.FUNCT CASTLE-F EQUAL? PRSA,V?FIND,V?EXAMINE \?CCL3 CALL OUTSIDE?,HERE ZERO? STACK /?CCL6 EQUAL? PRSA,V?FIND \?PRG12 PRINTR "It's right here!" ?PRG12: PRINT DARK-TURRETS RTRUE ?CCL6: EQUAL? PRSO,CASTLE /?PRG18 FSET? HERE,WEARBIT /?CCL15 ?PRG18: PRINTR "It's all around you!" ?CCL15: CALL NOT-HERE,TOWER RSTACK ?CCL3: EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?BOARD \?CCL21 EQUAL? PRSO,CASTLE \?CCL24 CALL OUTSIDE?,HERE ZERO? STACK /?CCL27 FSET? FRIEND,TOUCHBIT /?CCL30 CALL PERFORM,PRSA,COURTYARD RTRUE ?CCL30: CALL PERFORM,PRSA,FOYER RTRUE ?CCL27: CALL HAR-HAR RSTACK ?CCL24: CALL OUTSIDE?,HERE ZERO? STACK \?CTR32 FSET? HERE,WEARBIT \?CCL33 ?CTR32: CALL PERFORM,PRSA,OLD-GREAT-HALL RTRUE ?CCL33: CALL HAR-HAR RSTACK ?CCL21: EQUAL? PRSA,V?LEAVE \FALSE CALL OUTSIDE?,HERE ZERO? STACK \?CCL40 CALL PERFORM,V?WALK-TO,COURTYARD RTRUE ?CCL40: CALL HAR-HAR RSTACK .FUNCT TOWER-F EQUAL? PRSA,V?LEAVE,V?WALK-TO,V?THROUGH /?CTR2 EQUAL? PRSA,V?FIND,V?EXAMINE,V?BOARD \?CCL3 ?CTR2: CALL CASTLE-F RSTACK ?CCL3: CALL REMOTE-VERB? ZERO? STACK \FALSE FSET? HERE,WEARBIT \FALSE CALL NOT-HERE,TOWER RTRUE .FUNCT MOON-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTI "Strange shapes of mist dance in front of the " PRINTD MOON PRINTR "." ?CCL3: EQUAL? PRSA,V?SMELL,V?EAT \FALSE CALL PERFORM,V?SMELL,OCEAN RTRUE .FUNCT OCEAN-F EQUAL? PRSA,V?LISTEN \?CCL3 PRINTR "The breakers seem to be warning you." ?CCL3: EQUAL? PRSA,V?WALK-TO,V?THROUGH \FALSE PRINTR "The cliffs are too dangerous in the dark." .FUNCT CAR-DOOR-PSEUDO EQUAL? PRSA,V?UNLOCK /?CCL3 EQUAL? PRSA,V?LOCK,V?CLOSE,V?OPEN \FALSE ?CCL3: CALL NO-NEED RSTACK .FUNCT DRIVING? ZERO? P-PRSA-WORD /?CCL3 EQUAL? P-PRSA-WORD,W?DRIVE,W?ENTER,W?STEER \FALSE ?CCL3: EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?CLIMB-UP \?CCL7 EQUAL? PRSA,V?THROUGH \?CCL10 EQUAL? PRSO,CAR \?CCL10 ZERO? PRSI /?CCL15 CALL META-LOC,PRSI EQUAL? HERE,STACK /FALSE SET 'PRSO,PRSI RTRUE ?CCL15: SET 'PRSO,FRONT-GATE RTRUE ?CCL10: CALL META-LOC,PRSO EQUAL? HERE,STACK /FALSE RTRUE ?CCL7: EQUAL? PRSA,V?LEAVE \?CCL22 EQUAL? PRSO,ROOMS,CAR \TRUE RFALSE ?CCL22: EQUAL? PRSA,V?WALK \FALSE ZERO? P-PRSA-WORD \TRUE EQUAL? PRSO,P?OUT \TRUE RFALSE .FUNCT CAR-F,ARG=0,S SET 'S,HERE EQUAL? ARG,M-BEG \?CCL3 CALL DRIVING? ZERO? STACK /?CCL6 EQUAL? PRSO,FRONT-GATE \?CCL9 EQUAL? PRSA,V?THROUGH \?CCL12 FSET? FRONT-GATE,OPENBIT /?CCL15 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL15: EQUAL? S,DRIVEWAY \?CCL17 CALL PERFORM,V?WALK-TO,COURTYARD RTRUE ?CCL17: CALL PERFORM,V?WALK-TO,DRIVEWAY RTRUE ?CCL12: CALL WALK-WITHIN-ROOM RSTACK ?CCL9: EQUAL? S,DRIVEWAY \?CCL19 EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?CLIMB-UP \?CCL22 CALL META-LOC,PRSO EQUAL? DRIVEWAY,STACK \?CCL25 CALL WALK-WITHIN-ROOM RSTACK ?CCL25: FSET? FRONT-GATE,OPENBIT /?CCL27 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL27: CALL CAR-TO-COURTYARD RSTACK ?CCL22: EQUAL? PRSA,V?LEAVE \?CCL29 EQUAL? PRSO,COURTYARD \?CCL32 CALL HAR-HAR RSTACK ?CCL32: FSET? FRONT-GATE,OPENBIT /?CCL34 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL34: CALL CAR-TO-COURTYARD RSTACK ?CCL29: EQUAL? PRSO,P?IN,P?SOUTH /?CTR35 EQUAL? PRSO,INTDIR \?CCL36 CALL ADJ-USED?,W?SOUTH ZERO? STACK /?CCL36 ?CTR35: FSET? FRONT-GATE,OPENBIT /?CCL43 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL43: CALL CAR-TO-COURTYARD RSTACK ?CCL36: SET 'CLOCK-WAIT,TRUE-VALUE PRINT CASTLE-IS-SOUTH RTRUE ?CCL19: EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?CLIMB-UP \?CCL48 CALL META-LOC,PRSO EQUAL? COURTYARD,STACK \?CCL51 CALL WALK-WITHIN-ROOM RSTACK ?CCL51: FSET? FRONT-GATE,OPENBIT /?CCL53 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL53: CALL CAR-TO-DRIVEWAY RSTACK ?CCL48: EQUAL? PRSA,V?LEAVE \?CCL55 EQUAL? PRSO,DRIVEWAY \?CCL58 CALL HAR-HAR RSTACK ?CCL58: FSET? FRONT-GATE,OPENBIT /?CCL60 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL60: CALL CAR-TO-DRIVEWAY RSTACK ?CCL55: EQUAL? PRSO,P?NORTH /?CTR61 EQUAL? PRSO,INTDIR \?CCL62 CALL ADJ-USED?,W?NORTH ZERO? STACK /?CCL62 ?CTR61: FSET? FRONT-GATE,OPENBIT /?CCL69 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL69: CALL CAR-TO-DRIVEWAY RSTACK ?CCL62: EQUAL? PRSO,P?OUT \?CCL71 EQUAL? P-PRSA-WORD,FALSE-VALUE,W?GO /FALSE FSET? FRONT-GATE,OPENBIT /?CCL76 CALL TOO-BAD-BUT,FRONT-GATE,STR?61 RSTACK ?CCL76: CALL CAR-TO-DRIVEWAY RSTACK ?CCL71: CALL YOU-CANT,STR?41 RSTACK ?CCL6: EQUAL? PRSA,V?WALK \?CCL78 EQUAL? PRSO,P?OUT \?CCL78 MOVE WINNER,HERE CALL OWN-FEET RSTACK ?CCL78: EQUAL? PRSA,V?WALK,V?STAND,V?FOLLOW /?CTR81 EQUAL? PRSA,V?WALK-TO,V?THROUGH,V?LEAVE \?CCL82 ZERO? PRSO /?CCL82 EQUAL? PRSO,LUGGAGE,ROOMS,CAR /?CCL82 ?CTR81: CALL FIRST-YOU,STR?224,CAR MOVE WINNER,HERE EQUAL? PRSA,V?STAND /TRUE RFALSE ?CCL82: EQUAL? PRSO,ROOMS \FALSE EQUAL? PRSA,V?STOP \FALSE CALL PERFORM,PRSA,CAR