/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /***************************************************************************** * name: be_ai_char.h * * desc: bot characters * * *****************************************************************************/ //loads a bot character from a file int BotLoadCharacter( char *charfile, int skill ); //frees a bot character void BotFreeCharacter( int character ); //float characteristic float Characteristic_Float( int character, int index ); //bounded float characteristic float Characteristic_BFloat( int character, int index, float min, float max ); //integer characteristic int Characteristic_Integer( int character, int index ); //bounded integer characteristic int Characteristic_BInteger( int character, int index, int min, int max ); //string characteristic void Characteristic_String( int character, int index, char *buf, int size ); //free cached bot characters void BotShutdownCharacters( void );