//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // // SndRelay.H // Project: Nostril (aka Postal) // // History: // 08/11/97 JMI Stole infrastructure from SoundThing. // ////////////////////////////////////////////////////////////////////////////// // // This CThing-derived class will relay sound volumes based on // DistanceToVolume() (i.e., the distance to the ear (usually the local dude)) // to the selected CSoundThing. // ////////////////////////////////////////////////////////////////////////////// #ifndef SNDRELAY_H #define SNDRELAY_H #include "RSPiX.h" #include "realm.h" #include "SampleMaster.h" class CSndRelay : public CThing { //--------------------------------------------------------------------------- // Types, enums, etc. //--------------------------------------------------------------------------- public: typedef enum { State_Happy, // La, la, la. State_Delete // Delete self next chance. } State; //--------------------------------------------------------------------------- // Variables //--------------------------------------------------------------------------- public: bool m_bInitiallyEnabled; CSprite2 m_sprite; // Sprite (for editor only) double m_dX; // x coord. double m_dY; // y coord. double m_dZ; // z coord. bool m_bEnabled; short m_sSuspend; // Suspend flag State m_state; // Current state. U16 m_idParent; // Parent CSoundThing. protected: static short ms_sFileCount; // File count. //--------------------------------------------------------------------------- // Constructor(s) / destructor //--------------------------------------------------------------------------- public: // Constructor CSndRelay(CRealm* pRealm) : CThing(pRealm, CSndRelayID) { m_bInitiallyEnabled = true; m_bEnabled = m_bInitiallyEnabled; m_sSuspend = 0; m_state = State_Happy; m_idParent = CIdBank::IdNil; } public: // Destructor ~CSndRelay() { Kill(); } //--------------------------------------------------------------------------- // Required static functions //--------------------------------------------------------------------------- public: // Construct object static short Construct( // Returns 0 if successfull, non-zero otherwise CRealm* pRealm, // In: Pointer to realm this object belongs to CThing** ppNew) // Out: Pointer to new object { short sResult = 0; *ppNew = new CSndRelay(pRealm); if (*ppNew == 0) { sResult = -1; TRACE("CSndRelay::Construct(): Couldn't construct CSndRelay (that's a bad thing)\n"); } return sResult; } //--------------------------------------------------------------------------- // Required virtual functions (implimenting them as inlines doesn't pay!) //--------------------------------------------------------------------------- public: // Load object (should call base class version!) short Load( // Returns 0 if successfull, non-zero otherwise RFile* pFile, // In: File to load from bool bEditMode, // In: True for edit mode, false otherwise short sFileCount, // In: File count (unique per file, never 0) ULONG ulFileVersion); // In: Version of file format to load. // Save object (should call base class version!) short Save( // Returns 0 if successfull, non-zero otherwise RFile* pFile, // In: File to save to short sFileCount); // In: File count (unique per file, never 0) // Startup object short Startup(void); // Returns 0 if successfull, non-zero otherwise // Shutdown object short Shutdown(void); // Returns 0 if successfull, non-zero otherwise // Suspend object void Suspend(void); // Resume object void Resume(void); // Update object void Update(void); // Render object void Render(void); short Setup( // Returns 0 on success. short sX, // In: New x coord short sY, // In: New y coord short sZ); // In: New z coord // Called by editor to init new object at specified position short EditNew( // Returns 0 if successfull, non-zero otherwise short sX, // In: New x coord short sY, // In: New y coord short sZ); // In: New z coord // Called by editor to modify object short EditModify(void); // Returns 0 if successfull, non-zero otherwise // Called by editor to move object to specified position short EditMove( // Returns 0 if successfull, non-zero otherwise short sX, // In: New x coord short sY, // In: New y coord short sZ); // In: New z coord // Called by editor to get the clickable pos/area of an object in 2D. virtual // Overridden here. void EditRect( // Returns nothiing. RRect* prc); // Out: Clickable pos/area of object. // Called by editor to get the hotspot of an object in 2D. virtual // Overridden here. void EditHotSpot( // Returns nothiing. short* psX, // Out: X coord of 2D hotspot relative to // EditRect() pos. short* psY); // Out: Y coord of 2D hotspot relative to // EditRect() pos. // Called by editor to update object void EditUpdate(void); // Called by editor to render object void EditRender(void); // Get the coordinates of this thing. virtual // Overriden here. double GetX(void) { return m_dX; } virtual // Overriden here. double GetY(void) { return m_dY; } virtual // Overriden here. double GetZ(void) { return m_dZ; } //--------------------------------------------------------------------------- // Internal functions //--------------------------------------------------------------------------- protected: // Init object short Init(void); // Returns 0 if successfull, non-zero otherwise // Kill object short Kill(void); // Returns 0 if successfull, non-zero otherwise // Process our message queue. void ProcessMessages(void); }; #endif // SNDRELAY_H //////////////////////////////////////////////////////////////////////////////// // EOF ////////////////////////////////////////////////////////////////////////////////