RTRUE ?CCL3: EQUAL? ARG,M-LOOK \?CCL97 LOC WINNER EQUAL? STACK,CAR \TRUE PRINTI "You are sitting in your new little " PRINTD CAR PRINTR "." ?CCL97: ZERO? ARG \FALSE EQUAL? PRSA,V?EXAMINE \?CCL105 CALL TELL-ABOUT-CAR RTRUE ?CCL105: EQUAL? PRSA,V?UNLOCK /?CCL107 EQUAL? PRSA,V?LOCK,V?LAMP-ON,V?LAMP-OFF /?CCL107 EQUAL? PRSA,V?OPEN,V?CLOSE,V?CLIMB-ON \FALSE ?CCL107: CALL NO-NEED,STR?225 RSTACK .FUNCT CAR-TO-COURTYARD MOVE CAR,COURTYARD PRINTI "Your headlights bravely pierce the gloom as you enter the " PRINTD COURTYARD PRINTI ". You get out of your car. " CALL GOTO,COURTYARD RSTACK .FUNCT CAR-TO-DRIVEWAY SET 'CLOCK-WAIT,TRUE-VALUE PRINTR "(You can't leave yet. There's a mystery to be solved!)" .FUNCT TELL-ABOUT-CAR,X PRINTI "Your new little " CALL PRINT-COLOR ZERO? STACK /?PRG7 PRINTC 32 ?PRG7: PRINTD CAR PRINTR " is parked here." .FUNCT VOICE-F EQUAL? HERE,DRIVEWAY \?CCL3 ZERO? DRAGON-EYE-COLOR /FALSE EQUAL? PRSA,V?LISTEN /?CCL6 CALL SPEAKING-VERB? ZERO? STACK /FALSE ?CCL6: CALL VOICE-SAYS RSTACK ?CCL3: EQUAL? HERE,DINING-ROOM \FALSE EQUAL? PRSA,V?LISTEN \FALSE CALL BUST-F RSTACK .FUNCT HORN-F EQUAL? PRSA,V?SOUND,V?SLAP /?CCL3 EQUAL? PRSA,V?RUB,V?PUSH,V?RING \FALSE ?CCL3: GETB LAST-NAME,0 ZERO? STACK /?CCL8 CALL GATE-OPENS ZERO? STACK \TRUE PRINTR """H-O-O-O-N-K!""" ?CCL8: CALL THIS-IS-IT,VOICE MOVE VOICE,DRIVEWAY CALL PERFORM,V?PUSH,DRAGON-EYE RTRUE .FUNCT DRIVEWAY-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 EQUAL? PRSA,V?YELL \?CCL6 CALL PERFORM,V?KNOCK,FRONT-GATE RTRUE ?CCL6: ZERO? DRAGON-EYE-COLOR /FALSE CALL SPEAKING-VERB? ZERO? STACK \?CCL8 EQUAL? PRSA,V?LISTEN \FALSE EQUAL? PRSO,DRAGON-EYE,DRAGON,FRONT-GATE \FALSE ?CCL8: CALL VOICE-SAYS RTRUE ?CCL3: EQUAL? RARG,M-LOOK \FALSE PRINTI "You are by the " FSET? FRONT-GATE,OPENBIT \?PRG23 PRINTI "open " ?PRG23: PRINTD FRONT-GATE PRINTI " of " PRINTD CASTLE PRINTI ". You can hear the ocean beating urgently against the rocks far below. " CALL TELL-ABOUT-DRAGON RTRUE .FUNCT DRAGON-F EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?CCL3 CALL TELL-ABOUT-DRAGON RTRUE ?CCL3: CALL DRAGON-EYE-F RSTACK .FUNCT TELL-ABOUT-DRAGON PRINTI "In the moonlit gloom, you can make out an ornament on the gate. It's a winged, two-legged dragon called a wyvern, which crests the " PRINT TRESYLLIAN PRINTI " family's coat of arms. The dragon appears in profile. " CALL THIS-IS-IT,DRAGON-EYE CALL TELL-ABOUT-EYE RTRUE .FUNCT I-DRAGON-EYE,GARG=0 GETB LAST-NAME,0 ZERO? STACK \FALSE CALL PERFORM,V?PUSH,DRAGON-EYE RETURN 2 .FUNCT DRAGON-EYE-F EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \?CCL3 CALL TELL-ABOUT-EYE RTRUE ?CCL3: EQUAL? PRSA,V?LEAP,V?CLIMB-ON,V?BOARD \?CCL5 PRINT TOO-SLIPPERY RTRUE ?CCL5: EQUAL? PRSA,V?TURN,V?SLAP /?CTR8 EQUAL? PRSA,V?RUB,V?RING,V?PUSH /?CTR8 EQUAL? PRSA,V?MUNG,V?MOVE,V?KNOCK \?CCL9 ?CTR8: LESS? DRAGON-EYE-COLOR,0 /?CND13 SET 'DRAGON-EYE-COLOR,-1 PRINTI "The " PRINTD DRAGON-EYE PRINTI " glows red. " ?CND13: EQUAL? PRSA,V?PUSH /?PRG21 PRINTI "Evidently you just pushed a button. " ?PRG21: PRINTI "A voice comes from a hidden speaker. It says: " CALL VOICE-SAYS RTRUE ?CCL9: EQUAL? PRSA,V?TAKE \FALSE PRINTI "It's part of the " PRINTD FRONT-GATE PRINTR "." .FUNCT TELL-ABOUT-EYE ZERO? DRAGON-EYE-COLOR \?PRG6 PRINTR "The moonlight glints on its lone visible eye." ?PRG6: PRINTI "The " PRINTD DRAGON-EYE PRINTI " is glowing " GRTR? DRAGON-EYE-COLOR,0 \?PRG13 PRINTR "green." ?PRG13: PRINTR "red." .FUNCT VOICE-SAYS CALL QUEUE,I-DRAGON-EYE,0 GETB LAST-NAME,0 ZERO? STACK /?CND1 PRINTI """Please enter, " CALL TITLE-NAME ZERO? STACK /?PRG9 PRINTC 46 ?PRG9: PRINTI """ " CALL GATE-OPENS RTRUE ?CND1: CALL QUEUE,I-FRIEND-GREETS,6 PRINTI """Please announce " PRINTD PLAYER PRINTI ". State your title -- such as Lord or Lady, Sir or Dame, Mr. or Ms. -- and your first and last name."" " CALL GET-NAME PRINTI """And what is " PRINTD YOUR-COLOR PRINTI ", " CALL TITLE-NAME PRINTI "?"" " CALL GET-COLOR PRINTI """Jolly good! The spare bedroom is decorated in " CALL PRINT-COLOR PRINTI "! " PRINTI "Please enter.""" CRLF CALL GATE-OPENS RTRUE .FUNCT GATE-OPENS EQUAL? HERE,DRIVEWAY \FALSE FSET? FRONT-GATE,OPENBIT /FALSE REMOVE VOICE FSET FRONT-GATE,OPENBIT FCLEAR FRONT-GATE,LOCKED CALL THIS-IS-IT,FRONT-GATE PRINTI "The " EQUAL? DRAGON-EYE-COLOR,1 /?PRG16 LESS? DRAGON-EYE-COLOR,0 \?CND10 PRINTI "red " ?CND10: SET 'DRAGON-EYE-COLOR,1 PRINTI "eye turns green, and the " ?PRG16: PRINTD FRONT-GATE PRINTR " creaks open." .FUNCT FRONT-GATE-F EQUAL? PRSA,V?KNOCK \?CCL3 PRINTR "Apparently no one hears you." ?CCL3: EQUAL? PRSA,V?UNLOCK,V?SHAKE,V?MUNG \?CCL8 PRINTR "Except for your rattling the gate, the silence remains unbroken." ?CCL8: EQUAL? PRSA,V?LEAP,V?CLIMB-ON,V?BOARD \?CCL12 PRINT TOO-SLIPPERY RTRUE ?CCL12: EQUAL? PRSA,V?WALK-TO \?CCL16 EQUAL? HERE,DRIVEWAY,COURTYARD /?CCL16 CALL PERFORM,PRSA,COURTYARD RTRUE ?CCL16: EQUAL? PRSA,V?OPEN \?CCL20 FSET? FRONT-GATE,LOCKED \FALSE PRINTR "It seems to be locked." ?CCL20: EQUAL? PRSA,V?SEARCH-FOR /?CTR26 EQUAL? PRSA,V?SEARCH,V?LOOK-ON,V?EXAMINE \?CCL27 ?CTR26: EQUAL? HERE,DRIVEWAY \FALSE CALL TELL-ABOUT-DRAGON RTRUE ?CCL27: IN? VOICE,HERE \FALSE CALL VOICE-F RSTACK .FUNCT COURTYARD-F,RARG=0 EQUAL? RARG,M-ENTER \?CCL3 IN? FRIEND,LIMBO \?CND4 MOVE FRIEND,COURTYARD ?CND4: ZERO? DRAGON-EYE-COLOR /?CND6 SET 'DRAGON-EYE-COLOR,0 ?CND6: FSET? FRONT-GATE,LOCKED /FALSE FCLEAR FRONT-GATE,OPENBIT FSET FRONT-GATE,LOCKED PRINTI "The " PRINTD FRONT-GATE PRINTR " closes and locks behind you." ?CCL3: EQUAL? RARG,M-LOOK \?CCL14 FSET? HERE,TOUCHBIT /?CND15 FSET HERE,TOUCHBIT PRINTI "As flood lights blaze on, you look around. " ?CND15: CALL TELL-LIKE-BROCHURE PRINT DARK-TURRETS RTRUE ?CCL14: EQUAL? RARG,M-FLASH \FALSE IN? FRIEND,COURTYARD \FALSE FSET? FRIEND,TOUCHBIT /FALSE ZERO? CLOCK-WAIT \FALSE FSET FRIEND,TOUCHBIT FCLEAR FRIEND,NDESCBIT SET 'FOLLOWER,FRIEND SET 'QCONTEXT,FRIEND CALL QUEUE,I-FRIEND-GREETS,0 CALL QUEUE,I-TOUR,7 CALL ESTABLISH-GOAL,BUTLER,COURTYARD FCLEAR FRONT-DOOR,LOCKED SET 'QCONTEXT,FRIEND CALL THIS-IS-IT,FRIEND PUTP FRIEND,P?LDESC,12 SET 'AWAITING-REPLY,FRIEND-C CALL QUEUE,I-REPLY,CLOCKER-RUNNING PRINTI " Someone comes running out of the wing to greet you. " GETP FRIEND,P?TEXT PRINT STACK PRINTI " You recognize her as your friend, " PRINTD FRIEND PRINTI " Lynd. """ CALL PRINT-NAME,FIRST-NAME PRINTI "!"" she cries with outflung arms. ""You sweet thing, to answer my letter in person this way! And all the people I wrote about are here tonight for Lionel's memorial birthday dinner!"" After a warm hug, she asks anxiously, """ GET QUESTIONS,AWAITING-REPLY PRINT STACK PRINTI """ " RETURN 2 .FUNCT TELL-LIKE-BROCHURE,DR=0 PRINTI "It looks even lovelier than it sounds in the " PRINTD BROCHURE PRINTC 46 ZERO? DR /?CND3 CALL OPEN-DOOR?,DR ?CND3: CRLF RTRUE .FUNCT MAZE-EXIT,RM EQUAL? OHERE,GARDEN \?CCL3 SET 'RM,COURTYARD JUMP ?CND1 ?CCL3: SET 'RM,GARDEN ?CND1: EQUAL? WINNER,PLAYER /?PRG6 RETURN RM ?PRG6: PRINTI "You stumble blindly through the maze and suddenly emerge in the " PRINTD RM PRINTI ". " RETURN RM .FUNCT MAZE-F,RARG=0 ZERO? RARG \FALSE EQUAL? PRSA,V?THROUGH \FALSE EQUAL? HERE,MAZE \FALSE CALL MAZE-EXIT CALL GOTO,STACK RSTACK .FUNCT GARDEN-F,RARG=0,OBJ EQUAL? RARG,M-LOOK \?CCL3 PRINTI "Here in the central garden the plants quake nervously in the mist. In the very middle is a " PRINTD POND PRINTR "." ?CCL3: ZERO? RARG \FALSE EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH,V?EXAMINE \FALSE CALL FIND-FLAG-HERE,SECRETBIT >OBJ ZERO? OBJ /FALSE CALL DISCOVER,OBJ,HERE RTRUE .FUNCT POND-F EQUAL? PRSA,V?THROUGH /?PRG6 EQUAL? PRSA,V?SWIM,V?LEAP,V?BOARD \?CCL3 ?PRG6: PRINTR "On second thought, it looks too dark and slippery." ?CCL3: EQUAL? PRSA,V?LOOK-UNDER,V?LOOK-INSIDE,V?EXAMINE \FALSE CALL TELL-AS-WELL-AS,POND,STR?228 RTRUE .FUNCT FRONT-DOOR-F EQUAL? PRSA,V?WALK-TO \FALSE CALL OUTSIDE?,HERE ZERO? STACK /?CCL6 CALL PERFORM,V?WALK-TO,COURTYARD RTRUE ?CCL6: CALL PERFORM,V?WALK-TO,FOYER RTRUE .FUNCT FOYER-F,RARG=0 EQUAL? RARG,M-ENTER \?CCL3 FSET? FOYER,TOUCHBIT /FALSE FSET FOYER,TOUCHBIT PRINTI "As you enter the foyer, you're overwhelmed by the English past. Those barbarous times when Jack's ancestors had to shut themselves up in a fortified castle have softened into gracious country living. Yet " PRINTD FRIEND PRINTR " is clearly anxious." ?CCL3: EQUAL? RARG,M-LOOK \?CCL10 CALL TELL-LIKE-BROCHURE CALL DESCRIBE-CONTENTS,COAT-RACK RTRUE ?CCL10: EQUAL? RARG,M-FLASH \FALSE FSET? LORD,TOUCHBIT /TRUE IN? LORD,FOYER \TRUE CALL LORD-INTRO RTRUE .FUNCT DESCRIBE-CONTENTS,OBJ CALL FIND-FLAG-NOT,OBJ,NDESCBIT ZERO? STACK /FALSE PRINTI "On" CALL PRINTT,OBJ PRINTI " you see" CALL PRINT-CONTENTS,OBJ PRINTI ". " RTRUE .FUNCT UMBRELLA-STAND-F FCLEAR UMBRELLA-STAND,NDESCBIT EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL3 CALL YOU-CANT RSTACK ?CCL3: EQUAL? PRSA,V?TAKE \?CCL5 CALL NOUN-USED?,W?UMBRELLA ZERO? STACK /FALSE PRINTR "But it's not raining!" ?CCL5: EQUAL? PRSA,V?SEARCH-FOR /?CCL12 EQUAL? PRSA,V?SEARCH,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CCL12: IN? CANE,UMBRELLA-STAND \?CCL17 FSET? CANE,NDESCBIT \?CCL17 FCLEAR CANE,NDESCBIT FCLEAR CANE,SECRETBIT FSET CANE,SEENBIT FSET CANE,TAKEBIT FSET CANE,TOUCHBIT CALL THIS-IS-IT,CANE PRINTR "Among the umbrellas there's a cane that looks odd." ?CCL17: EQUAL? PRSA,V?EXAMINE \?CCL23 CALL TELL-LIKE-BROCHURE RSTACK ?CCL23: CALL TELL-AS-WELL-AS,UMBRELLA-STAND,STR?229 RTRUE .FUNCT DRAWING-ROOM-F,RARG=0,PER EQUAL? RARG,M-BEG \?CCL3 EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL6 EQUAL? PRSO,SECRET-DRAWING-DOOR \?CCL6 CALL YOU-CANT,FALSE-VALUE,PLAYER,STR?231 