//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // // toolbar.h // Project: Nostril (aka Postal) // // This module augments the CDude class, which used to be soley responsible for // updating player and weapon status. It currently graphically manages the // toolbars and sound reactions. (Still need to add sounds) //////////////////////////////////////////////////////////////////////////////// // // History: // // 08/06/97 JRD Started. Set bars to load in the realm // // 08/08/97 JRD Changed methodology to a proprietary data format and abandoning // attempts of a one to one interface with postal. Tollbar will // update an internal map of the weapon states based on events // passed. // // 08/08/97 JRD Completely revamped and finalized the class structure. // Added the first hook to draw the entire bar. // Added aliased functions to reduce header dependencies. // 08/09/97 JRD Added all functionality except a hook to refresh on event. // // 08/25/97 JMI Moved gsStatus* here from score.cpp. // //////////////////////////////////////////////////////////////////////////////// #ifndef TOOL_BAR_H #define TOOL_BAR_H #include "RSPiX.h" #include "hood.h" // Because I do NOT yet want to be forced to put the entire clas in the header, I // am ALIASING the hooks to the toolbar so recompiles will be minimal: // This should be done everytime the hood's palette changes. extern short ToolBarInit(CHood* pHood); // This does a FULL regeneration of the toolbar and draws it in yout area. // It returns false if it isn't time to render. extern bool ToolBarRender( CHood* pHood, RImage* pimDst, short sDstX, short sDstY, CDude* pDude, bool bForceRender = false ); extern short gsStatusFontForeIndex; extern short gsStatusFontBackIndex; extern short gsStatusFontShadowIndex; extern short gsStatusFontForeDeadIndex; #endif