tr on lst off * seqdata fcheckmark = %01000000 fcentermark = %00011111 * Sequence table entry points startrun = 1 stand = 2 standjump = 3 runjump = 4 turn = 5 runturn = 6 stepfall = 7 jumphangMed = 8 hang = 9 climbup = 10 hangdrop = 11 freefall = 12 runstop = 13 jumpup = 14 fallhang = 15 jumpbackhang = 16 softland = 17 jumpfall = 18 stepfall2 = 19 medland = 20 rjumpfall = 21 hardland = 22 hangfall = 23 jumphangLong = 24 hangstraight = 25 rdiveroll = 26 sdiveroll = 27 highjump = 28 stepfwd1 = 29 ;stepfwd 1 thru 14 = 29 thru 42 turnrun = 43 testfoot = 44 bumpfall = 45 hardbump = 46 bump = 47 superhijump = 48 standup = 49 stoop = 50 impale = 51 crush = 52 deadfall = 53 halve = 54 engarde = 55 advance = 56 retreat = 57 strike = 58 flee = 59 turnengarde = 60 strikeblock = 61 readyblock = 62 landengarde = 63 bumpengfwd = 64 bumpengback = 65 blocktostrike = 66 strikeadv = 67 climbdown = 68 blockedstrike = 69 climbstairs = 70 dropdead = 71 stepback = 72 climbfail = 73 stabbed = 74 faststrike = 75 strikeret = 76 alertstand = 77 drinkpotion = 78 crawl = 79 alertturn = 80 fightfall = 81 efightfall = 82 efightfallfwd = 83 running = 84 stabkill = 85 fastadvance = 86 goalertstand = 87 arise = 88 turndraw = 89 guardengarde = 90 pickupsword = 91 resheathe = 92 fastsheathe = 93 Pstand = 94 Vstand = 95 Vapproach = 96 Vstop = 97 Palert = 98 Pback = 99 Vexit = 100 Mclimb = 101 Vraise = 102 Plie = 103 patchfall = 104 Mscurry = 105 Mstop = 106 Mleave = 107 Pembrace = 108 Pwaiting = 109 Pstroke = 110 Prise = 111 Pcrouch = 112 Pslump = 113 Mraise = 114 * Sequence table instruction codes goto = -1 aboutface = -2 up = -3 down = -4 chx = -5 chy = -6 act = -7 setfall = -8 ifwtless = -9 die = -10 jaru = -11 jard = -12 effect = -13 tap = -14 nextlevel = -15 lst off