RTRUE ?CCL6: CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,M-LOOK \?CCL10 CALL TELL-LIKE-BROCHURE,SECRET-DRAWING-DOOR RSTACK ?CCL10: EQUAL? RARG,M-FLASH \FALSE IN? DEALER,DRAWING-ROOM \FALSE FSET? DEALER,TOUCHBIT /FALSE FSET DEALER,TOUCHBIT LOC PAINTER EQUAL? STACK,HERE,PSEUDO-OBJECT \FALSE GETP DEALER,P?LDESC EQUAL? STACK,2 \FALSE PRINTI "A tall graceful older couple in evening clothes are chatting and " GET LDESC-STRINGS,2 PRINT STACK PRINTI ". " SET 'QCONTEXT,PAINTER LOC LORD EQUAL? STACK,HERE,PSEUDO-OBJECT \?CCL27 SET 'PER,LORD JUMP ?CND25 ?CCL27: LOC FRIEND EQUAL? STACK,HERE,PSEUDO-OBJECT \?CND25 CALL THIS-IS-IT,FRIEND SET 'PER,FRIEND ?CND25: ZERO? PER /FALSE PRINTD PER PRINT INTRODUCES PRINTI "them as Montague Hyde and Vivien Pentreath. Hyde smiles and bows stiffly. And Vivien murmurs in an attractively low voice, ""How do you do, " CALL TITLE-NAME ZERO? STACK /?PRG38 PRINTC 46 ?PRG38: PRINTI """ ""Believe it or not, this young " ZERO? GENDER-KNOWN \?CCL42 PRINTI "person" JUMP ?PRG51 ?CCL42: FSET? PLAYER,FEMALE \?PRG49 PRINTI "lady" JUMP ?PRG51 ?PRG49: PRINTI "man" ?PRG51: PRINTI " is a famous American detective,"" " PRINTD PER PRINTI " tells them. " LOC FRIEND EQUAL? STACK,HERE,PSEUDO-OBJECT \FALSE PRINTI """Not a police detective, of course,"" " PRINTD FRIEND PRINTI " adds as they both stiffen, ""but a solver of all sorts of mysteries in the States. We're hoping to find out who or what is haunting " PRINTD CASTLE PRINTR ".""" .FUNCT LOVER-PIC-F EQUAL? PRSA,V?EXAMINE \FALSE PRINTI "It's a portrait by " PRINTD PAINTER PRINTI " of " PRINTD LOVER PRINTI ", a lovely young woman with flowing blonde hair, standing on a grassy slope, gazing out to sea. It's painted in pastel tones, which emphasize " PRINTD LOVER PRINTR "'s violet eyes. There's something ethereal and fairylike about her. Ironically, her silvery white, sleeveless gown is the very one she was wearing at the time of her accident." .FUNCT TAPESTRY-F EQUAL? PRSA,V?SEARCH,V?EXAMINE \?CCL3 CALL TELL-LIKE-BROCHURE EQUAL? VARIATION,PAINTER-C \TRUE PRINTR "Someone has added a star in red thread on the maiden's ARM." ?CCL3: EQUAL? PRSA,V?LOOK-UNDER,V?LOOK-BEHIND \FALSE FSET SECRET-DRAWING-DOOR,TOUCHBIT CALL THIS-IS-IT,SECRET-DRAWING-DOOR PRINTI "Hidden behind the " PRINTD TAPESTRY PRINTI " is" CALL PRINTT,SECRET-DRAWING-DOOR PRINTR "!" .FUNCT GREAT-HALL-F,RARG=0 EQUAL? RARG,M-LOOK \?CCL3 CALL TELL-LIKE-BROCHURE CALL GREAT-HALL-IS-FLOORED RTRUE ?CCL3: EQUAL? RARG,M-FLASH \FALSE IN? DEB,GREAT-HALL \FALSE FSET? DEB,TOUCHBIT /FALSE ZERO? CLOCK-WAIT \FALSE FSET DEB,TOUCHBIT FCLEAR DEB,NDESCBIT LOC OFFICER EQUAL? STACK,HERE,PSEUDO-OBJECT \?PRG18 GETP DEB,P?LDESC EQUAL? STACK,1 \?PRG18 PRINTI "A young couple are dancing to the faint sound of rock music from a portable radio on a table nearby. " ?PRG18: GETP DEB,P?TEXT PRINT STACK CRLF CALL COMMON-DESC,OFFICER PRINTI " They stop dancing, turn off the radio, and greet you." LOC FRIEND EQUAL? STACK,HERE,PSEUDO-OBJECT \?CND22 PRINTC 32 PRINTD FRIEND PRINT INTRODUCES PRINTI "them as the Honourable Iris Vane and Lt. Ian Fordyce of Her Majesty's Coldstream Guards. " ?CND22: PUTP DEB,P?LDESC,0 CALL THIS-IS-IT,DEB PUTP OFFICER,P?LDESC,0 CALL THIS-IS-IT,OFFICER CALL QUEUE,I-TOUR,0 CALL QUEUE,I-REPLY,CLOCKER-RUNNING ZERO? GENDER-KNOWN /?CTR27 FSET? PLAYER,FEMALE /?CCL28 ?CTR27: ZERO? GENDER-KNOWN \?PRG36 PRINTI """What a lark, having a Yank sleuth in our midst" JUMP ?PRG38 ?PRG36: PRINTI """My dear! What a handsome addition to your guest list" ?PRG38: PRINTI "!"" chirps Iris. Her green eyes sparkle " ZERO? GENDER-KNOWN \?PRG45 PRINTI "a trifle malic" JUMP ?PRG47 ?PRG45: PRINTI "flirtat" ?PRG47: PRINTI "iously as she offers you her delicate hand. " ZERO? GENDER-KNOWN \?CCL51 SET 'QCONTEXT,OFFICER PUTP OFFICER,P?LDESC,12 SET 'AWAITING-REPLY,OFFICER-1-R PRINTI """I always find Americans so innocently fascinating! I'm sure you'll have loads to tell us about the baffling mysteries you've solved..."" ""Belt up, Iris, there's a good girl,"" says Ian. Flashing you an apologetic smile, he comments, ""Spoiled rotten, I'm afraid. Personally I should like nothing better than to hear all about your mystery cases. But first tell us: " GET QUESTIONS,AWAITING-REPLY PRINT STACK PRINTI """ " RETURN 2 ?CCL51: SET 'QCONTEXT,DEB PUTP DEB,P?LDESC,12 SET 'AWAITING-REPLY,DEB-C PRINTI """Tell me, " CALL TITLE-NAME PRINTI " -- " GET QUESTIONS,AWAITING-REPLY PRINT STACK PRINTI """ " RETURN 2 ?CCL28: EQUAL? VARIATION,FRIEND-C \?CND60 PRINTD DEB PRINTI " pulls Jack aside, whispers something to him, and giggles." CRLF ?CND60: SET 'QCONTEXT,OFFICER CALL THIS-IS-IT,OFFICER PUTP OFFICER,P?LDESC,12 SET 'AWAITING-REPLY,OFFICER-2-R PRINTI """I say!"" exclaims Ian, bringing your hand to his lips. His glance runs swiftly