/* =========================================================================== Return to Castle Wolfenstein multiplayer GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (“RTCW MP Source Code”). RTCW MP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW MP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW MP Source Code. If not, see . In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* * name: inv.h * * desc: * */ #define INVENTORY_NONE 0 //armor #define INVENTORY_ARMOR 1 //weapons #define INVENTORY_LUGER 4 #define INVENTORY_MAUSER 5 #define INVENTORY_MP40 6 #define INVENTORY_SP5 7 #define INVENTORY_ROCKETLAUNCHER 8 #define INVENTORY_GRENADELAUNCHER 9 #define INVENTORY_VENOM 10 #define INVENTORY_FLAMETHROWER 11 #define INVENTORY_CROSS 12 #define INVENTORY_GAUNTLET 13 // please leave these open up to 27 (INVENTORY_9MM) (and double check defines when merging) // the inventory max (MAX_ITEMS) is 256, so we aren't too concerned about running out of space //ammo #define INVENTORY_9MM 27 #define INVENTORY_792MM 28 #define INVENTORY_SP5AMMO 29 #define INVENTORY_ROCKETS 30 #define INVENTORY_GRENADES 31 #define INVENTORY_127MM 32 #define INVENTORY_FUEL 33 #define INVENTORY_CHARGES 34 // please leave these open up to 48 (INVENTORY_HEALTH) (and double check defines when merging) // the inventory max (MAX_ITEMS) is 256, so we aren't too concerned about running out of space //powerups #define INVENTORY_HEALTH 48 #define INVENTORY_TELEPORTER 49 #define INVENTORY_MEDKIT 50 #define INVENTORY_QUAD 51 #define INVENTORY_ENVIRONMENTSUIT 52 #define INVENTORY_HASTE 53 #define INVENTORY_INVISIBILITY 54 #define INVENTORY_REGEN 55 #define INVENTORY_FLIGHT 56 #define INVENTORY_REDFLAG 57 #define INVENTORY_BLUEFLAG 58 //enemy stuff #define ENEMY_HORIZONTAL_DIST 200 #define ENEMY_HEIGHT 201 #define NUM_VISIBLE_ENEMIES 202 #define NUM_VISIBLE_TEAMMATES 203 //item numbers (make sure they are in sync with bg_itemlist in bg_misc.c) #define MODELINDEX_ARMORSHARD 1 #define MODELINDEX_ARMORCOMBAT 2 #define MODELINDEX_ARMORBODY 3 #define MODELINDEX_HEALTHSMALL 4 #define MODELINDEX_HEALTH 5 #define MODELINDEX_HEALTHLARGE 6 #define MODELINDEX_HEALTHMEGA 7 #define MODELINDEX_GAUNTLET 8 #define MODELINDEX_SHOTGUN 9 #define MODELINDEX_MACHINEGUN 10 #define MODELINDEX_GRENADELAUNCHER 11 #define MODELINDEX_ROCKETLAUNCHER 12 #define MODELINDEX_LIGHTNING 13 #define MODELINDEX_RAILGUN 14 #define MODELINDEX_SP5 15 #define MODELINDEX_BFG10K 16 #define MODELINDEX_GRAPPLINGHOOK 17 #define MODELINDEX_SHELLS 18 #define MODELINDEX_BULLETS 19 #define MODELINDEX_GRENADES 20 #define MODELINDEX_CELLS 21 #define MODELINDEX_LIGHTNINGAMMO 22 #define MODELINDEX_ROCKETS 23 #define MODELINDEX_SLUGS 24 #define MODELINDEX_BFGAMMO 25 #define MODELINDEX_TELEPORTER 26 #define MODELINDEX_MEDKIT 27 #define MODELINDEX_QUAD 28 #define MODELINDEX_ENVIRONMENTSUIT 29 #define MODELINDEX_HASTE 30 #define MODELINDEX_INVISIBILITY 31 #define MODELINDEX_REGEN 32 #define MODELINDEX_FLIGHT 33 #define MODELINDEX_REDFLAG 34 #define MODELINDEX_BLUEFLAG 35