygonDelete( int id ) { syscall( G_DEBUG_POLYGON_DELETE, id ); } int trap_RealTime( qtime_t *qtime ) { return syscall( G_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { syscall( G_SNAPVECTOR, v ); return; } qboolean trap_GetTag( int clientNum, char *tagName, orientation_t *or ) { return syscall( G_GETTAG, clientNum, tagName, or ); } // BotLib traps start here int trap_BotLibSetup( void ) { return syscall( BOTLIB_SETUP ); } int trap_BotLibShutdown( void ) { return syscall( BOTLIB_SHUTDOWN ); } int trap_BotLibVarSet( char *var_name, char *value ) { return syscall( BOTLIB_LIBVAR_SET, var_name, value ); } int trap_BotLibVarGet( char *var_name, char *value, int size ) { return syscall( BOTLIB_LIBVAR_GET, var_name, value, size ); } int trap_BotLibDefine( char *string ) { return syscall( BOTLIB_PC_ADD_GLOBAL_DEFINE, string ); } int trap_BotLibStartFrame( float time ) { return syscall( BOTLIB_START_FRAME, PASSFLOAT( time ) ); } int trap_BotLibLoadMap( const char *mapname ) { return syscall( BOTLIB_LOAD_MAP, mapname ); } int trap_BotLibUpdateEntity( int ent, void /* struct bot_updateentity_s */ *bue ) { return syscall( BOTLIB_UPDATENTITY, ent, bue ); } int trap_BotLibTest( int parm0, char *parm1, vec3_t parm2, vec3_t parm3 ) { return syscall( BOTLIB_TEST, parm0, parm1, parm2, parm3 ); } int trap_BotGetSnapshotEntity( int clientNum, int sequence ) { return syscall( BOTLIB_GET_SNAPSHOT_ENTITY, clientNum, sequence ); } int trap_BotGetServerCommand( int clientNum, char *message, int size ) { return syscall( BOTLIB_GET_CONSOLE_MESSAGE, clientNum, message, size ); } void trap_BotUserCommand( int clientNum, usercmd_t *ucmd ) { syscall( BOTLIB_USER_COMMAND, clientNum, ucmd ); } void trap_AAS_EntityInfo( int entnum, void /* struct aas_entityinfo_s */ *info ) { syscall( BOTLIB_AAS_ENTITY_INFO, entnum, info ); } int trap_AAS_Initialized( void ) { return syscall( BOTLIB_AAS_INITIALIZED ); } void trap_AAS_PresenceTypeBoundingBox( int presencetype, vec3_t mins, vec3_t maxs ) { syscall( BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX, presencetype, mins, maxs ); } float trap_AAS_Time( void ) { int temp; temp = syscall( BOTLIB_AAS_TIME ); return ( *(float*)&temp ); } // Ridah, multiple AAS files void trap_AAS_SetCurrentWorld( int index ) { syscall( BOTLIB_AAS_SETCURRENTWORLD, index ); } // done. int trap_AAS_PointAreaNum( vec3_t point ) { return syscall( BOTLIB_AAS_POINT_AREA_NUM, point ); } int trap_AAS_TraceAreas( vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas ) { return syscall( BOTLIB_AAS_TRACE_AREAS, start, end, areas, points, maxareas ); } int trap_AAS_PointContents( vec3_t point ) { return syscall( BOTLIB_AAS_POINT_CONTENTS, point ); } int trap_AAS_NextBSPEntity( int ent ) { return syscall( BOTLIB_AAS_NEXT_BSP_ENTITY, ent ); } int trap_AAS_ValueForBSPEpairKey( int ent, char *key, char *value, int size ) { return syscall( BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, ent, key, value, size ); } int trap_AAS_VectorForBSPEpairKey( int ent, char *key, vec3_t v ) { return syscall( BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, ent, key, v ); } int trap_AAS_FloatForBSPEpairKey( int ent, char *key, float *value ) { return syscall( BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_IntForBSPEpairKey( int ent, char *key, int *value ) { return syscall( BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_AreaReachability( int areanum ) { return syscall( BOTLIB_AAS_AREA_REACHABILITY, areanum ); } int