over your face and figure with an air of expert appraisal. """ GET QUESTIONS,AWAITING-REPLY PRINT STACK PRINTI """ " RETURN 2 .FUNCT GREAT-HALL-IS-FLOORED PRINTI "The hall is floored with black and white marble tiles. They've been worn smooth by footsteps over the centuries, especially near the archway to the " PRINTD DRAWING-ROOM PRINTR "." .FUNCT ARMOR-F FCLEAR ARMOR,NDESCBIT EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "This is a full suit of steel body armour. It creaks as you walk past." ?CCL3: EQUAL? PRSA,V?SEARCH-FOR /?CCL7 EQUAL? PRSA,V?SEARCH,V?OPEN,V?LOOK-INSIDE \FALSE ?CCL7: IN? CLUE-3,ARMOR \FALSE FSET? CLUE-3,SECRETBIT \FALSE FSET ARMOR,OPENBIT CALL DISCOVER,CLUE-3 RSTACK .FUNCT SECRET-SITTING-DOOR-F EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE \FALSE PRINTR "It seems to be stuck closed." .FUNCT SITTING-ROOM-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,M-LOOK \FALSE CALL TELL-LIKE-BROCHURE PRINTI "It's a comfy place to read a book, play the piano, or just relax." CRLF CALL DESCRIBE-CONTENTS,PIANO CALL DESCRIBE-CONTENTS,WRITING-DESK RTRUE .FUNCT WYVERN-F EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE \?CCL3 CALL SECRET-SITTING-DOOR-F RSTACK ?CCL3: EQUAL? PRSA,V?SIT-AT /?CTR4 EQUAL? PRSA,V?SIT,V?CLIMB-ON,V?BOARD \?CCL5 ?CTR4: MOVE PLAYER,WYVERN PRINTR "Okay, but it's not that comfortable." ?CCL5: EQUAL? PRSA,V?TURN /?CCL11 EQUAL? PRSA,V?SLAP,V?RUB,V?PUSH /?CCL11 EQUAL? PRSA,V?MUNG,V?MOVE-DIR,V?MOVE \FALSE ?CCL11: CALL OPEN-SECRET,STR?232,WYVERN,SECRET-SITTING-DOOR FCLEAR SECRET-SITTING-DOOR,OPENBIT PRINTI "Before you know it, " IN? PLAYER,WYVERN \?PRG22 PRINTI "you're dumped into it. " CALL GOTO,SITTING-PASSAGE RTRUE ?PRG22: PRINTR "it creaks upward to close again." .FUNCT WRITING-DESK-F CALL REMOTE-VERB? ZERO? STACK \FALSE IN? LETTER-MAID,WRITING-DESK \FALSE FCLEAR LETTER-MAID,NDESCBIT RFALSE .FUNCT PIANO-F,O,N=0 EQUAL? PRSA,V?LISTEN \?CCL3 LOC PIANO FIRST? STACK >O /?PRG4 ?PRG4: ZERO? O /FALSE FSET? O,PERSONBIT \?CCL10 GETP O,P?LDESC EQUAL? STACK,22 \?CCL10 PRINTR "The music sounds lovely." ?CCL10: NEXT? O >O /?PRG4 JUMP ?PRG4 ?CCL3: EQUAL? PRSA,V?PLAY \?CCL16 PUTP WINNER,P?LDESC,22 ZERO? PRSI /?PRG21 FSET? PRSI,PERSONBIT \?PRG21 PUTP PRSI,P?LDESC,22 ?PRG21: CALL HE-SHE-IT,WINNER,TRUE-VALUE,STR?241 PRINTI " down" FIRST? SITTING-ROOM >O /?PRG23 ?PRG23: ZERO? O \?CCL27 ZERO? N \?REP24 PRINTI " and" ?REP24: ZERO? N \?CCL43 CALL HE-SHE-IT,WINNER,-1,STR?242 JUMP ?PRG62 ?CCL27: GETP O,P?LDESC EQUAL? STACK,22 \?CND25 EQUAL? O,WINNER /?CND25 ZERO? N \?CND35 PRINTI " with" ?CND35: INC 'N PRINTC 32 PRINTD O PRINTI " and" ?CND25: NEXT? O >O /?PRG23 JUMP ?PRG23 ?CCL43: GETP PLAYER,P?LDESC EQUAL? STACK,22 \?PRG58 PRINTI " you " EQUAL? N,1 \?PRG56 PRINTI "both" JUMP ?PRG60 ?PRG56: PRINTI "all" JUMP ?PRG60 ?PRG58: PRINTI " they" ?PRG60: PRINTI " play" ?PRG62: PRINTI " a lovely " GET PIANO-PIECES,N PRINT STACK GRTR? N,2 \?PRG68 PRINTI "tet" ?PRG68: PRINTR "." ?CCL16: CALL REMOTE-VERB? ZERO? STACK \FALSE IN? MUSIC,PIANO \FALSE FCLEAR MUSIC,NDESCBIT RFALSE .FUNCT MUSIC-F EQUAL? PRSA,V?PLAY,V?LISTEN \?CCL3 IN? PIANO,HERE \?CCL6 CALL PIANO-F RTRUE ?CCL6: CALL NOT-HERE,PIANO RTRUE ?CCL3: CALL REMOTE-VERB? ZERO? STACK \FALSE FCLEAR MUSIC,NDESCBIT EQUAL? PRSA,V?READ /?CTR9 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \FALSE ?CTR9: CALL NOT-HOLDING?,PRSO ZERO? STACK \TRUE PRINTI "It's " EQUAL? VARIATION,PAINTER-C \?CCL19 PRINTR "Beethoven's ""Suite No. 9."" Someone has drawn a star in red ink over the first four letters of the word ""SUITe.""" ?CCL19: EQUAL? VARIATION,DOCTOR-C \?PRG26 PRINTR """Funeral March of a Marionette.""" ?PRG26: PRINTR "theme music from the American radio show, ""A Prairie Home Companion.""" .FUNCT CORR-1-F,ARG=0 EQUAL? ARG,M-LOOK \FALSE PRINTI "The " PRINTD CORR-1 PRINTI " goes between the two great halls to east and west. Behind sliding doors, the " PRINTD DINING-ROOM PRINTI " is north and the " PRINTD SITTING-ROOM PRINTR " is south." .FUNCT DINING-ROOM-F,RARG=0,N EQUAL? RARG,M-LOOK \?CCL3 PRINT DINING-DESC RTRUE ?CCL3: EQUAL? RARG,M-ENTER \?CCL7 CALL QUEUED?,I-DINNER-SIT ZERO? STACK /?CCL10 IN? LORD,DINING-ROOM \?CCL13 CALL QUEUE,I-DINNER-SIT,1 RFALSE ?CCL13: CALL FIND-FLAG-HERE,PERSONBIT,PLAYER,BUTLER >N ZERO? N /FALSE CALL HE-SHE-IT,N,TRUE-VALUE PRINTR " says, ""Let's wait for his lordship.""" ?CCL10: ZERO? MISSED-DINNER /FALSE IN? FRIEND,HERE \FALSE SET 'MISSED-DINNER,FALSE-VALUE FSET? DINING-ROOM,TOUCHBIT /?CND22 FSET DINING-ROOM,TOUCHBIT PRINT DINING-DESC ?CND22: CALL THIS-IS-IT,FRIEND SET 'QCONTEXT,FRIEND PRINTD FRIEND PRINTI " says, ""We didn't know when you would come to dinner, so we started without you." EQUAL? LIONEL-SPEAKS-COUNTER,INIT-LIONEL-SPEAKS-COUNTER \?CCL30 PRINTR """" ?CCL30: CALL QUEUE,I-DINNER-TALK,1 