//////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 RWS Inc, All Rights Reserved // // This program is free software; you can redistribute it and/or modify // it under the terms of version 2 of the GNU General Public License as published by // the Free Software Foundation // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // //////////////////////////////////////////////////////////////////////////////// // // mColors.cpp // Color Palette API for Unix Implementation of RSPiX CYAN. // // // History: // 06/04/04 RCG Started. // //////////////////////////////////////////////////////////////////////////////// #include "SDL.h" #include "Blue.h" #include "../cyan.h" //////////////////////////////////////////////////////////////////////////////// // Macros, types, enums, etc. //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // Data, variables, etc. //////////////////////////////////////////////////////////////////////////////// static unsigned char m_aucWin32R1[10] = { 0, 128, 0, 128, 0, 128, 0, 128, 192, 166 }; static unsigned char m_aucWin32G1[10] = { 0, 0, 128, 128, 0, 0, 128, 128, 220, 202 }; static unsigned char m_aucWin32B1[10] = { 0, 0, 0, 0, 128, 128, 128, 128, 192, 240 }; static unsigned char m_aucWin32R2[10] = { 255, 160, 128, 255, 0, 255, 0, 255, 0, 255 }; static unsigned char m_aucWin32G2[10] = { 251, 160, 128, 0, 255, 255, 0, 0, 255, 255 }; static unsigned char m_aucWin32B2[10] = { 240, 164, 128, 0, 0, 0, 255, 255, 255, 255 }; //////////////////////////////////////////////////////////////////////////////// // Function Prototypes //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // // Set the RSPiX palette to the standard Win32 "static colors". // If requested, the static colors will be locked. // // Under Win32, the first 10 and last 10 palette colors are called the "static // colors" because, historically, they were never changed. Nowadays, they // are often changed to create different desktop appearances or themes. In // any case, we often need some basic set of colors when creating cross- // platform apps, and since Win32 is far more reliant on colors than the Mac // (which can get by with just 2 colors) we chose the Win32 static colors as // a common ground. The RGB values for these colors were chosen based on the // Win95/NT desktop appearance scheme called "Windows Standard". These colors // are very similar to those used by Windows 3.1 (which we support via Win32s) // and those used by newer Mac apps that use the "3D" GUI look. // /////////////////////////////////////////////////////////////////////////////// void rspSetWin32StaticColors( short sLock /*= 0*/) // In: 1 means lock colors, 0 means don't { // Make sure display module is alive before we call it if (1) //( (SDL_WasInit(SDL_INIT_VIDEO)) && (SDL_GetVideoSurface() != NULL) ) { // Set the colors (note that colors 0 and 255 can't really be changed!) rspSetPaletteEntries( 0, 10, m_aucWin32R1, m_aucWin32G1, m_aucWin32B1, 1); rspSetPaletteEntries(246, 10, m_aucWin32R2, m_aucWin32G2, m_aucWin32B2, 1); // Check if we need to lock the colors if (sLock) { rspLockPaletteEntries( 0, 10); rspLockPaletteEntries(246, 10); } } else { TRACE("rspSetWin32StaticColors(): rspInitBlue() must be called before using this function!\n"); } } //////////////////////////////////////////////////////////////////////////////// // EOF ////////////////////////////////////////////////////////////////////////////////