trap_AAS_AreaTravelTimeToGoalArea( int areanum, vec3_t origin, int goalareanum, int travelflags ) { return syscall( BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, areanum, origin, goalareanum, travelflags ); } int trap_AAS_Swimming( vec3_t origin ) { return syscall( BOTLIB_AAS_SWIMMING, origin ); } int trap_AAS_PredictClientMovement( void /* struct aas_clientmove_s */ *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize ) { return syscall( BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, PASSFLOAT( frametime ), stopevent, stopareanum, visualize ); } // Ridah, route-tables void trap_AAS_RT_ShowRoute( vec3_t srcpos, int srcnum, int destnum ) { syscall( BOTLIB_AAS_RT_SHOWROUTE, srcpos, srcnum, destnum ); } qboolean trap_AAS_RT_GetHidePos( vec3_t srcpos, int srcnum, int srcarea, vec3_t destpos, int destnum, int destarea, vec3_t returnPos ) { return syscall( BOTLIB_AAS_RT_GETHIDEPOS, srcpos, srcnum, srcarea, destpos, destnum, destarea, returnPos ); } int trap_AAS_FindAttackSpotWithinRange( int srcnum, int rangenum, int enemynum, float rangedist, int travelflags, float *outpos ) { return syscall( BOTLIB_AAS_FINDATTACKSPOTWITHINRANGE, srcnum, rangenum, enemynum, PASSFLOAT( rangedist ), travelflags, outpos ); } void trap_AAS_SetAASBlockingEntity( vec3_t absmin, vec3_t absmax, qboolean blocking ) { syscall( BOTLIB_AAS_SETAASBLOCKINGENTITY, absmin, absmax, blocking ); } // done. void trap_EA_Say( int client, char *str ) { syscall( BOTLIB_EA_SAY, client, str ); } void trap_EA_SayTeam( int client, char *str ) { syscall( BOTLIB_EA_SAY_TEAM, client, str ); } void trap_EA_UseItem( int client, char *it ) { syscall( BOTLIB_EA_USE_ITEM, client, it ); } void trap_EA_DropItem( int client, char *it ) { syscall( BOTLIB_EA_DROP_ITEM, client, it ); } void trap_EA_UseInv( int client, char *inv ) { syscall( BOTLIB_EA_USE_INV, client, inv ); } void trap_EA_DropInv( int client, char *inv ) { syscall( BOTLIB_EA_DROP_INV, client, inv ); } void trap_EA_Gesture( int client ) { syscall( BOTLIB_EA_GESTURE, client ); } void trap_EA_Command( int client, char *command ) { syscall( BOTLIB_EA_COMMAND, client, command ); } void trap_EA_SelectWeapon( int client, int weapon ) { syscall( BOTLIB_EA_SELECT_WEAPON, client, weapon ); } void trap_EA_Talk( int client ) { syscall( BOTLIB_EA_TALK, client ); } void trap_EA_Attack( int client ) { syscall( BOTLIB_EA_ATTACK, client ); } void trap_EA_Reload( int client ) { syscall( BOTLIB_EA_RELOAD, client ); } void trap_EA_Use( int client ) { syscall( BOTLIB_EA_USE, client ); } void trap_EA_Respawn( int client ) { syscall( BOTLIB_EA_RESPAWN, client ); } void trap_EA_Jump( int client ) { syscall( BOTLIB_EA_JUMP, client ); } void trap_EA_DelayedJump( int client ) { syscall( BOTLIB_EA_DELAYED_JUMP, client ); } void trap_EA_Crouch( int client ) { syscall( BOTLIB_EA_CROUCH, client ); } void trap_EA_MoveUp( int client ) { syscall( BOTLIB_EA_MOVE_UP, client ); } void trap_EA_MoveDown( int client ) { syscall( BOTLIB_EA_MOVE_DOWN, client ); } void trap_EA_MoveForward( int client ) { syscall( BOTLIB_EA_MOVE_FORWARD, client ); } void trap_EA_MoveBack( int client ) { syscall( BOTLIB_EA_MOVE_BACK, client ); } void trap_EA_MoveLeft( int client ) { syscall( BOTLIB_EA_MOVE_LEFT, client ); } void trap_EA_MoveRight( int client ) { syscall( BOTLIB_EA_MOVE_RIGHT, client ); } void trap_EA_Move( int client, vec3_t dir, float speed ) { syscall( BOTLIB_EA_MOVE, client, dir, PASSFLOAT( speed ) ); } void trap_EA_View( int client, vec3_t viewangles ) { syscall( BOTLIB_EA_VIEW, client, viewangles ); } void trap_EA_EndRegular( int client, float thinktime ) { syscall( BOTLIB_EA_END_REGULAR, client, PASSFLOAT( thinktime ) ); } void trap_EA_GetInput( int client, float thinktime, void /* struct bot_input_s */ *input ) { syscall( BOTLIB_EA_GET_INPUT, client, PASSFLOAT( thinktime ), input ); } void trap_EA_ResetInput( int client, void *init ) { syscall( BOTLIB_EA_RESET_INPUT, client, init ); } int trap_BotLoadCharacter( char *charfile, int skill ) { return syscall( BOTLIB_AI_LOAD_CHARACTER, charfile, skill ); } void trap_BotFreeCharacter( int character ) { syscall( BOTLIB_AI_FREE_CHARACTER, character ); } float trap_Characteristic_Float( int character, int index ) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_FLOAT, character, index ); return ( *(float*)&temp ); } float trap_Characteristic_BFloat( int character, int index, float min, float max ) { int temp; temp = syscall( BOTLIB_AI_CHARACTERISTIC_BFLOAT, character, index, PASSFLOAT( min ), PASSFLOAT( max ) ); return ( *(float*)&temp ); } int trap_Characteristic_Integer( int character, int index ) { return syscall( BOTLIB_AI_CHARACTERISTIC_INTEGER, character, index ); } int trap_Characteristic_BInteger( int character, int index, int min, int max ) { return syscall( BOTLIB_AI_CHARACTERISTIC_BINTEGER, character, index, min, max ); } void trap_Characteristic_String( int character, int index, char *buf, int size ) { syscall( BOTLIB_AI_CHARACTERISTIC_STRING, character, index, buf, size ); } int trap_BotAllocChatState( void ) { return syscall( BOTLIB_AI_ALLOC_CHAT_STATE ); } void trap_BotFreeChatState( int handle ) { syscall( BOTLIB_AI_FREE_CHAT_STATE, handle ); } void trap_BotQueueConsoleMessage( int chatstate, int type, char *message ) { syscall( BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, chatstate, type, message ); } void trap_BotRemoveConsoleMessage( int chatstate, int handle ) { syscall( BOTLIB_AI_REMOVE_CONSOLE_MESSAGE, chatstate, handle ); } int trap_BotNextConsoleMessage( int chatstate, void /* struct bot_consolemessage_s */ *cm ) { return syscall( BOTLIB_AI_NEXT_CONSOLE_MESSAGE, chatstate, cm ); } int trap_BotNumConsoleMessages( int chatstate ) { return syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate ); } void trap_BotInitialChat( int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotNumInitialChats( int chatstate, char *type ) { return syscall( BOTLIB_AI_NUM_INITIAL_CHATS, chatstate, type ); } int trap_BotReplyChat( int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { return syscall( BOTLIB_AI_REPLY_CHAT, chatstate, message, mcontext, vcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotChatLength( int chatstate ) { return syscall( BOTLIB_AI_CHAT_LENGTH, chatstate ); } void trap_BotEnterChat( int chatstate, int client, int sendto ) { syscall( BOTLIB_AI_ENTER_CHAT, chatstate, client, sendto ); } void trap_BotGetChatMessage( int chatstate, char *buf, int size ) { syscall( BOTLIB_AI_GET_CHAT_MESSAGE, chatstate, buf, size ); } int trap_StringContains( char *str1, char *str2, int casesensitive ) { return syscall( BOTLIB_AI_STRING_CONTAINS, str1, str2, casesensitive ); } int trap_BotFindMatch( char *str, void /* struct bot_match_s */ *match, unsigned long int context ) { return syscall( BOTLIB_AI_FIND_MATCH, str, match, context ); } void trap_BotMatchVariable( void /* struct bot_match_s */ *match, int variable, char *buf, int size ) { syscall( BOTLIB_AI_MATCH_VARIABLE, match, variable, buf, size ); } void trap_UnifyWhiteSpaces( char *string ) { syscall( BOTLIB_AI_UNIFY_WHITE_SPACES, string ); } void trap_BotReplaceSynonyms( char *string, unsigned long int context ) { syscall( BOTLIB_AI_REPLACE_SYNONYMS, string, context ); } int trap_BotLoadChatFile( int chatstate, char *chatfile, char *chatname ) { return syscall( BOTLIB_AI_LOAD_CHAT_FILE, chatstate, chatfile, chatname ); } void trap_BotSetChatGender( int chatstate, int gender ) { syscall( BOTLIB_AI_SET_CHAT_GENDER, chatstate, gender ); } void trap_BotSetChatName( int chatstate, char *name ) { syscall( BOTLIB_AI_SET_CHAT_NAME, chatstate, name ); } void trap_BotResetGoalState( int goalstate ) { syscall( BOTLIB_AI_RESET_GOAL_STATE, goalstate ); } void trap_BotResetAvoidGoals( int goalstate ) { syscall( BOTLIB_AI_RESET_AVOID_GOALS, goalstate ); } void trap_BotRemoveFromAvoidGoals( int goalstate, int number ) { syscall( BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, goalstate, number ); } void trap_BotPushGoal( int goalstate, void /* struct bot_goal_s */ *goal ) { syscall( BOTLIB_AI_PUSH_GOAL, goalstate, goal ); } void trap_BotPopGoal( int goalstate ) { syscall( BOTLIB_AI_POP_GOAL, goalstate ); } void trap_BotEmptyGoalStack( int goalstate ) { syscall( BOTLIB_AI_EMPTY_GOAL_STACK, goalstate ); } void trap_BotDumpAvoidGoals( int goalstate ) { syscall( BOTLIB_AI_DUMP_AVOID_GOALS, goalstate ); } void trap_BotDumpGoalStack( int goalstate ) { syscall( BOTLIB_AI_DUMP_GOAL_STACK, goalstate ); } void trap_BotGoalName( int number, char *name, int size ) { syscall( BOTLIB_AI_GOAL_NAME, number, name, size ); } int trap_BotGetTopGoal( int goalstate, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_GET_TOP_GOAL, goalstate, goal ); } int trap_BotGetSecondGoal( int goalstate, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_GET_SECOND_GOAL, goalstate, goal ); } int trap_BotChooseLTGItem( int goalstate, vec3_t origin, int *inventory, int travelflags ) { return syscall( BOTLIB_AI_CHOOSE_LTG_ITEM, goalstate, origin, inventory, travelflags ); } int trap_BotChooseNBGItem( int goalstate, vec3_t origin, int *inventory, int travelflags, void /* struct bot_goal_s */ *ltg, float maxtime ) { return syscall( BOTLIB_AI_CHOOSE_NBG_ITEM, goalstate, origin, inventory, travelflags, ltg, PASSFLOAT( maxtime ) ); } int trap_BotTouchingGoal( vec3_t origin, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_TOUCHING_GOAL, origin, goal ); } int trap_BotItemGoalInVisButNotVisible( int viewer, vec3_t eye, vec3_t viewangles, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE, viewer, eye, viewangles, goal ); } int trap_BotGetLevelItemGoal( int index, char *classname, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_GET_LEVEL_ITEM_GOAL, index, classname, goal ); } int trap_BotGetNextCampSpotGoal( int num, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, num, goal ); } int trap_BotGetMapLocationGoal( char *name, void /* struct bot_goal_s */ *goal ) { return syscall( BOTLIB_AI_GET_MAP_LOCATION_GOAL, name, goal ); } float trap_BotAvoidGoalTime( int goalstate, int number ) { int temp; temp = syscall( BOTLIB_AI_AVOID_GOAL_TIME, goalstate, number ); return ( *(float*)&temp ); } void trap_BotInitLevelItems( void ) { syscall( BOTLIB_AI_INIT_LEVEL_ITEMS ); } void trap_BotUpdateEntityItems( void ) { syscall( BOTLIB_AI_UPDATE_ENTITY_ITEMS ); } int trap_BotLoadItemWeights( int goalstate, char *filename ) { return syscall( BOTLIB_AI_LOAD_ITEM_WEIGHTS, goalstate, filename ); } void trap_BotFreeItemWeights( int