PRINTI " And " ZERO? LIONEL-SPEAKS-COUNTER \?PRG40 PRINTI "then Lionel spoke" JUMP ?PRG42 ?PRG40: PRINTI "now Lionel is speaking" ?PRG42: PRINTR " on tape!""" ?CCL7: EQUAL? RARG,M-EXIT \FALSE CALL QUEUED?,I-LIONEL-SPEAKS ZERO? STACK /FALSE PRINTD LORD PRINTI " politely but firmly vetoes any such move. """ EQUAL? LIONEL-SPEAKS-COUNTER,INIT-LIONEL-SPEAKS-COUNTER \?PRG57 PRINTI "It's annoying enough to have the servants abscond at dinner time,"" he points out drily. " PRINT JACK-THINKS-GLADYS PRINTR " Cigars and port will be time enough for that sort of aggro!""" ?PRG57: PRINTR "Let's hear what old Lionel has to say.""" .FUNCT I-DINNER-TALK,GARG=0 FSET DINNER,TAKEBIT FCLEAR DINNER,TRYTAKEBIT MOVE DINNER-2,TABLE-DINING CALL QUEUED?,I-LIONEL-SPEAKS CALL DINNER-TALK,STACK RETURN 2 .FUNCT DINNER-TALK,N,X MOVE PLAYER,CHAIR-DINING PRINTI "Several people glance at your outfit with " EQUAL? NOW-WEARING,DINNER-OUTFIT /?CCL5 SET 'WRONG-OUTFIT,2 PRINTI "dis" JUMP ?PRG8 ?CCL5: SET 'WRONG-OUTFIT,1 ?PRG8: PRINTI "approval." ZERO? WASHED \?CND10 PRINTI " They whisper about how dirty you still look." ?CND10: CRLF EQUAL? LIONEL-SPEAKS-COUNTER,INIT-LIONEL-SPEAKS-COUNTER \?CND14 PRINTD LORD PRINTI " announces his engagement to " PRINTD FRIEND PRINTI ", prompting various reactions from the guests. The dinner is excellent, with a flow of subdued conversation... " ?CND14: PUTP LORD,P?LDESC,0 SET 'KEEP-WAITING,TRUE-VALUE CALL V-WAIT,N,FALSE-VALUE,TRUE-VALUE RSTACK .FUNCT POPULATION,RM,NOT1=0,NOT2=0,CNT=0,OBJ FIRST? RM >OBJ /?KLU19 ?KLU19: ZERO? OBJ /FALSE ?PRG3: FSET? OBJ,PERSONBIT \?CCL7 FSET? OBJ,INVISIBLE /?CCL7 ZERO? NOT1 /?PRD11 EQUAL? OBJ,NOT1 /?CCL7 ?PRD11: ZERO? NOT2 /?CTR6 EQUAL? OBJ,NOT2 /?CCL7 ?CTR6: INC 'CNT JUMP ?CND5 ?CCL7: FSET? OBJ,CONTBIT \?CND5 CALL POPULATION,OBJ,NOT1,NOT2 ADD CNT,STACK >CNT ?CND5: NEXT? OBJ >OBJ /?KLU20 ?KLU20: ZERO? OBJ \?PRG3 RETURN CNT .FUNCT BUST-D,ARG CALL THIS-IS-IT,COUSIN PRINTI "A brooding bust of " PRINTD COUSIN PRINTI " (sculpted by " PRINTD PAINTER PRINTR ") is displayed in a corner." .FUNCT BUST-F EQUAL? PRSA,V?PUSH,V?OPEN,V?MOVE-DIR /?CTR2 EQUAL? PRSA,V?MOVE,V?LOOK-UNDER,V?EXAMINE /?CTR2 EQUAL? PRSA,V?TAKE \?CCL3 EQUAL? P-PRSA-WORD,W?RAISE,W?LIFT \?CCL3 ?CTR2: EQUAL? PRSA,V?EXAMINE \?PRG13 EQUAL? LIONEL-SPEAKS-COUNTER,INIT-LIONEL-SPEAKS-COUNTER \?PRG13 CALL TELL-LIKE-BROCHURE RTRUE ?PRG13: PRINTI "The " PRINTD BUST PRINTI " is hollow. When you lift it from its shelf, you discover" CALL PRINTT,RECORDER PRINTI " underneath, with an elaborate clockwork timer." FSET BUST,OPENBIT FSET RECORDER,SEENBIT EQUAL? LIONEL-SPEAKS-COUNTER,INIT-LIONEL-SPEAKS-COUNTER /?CND15 PRINTR " Evidently the timer was set to play the tape during the usual dinner hour on this date." ?CND15: CRLF RTRUE ?CCL3: EQUAL? PRSA,V?PLAY,V?LISTEN \FALSE CALL QUEUED?,I-LIONEL-SPEAKS ZERO? STACK /?PRG25 SET 'LIONEL-FORCED,TRUE-VALUE CALL QUEUE,I-LIONEL-SPEAKS,1 RTRUE ?PRG25: PRINT TIMER-PREVENTS-IT RTRUE .FUNCT RECORDER-F EQUAL? PRSA,V?PLAY,V?LISTEN,V?EXAMINE \?CCL3 CALL BUST-F RSTACK ?CCL3: EQUAL? PRSA,V?LAMP-OFF,V?LAMP-ON \?CCL5 PRINT TIMER-PREVENTS-IT RTRUE ?CCL5: EQUAL? PRSA,V?TAKE \?CCL9 PRINTR "It's fastened tightly to the shelf." ?CCL9: CALL SPEAKING-VERB?,RECORDER ZERO? STACK /FALSE CALL WONT-HELP-TO-TALK-TO,RECORDER RSTACK .FUNCT TABLE-DINING-F EQUAL? PRSA,V?LOOK-ON,V?LOOK-INSIDE,V?EXAMINE \?CCL3 FSET? DINNER,TAKEBIT \FALSE CALL TELL-AS-WELL-AS,TABLE-DINING,STR?245 RTRUE ?CCL3: EQUAL? PRSA,V?SIT-AT \?CCL8 CALL PERFORM,V?SIT,CHAIR-DINING RTRUE ?CCL8: EQUAL? PRSA,V?SIT \FALSE CALL HAR-HAR RTRUE .FUNCT PUNCHBOWL-F,OBJ EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL3 CALL HAR-HAR RSTACK ?CCL3: EQUAL? PRSA,V?PUT-UNDER \?CCL5 EQUAL? PRSI,PUNCHBOWL \FALSE FSET PRSO,NDESCBIT MOVE PRSO,SIDEBOARD PRINTR "Okay." ?CCL5: EQUAL? PRSA,V?TAKE,V?MOVE,V?LOOK-UNDER \FALSE EQUAL? PRSO,PUNCHBOWL \FALSE CALL FIND-FLAG,SIDEBOARD,NDESCBIT >OBJ ZERO? OBJ /?PRG20 FSET OBJ,TAKEBIT FSET OBJ,TOUCHBIT FCLEAR OBJ,NDESCBIT MOVE OBJ,PLAYER CALL THIS-IS-IT,OBJ PRINTI "You find" CALL PRINTT,OBJ PRINTR " underneath, so you take it." ?PRG20: PRINTR "There's nothing under it." .FUNCT DINNER-D,ARG,L LOC DINNER >L EQUAL? L,KITCHEN,SIDEBOARD \FALSE PRINTI "An appetizing aroma wafts from an array of covered dishes" EQUAL? L,KITCHEN \?CCL8 PRINTI " sitting about" JUMP ?PRG14 ?CCL8: EQUAL? L,SIDEBOARD \?PRG14 PRINTI " on the " PRINTD SIDEBOARD ?PRG14: PRINTR "." .FUNCT DINNER-F,I,L LOC DINNER >L EQUAL? PRSA,V?DRESS \?CCL3 CALL META-LOC,DINNER-OUTFIT EQUAL? HERE,STACK \?CCL6 CALL PERFORM,V?WEAR,DINNER-OUTFIT RTRUE ?CCL6: CALL NOT-HERE,DINNER-OUTFIT RTRUE ?CCL3: EQUAL? PRSA,V?EAT \?CCL8 PRINTR "You take a bite and find it delicious." ?CCL8: EQUAL? PRSA,V?EXAMINE \?CCL13 PRINTI "A lovely assortment of fish, fowl, greens, and