/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../ui/keycodes.h" #define MAX_KEYS 256 typedef struct { qboolean down; int repeats; // if > 1, it is autorepeating char *binding; } qkey_t; extern qboolean key_overstrikeMode; extern qkey_t keys[MAX_KEYS]; // NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h void Field_KeyDownEvent( field_t *edit, int key ); void Field_CharEvent( field_t *edit, int ch ); void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor ); void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor ); #define COMMAND_HISTORY 32 extern field_t historyEditLines[COMMAND_HISTORY]; extern field_t g_consoleField; extern field_t chatField; extern qboolean anykeydown; extern qboolean chat_team; extern qboolean chat_limbo; // NERVE - SMF extern int chat_playerNum; void Key_WriteBindings( fileHandle_t f ); void Key_SetBinding( int keynum, const char *binding ); char *Key_GetBinding( int keynum ); qboolean Key_IsDown( int keynum ); qboolean Key_GetOverstrikeMode( void ); void Key_SetOverstrikeMode( qboolean state ); void Key_ClearStates( void ); int Key_GetKey( const char *binding );