goalstate ) { syscall( BOTLIB_AI_FREE_ITEM_WEIGHTS, goalstate ); } void trap_BotInterbreedGoalFuzzyLogic( int parent1, int parent2, int child ) { syscall( BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, parent1, parent2, child ); } void trap_BotSaveGoalFuzzyLogic( int goalstate, char *filename ) { syscall( BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, goalstate, filename ); } void trap_BotMutateGoalFuzzyLogic( int goalstate, float range ) { syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, range ); } int trap_BotAllocGoalState( int state ) { return syscall( BOTLIB_AI_ALLOC_GOAL_STATE, state ); } void trap_BotFreeGoalState( int handle ) { syscall( BOTLIB_AI_FREE_GOAL_STATE, handle ); } void trap_BotResetMoveState( int movestate ) { syscall( BOTLIB_AI_RESET_MOVE_STATE, movestate ); } void trap_BotMoveToGoal( void /* struct bot_moveresult_s */ *result, int movestate, void /* struct bot_goal_s */ *goal, int travelflags ) { syscall( BOTLIB_AI_MOVE_TO_GOAL, result, movestate, goal, travelflags ); } int trap_BotMoveInDirection( int movestate, vec3_t dir, float speed, int type ) { return syscall( BOTLIB_AI_MOVE_IN_DIRECTION, movestate, dir, PASSFLOAT( speed ), type ); } void trap_BotResetAvoidReach( int movestate ) { syscall( BOTLIB_AI_RESET_AVOID_REACH, movestate ); } void trap_BotResetLastAvoidReach( int movestate ) { syscall( BOTLIB_AI_RESET_LAST_AVOID_REACH,movestate ); } int trap_BotReachabilityArea( vec3_t origin, int testground ) { return syscall( BOTLIB_AI_REACHABILITY_AREA, origin, testground ); } int trap_BotMovementViewTarget( int movestate, void /* struct bot_goal_s */ *goal, int travelflags, float lookahead, vec3_t target ) { return syscall( BOTLIB_AI_MOVEMENT_VIEW_TARGET, movestate, goal, travelflags, PASSFLOAT( lookahead ), target ); } int trap_BotPredictVisiblePosition( vec3_t origin, int areanum, void /* struct bot_goal_s */ *goal, int travelflags, vec3_t target ) { return syscall( BOTLIB_AI_PREDICT_VISIBLE_POSITION, origin, areanum, goal, travelflags, target ); } int trap_BotAllocMoveState( void ) { return syscall( BOTLIB_AI_ALLOC_MOVE_STATE ); } void trap_BotFreeMoveState( int handle ) { syscall( BOTLIB_AI_FREE_MOVE_STATE, handle ); } void trap_BotInitMoveState( int handle, void /* struct bot_initmove_s */ *initmove ) { syscall( BOTLIB_AI_INIT_MOVE_STATE, handle, initmove ); } // Ridah void trap_BotInitAvoidReach( int handle ) { syscall( BOTLIB_AI_INIT_AVOID_REACH, handle ); } // Done. int trap_BotChooseBestFightWeapon( int weaponstate, int *inventory ) { return syscall( BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON, weaponstate, inventory ); } void trap_BotGetWeaponInfo( int weaponstate, int weapon, void /* struct weaponinfo_s */ *weaponinfo ) { syscall( BOTLIB_AI_GET_WEAPON_INFO, weaponstate, weapon, weaponinfo ); } int trap_BotLoadWeaponWeights( int weaponstate, char *filename ) { return syscall( BOTLIB_AI_LOAD_WEAPON_WEIGHTS, weaponstate, filename ); } int trap_BotAllocWeaponState( void ) { return syscall( BOTLIB_AI_ALLOC_WEAPON_STATE ); } void trap_BotFreeWeaponState( int weaponstate ) { syscall( BOTLIB_AI_FREE_WEAPON_STATE, weaponstate ); } void trap_BotResetWeaponState( int weaponstate ) { syscall( BOTLIB_AI_RESET_WEAPON_STATE, weaponstate ); } int trap_GeneticParentsAndChildSelection( int numranks, float *ranks, int *parent1, int *parent2, int *child ) { return syscall( BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, numranks, ranks, parent1, parent2, child ); }