sweets fills the " EQUAL? L,KITCHEN,SIDEBOARD \?PRG21 PRINTR "dishes." ?PRG21: PRINTR "plate." ?CCL13: EQUAL? PRSA,V?LAMP-ON,V?TAKE \?CCL24 FSET? DINNER,TRYTAKEBIT \FALSE EQUAL? L,KITCHEN \?CCL30 PRINTR "It's not ready yet." ?CCL30: EQUAL? L,SIDEBOARD \FALSE CALL I-DINNER-SIT >L ZERO? L /?PRG38 RETURN L ?PRG38: PRINTR "You look around and notice that no one else is eating yet." ?CCL24: EQUAL? PRSA,V?WAIT-FOR \?CCL41 CALL QUEUED?,I-DINNER >I ZERO? I /FALSE SUB DINNER-TIME,PRESENT-TIME CALL V-WAIT,STACK,FALSE-VALUE,TRUE-VALUE RTRUE ?CCL41: EQUAL? PRSA,V?WALK-TO \FALSE EQUAL? HERE,DINING-ROOM \?CCL49 CALL META-LOC,DINNER CALL PERFORM,PRSA,STACK RTRUE ?CCL49: CALL PERFORM,PRSA,DINING-ROOM RTRUE .FUNCT BACKSTAIRS-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,M-LOOK \FALSE PRINTI "You can go east to the " PRINTD DINING-ROOM PRINTI " or down narrow stairs to the " PRINTD KITCHEN PRINTC 46 CALL OPEN-DOOR?,SECRET-DINING-DOOR CRLF RTRUE .FUNCT KITCHEN-F,RARG=0 EQUAL? RARG,M-LOOK \FALSE PRINTI "The " PRINTD KITCHEN PRINTI " is large yet cramped. From here, you can go west to the tower " PRINTD BASEMENT PRINTR ", east to the servants' quarters, or up the stairs." .FUNCT LANTERN EQUAL? PRSA,V?AIM \?CCL3 CALL START-SENTENCE,LAMP PRINTI " shines in all " PRINTD INTDIR PRINTR "s, so you can't point it." ?CCL3: EQUAL? PRSA,V?USE \?CCL7 CALL PERFORM,V?LAMP-ON,PRSO RTRUE ?CCL7: EQUAL? PRSA,V?EXAMINE \FALSE PRINTI "The lamp " FSET? LAMP,ONBIT \?PRG17 PRINTR "is on." ?PRG17: PRINTR "is turned off." .FUNCT GALLERY-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?PRD8 EQUAL? PRSA,V?LOOK-UNDER,V?LOOK-BEHIND,V?EXAMINE \FALSE ?PRD8: EQUAL? PRSO,WALL,PAINTING-GALLERY \FALSE FCLEAR PEEPHOLE,SECRETBIT PRINTI "You discover" CALL HIM-HER-IT,PEEPHOLE PRINTR " in the eye of one ancestor." ?CCL3: EQUAL? RARG,M-LOOK \FALSE PRINTI "The " PRINTD GALLERY PRINTI " spans the top of the double stairways. You can go east to " PRINTD YOUR-ROOM PRINTI " or west to " PRINTD VIVIEN-ROOM PRINTI ". Hallways lead to the northeast and northwest. On the wall is a " PRINTD PAINTING-GALLERY PRINTI " of " PRINTD LORD PRINTR "'s ancestors." .FUNCT PICTURE-F,RARG=0 EQUAL? PRSA,V?EXAMINE \FALSE CALL TELL-LIKE-BROCHURE RSTACK .FUNCT BATHROOM-F EQUAL? PRSA,V?WALK-TO,V?THROUGH /?CCL3 EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE,V?BOARD \FALSE ?CCL3: EQUAL? HERE,YOUR-ROOM \?CCL8 CALL PERFORM,PRSA,YOUR-BATHROOM RTRUE ?CCL8: CALL RANDOM-PSEUDO RSTACK .FUNCT FIREPLACE-F EQUAL? PRSA,V?LOOK-UP,V?LOOK-INSIDE,V?EXAMINE \?CCL3 EQUAL? HERE,IAN-ROOM \?PRG7 CALL TELL-IAN-FIREPLACE CRLF RTRUE ?PRG7: PRINTR "It's empty, except for soot on the walls." ?CCL3: EQUAL? PRSA,V?LAMP-ON \?CCL10 CALL WONT-HELP RSTACK ?CCL10: EQUAL? PRSA,V?PUT-IN \FALSE PRINTI "When you think how sooty" CALL PRINTT,PRSO PRINTR " would get, you change your mind." .FUNCT BED-PSEUDO EQUAL? PRSA,V?THROUGH,V?SIT /?CCL3 EQUAL? PRSA,V?LIE,V?CLIMB-ON,V?BOARD \FALSE ?CCL3: CALL WONT-HELP RSTACK .FUNCT NIGHTSTAND-LG-F EQUAL? HERE,JACK-ROOM \?CCL3 EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CTR2 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: IN? NECKLACE-OF-D,JACK-ROOM \?PRG11 CALL DISCOVER,NECKLACE-OF-D RSTACK ?PRG11: PRINT NOTHING-NEW RTRUE ?CCL3: EQUAL? HERE,JACK-ROOM \?CCL14 EQUAL? PRSA,V?PUT-IN \?CCL14 EQUAL? PRSO,NECKLACE-OF-D \?CCL14 MOVE NECKLACE-OF-D,JACK-ROOM FSET NECKLACE-OF-D,NDESCBIT CALL OKAY RSTACK ?CCL14: CALL RANDOM-PSEUDO RSTACK .FUNCT DRESSING-TABLE-LG-F EQUAL? PRSA,V?SEARCH-FOR /?CTR2 EQUAL? PRSA,V?SEARCH,V?CLOSE,V?OPEN \?CCL3 ?CTR2: CALL NOTHING-SPECIAL RSTACK ?CCL3: EQUAL? PRSA,V?LOOK-ON,V?LOOK-INSIDE,V?EXAMINE \FALSE EQUAL? HERE,WENDISH-ROOM \?CCL10 CALL WENDISH-STUFF-D RTRUE ?CCL10: EQUAL? HERE,TAMARA-ROOM \?CCL12 CALL DRESSING-TABLE-TAM CRLF RTRUE ?CCL12: CALL NOTHING-SPECIAL RSTACK .FUNCT MIRROR-GLOBAL-F CALL REMOTE-VERB? ZERO? STACK \FALSE FSET? HERE,WORNBIT /?CCL5 CALL NOT-HERE,MIRROR-GLOBAL RSTACK ?CCL5: EQUAL? PRSA,V?MOVE /?CTR6 EQUAL? PRSA,V?LOOK-INSIDE,V?FIX,V?EXAMINE \?CCL7 ?CTR6: CALL DRESSING-MIRROR-F RSTACK ?CCL7: CALL RANDOM-PSEUDO RSTACK .FUNCT OPEN-DOOR?,DR,NOSP=0 FSET? DR,OPENBIT \FALSE ZERO? NOSP \?CND4 PRINTC 32 ?CND4: CALL THIS-IS-IT,DR CALL DOOR-ROOM,HERE,DR >NOSP ZERO? NOSP /?PRG10 FSET NOSP,SEENBIT ?PRG10: PRINTI "And there's a wide-open " PRINTD DR PRINTC 33 RTRUE .FUNCT YOUR-ROOM-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 EQUAL? PRSA,V?WALK-TO \?CCL6 EQUAL? PRSO,BED \?CCL6 CALL PERFORM,V?LIE,BED RTRUE ?CCL6: CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?WEST,P?OUT /?CTR9 EQUAL? RARG,P?EAST,P?IN \?CCL10 ?CTR9: ZERO? NOW-WEARING \?CCL15 PRINTI "Before you even take a step, you" PRINT REMEMBER-NOT-DRESSED PRINTC 46 CRLF RETURN 2 ?CCL15: EQUAL? RARG,P?EAST,P?IN \FALSE CALL ENTER-PASSAGE RTRUE ?CCL10: EQUAL? RARG,M-ENTER \?CCL24 CALL QUEUE,I-TOUR,0 RSTACK ?CCL24: EQUAL? RARG,M-LOOK \FALSE CALL START-SENTENCE,YOUR-ROOM PRINTI " is decorated in shades of " CALL PRINT-COLOR PRINTI ". You see " PRINTD YOUR-BATHROOM PRINTI " to the north and a cozy " PRINTD FIREPLACE PRINTI " in one corner. The room is furnished with a bed, a " PRINTD NIGHTSTAND PRINTI " with a lamp on it, a " PRINTD CHEST-OF-DRAWERS PRINTI ", a " PRINTD WARDROBE PRINTI ", a " PRINTD YOUR-CHAIR PRINTI ", and a " PRINTD DRESSING-TABLE PRINTI " with mirror and bench. There's also a full-length " PRINTD YOUR-MIRROR PRINTC 46 CALL OPEN-DOOR?,SECRET-YOUR-DOOR CRLF CALL DESCRIBE-CONTENTS,BED CALL DESCRIBE-CONTENTS,YOUR-CHAIR FSET? HERE,TOUCHBIT /TRUE LOC BUTLER EQUAL? STACK,GALLERY,YOUR-ROOM /TRUE CALL QUEUED?,I-DINNER GRTR? 2,STACK /TRUE CALL IN-MOTION?,FRIEND ZERO? STACK \TRUE PUTP FRIEND,P?LINE,0 SET 'QCONTEXT,FRIEND CALL HE-SHE-IT,FRIEND,TRUE-VALUE IN? FRIEND,HERE /?PRG43 MOVE FRIEND,HERE PRINTI " enters and" ?PRG43: PRINTI " says, ""Let's chat a bit" CALL FIND-FLAG-HERE,PERSONBIT,PLAYER,FRIEND ZERO? STACK \?PRG49 PRINTI ", now that we're alone" ?PRG49: PRINTR ".""" .FUNCT ENTER-PASSAGE PRINTI "You step down into a narrow " PRINTD PASSAGE PRINTR "." .FUNCT BED-F EQUAL? PRSA,V?THROUGH,V?BOARD \?CCL3 CALL PERFORM,V?LIE,PRSO RTRUE ?CCL3: EQUAL? PRSA,V?CLIMB-ON \FALSE CALL PERFORM,V?SIT,PRSO RTRUE .FUNCT NIGHTSTAND-F EQUAL? PRSA,V?LOOK-ON,V?EXAMINE \FALSE CALL TELL-AS-WELL-AS,NIGHTSTAND,FALSE-VALUE,NIGHTLAMP RTRUE .FUNCT TELL-AS-WELL-AS,CONT,STR,OBJ=0,X=0 FSET? CONT,SURFACEBIT \?CCL3 PRINTC 79 JUMP ?PRG8 ?CCL3: FSET CONT,OPENBIT PRINTC 73 ?PRG8: PRINTC 110 CALL PRINTT,CONT PRINTI " you see" CALL FIND-FLAG-NOT,CONT,NDESCBIT ZERO? STACK /?PRG13 SET 'X,TRUE-VALUE JUMP ?CND10 ?PRG13: PRINTI " only" ?CND10: ZERO? OBJ /?PRG20 CALL PRINTT,OBJ JUMP ?CND15 ?PRG20: PRINT STR ?CND15: ZERO? X /?PRG26 PRINTI ", as well as" CALL PRINT-CONTENTS,CONT ?PRG26: PRINTR "." .FUNCT DRESSING-MIRROR-F EQUAL? PRSA,V?TURN,V?RUB,V?PUSH /?PRG6 EQUAL? PRSA,V?MOVE-DIR,V?MOVE,V?FIX \?CCL3 ?PRG6: PRINTI "Now you can see " PRINTD PLAYER PRINTR " perfectly." ?CCL3: EQUAL? PRSA,V?LOOK-INSIDE,V?EXAMINE \FALSE PRINTI "You look " ZERO? WASHED /?PRG17 PRINTI "smashing" JUMP ?PRG19 ?PRG17: PRINTI "a trifle dirty" ?PRG19: PRINTI " in your " ZERO? NOW-WEARING \?PRG26 PRINTI "birthday suit" JUMP ?PRG28 ?PRG26: PRINTD NOW-WEARING ?PRG28: PRINTR "." .FUNCT YOUR-MIRROR-F EQUAL? PRSA,V?SEARCH /?CTR2 EQUAL? PRSA,V?RUB,V?LOOK-BEHIND,V?EXAMINE /?CTR2 EQUAL? PRSA,V?SEARCH-FOR \?CCL3 EQUAL? PRSO,YOUR-MIRROR \?CCL3 ?CTR2: IN? PLAYER,HERE /?PRG11 CALL TOO-BAD-SIT-HIDE ?PRG11: PRINTI "By running your fingers around the frame, you discover" CALL PRINTT,YOUR-SWITCH CALL THIS-IS-IT,YOUR-SWITCH PRINTR "." ?CCL3: EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL16 FSET? SECRET-YOUR-DOOR,TOUCHBIT \?CCL16 CALL PERFORM,PRSA,SECRET-YOUR-DOOR RTRUE ?CCL16: EQUAL? PRSA,V?TURN /?PRG24 EQUAL? PRSA,V?TAKE,V?RUB,V?PUSH /?PRG24 EQUAL? PRSA,V?MOVE-DIR,V?MOVE,V?FIX \?CCL20 ?PRG24: PRINTR "It seems to be fastened to the wall." ?CCL20: CALL DRESSING-MIRROR-F RSTACK .FUNCT YOUR-SWITCH-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "You can't tell by looking what it might do." ?CCL3: EQUAL? PRSA,V?OPEN \?CCL7 FCLEAR YOUR-SWITCH,SECRETBIT CALL OKAY,SECRET-YOUR-DOOR,STR?66 RTRUE ?CCL7: EQUAL? PRSA,V?CLOSE \?CCL9 FCLEAR YOUR-SWITCH,SECRETBIT CALL OKAY,SECRET-YOUR-DOOR,STR?61 RTRUE ?CCL9: EQUAL? PRSA,V?TURN,V?SLAP /?CCL11 EQUAL? PRSA,V?RUB,V?PUSH,V?MOVE-DIR /?CCL11 EQUAL? PRSA,V?MOVE,V?LAMP-ON,V?LAMP-OFF \FALSE ?CCL11: CALL OPEN-SECRET,FALSE-VALUE,YOUR-SWITCH,SECRET-YOUR-DOOR RTRUE .FUNCT YOUR-BATHROOM-F,RARG=0 EQUAL? RARG,M-BEG \?CCL3 EQUAL? PRSA,V?WALK-TO \FALSE EQUAL? PRSO,YOUR-BATHROOM \FALSE PRINT AHHH RTRUE ?CCL3: EQUAL? RARG,M-LOOK \?CCL12 PRINTI "From the look of it, " PRINTD YOUR-BATHROOM PRINTR " was added in recently. It is comfortable and inviting, especially for Cornwall." ?CCL12: EQUAL? RARG,M-EXIT \?CCL16 ZERO? NOW-WEARING \FALSE CALL FIND-FLAG,YOUR-ROOM,PERSONBIT >RARG ZERO? RARG /FALSE PRINTI "You peek in and see " PRINTD RARG PRINTI ", then" PRINT REMEMBER-NOT-DRESSED PRINTC 46 CRLF RETURN 2 ?CCL16: ZERO? RARG \FALSE EQUAL? PRSA,V?UNLOCK /?CCL29 EQUAL? PRSA,V?LOCK,V?CLOSE,V?OPEN \FALSE ?CCL29: CALL PERFORM,PRSA,YOUR-BATHROOM-DOOR RTRUE .FUNCT TOILET-PSEUDO EQUAL? PRSA,V?LOOK-INSIDE \?CCL3 CALL NOTHING-SPECIAL RTRUE ?CCL3: EQUAL? PRSA,V?USE,V?SIT \FALSE PRINT AHHH RTRUE .FUNCT BATH-PSEUDO EQUAL? PRSA,V?LAMP-ON,V?FILL,V?CLOSE \?CCL3 EQUAL? WINNER,PLAYER \TRUE PRINTR "Okay, then what?" ?CCL3: EQUAL? PRSA,V?THROUGH /?CTR8 EQUAL? PRSA,V?TAKE,V?SWIM,V?BOARD \?CCL9 ?CTR8: ZERO? NOW-WEARING \?PRG21 FIRST? PLAYER \?CND15 PRINTI "First you drop everything... " CALL ROB,PLAYER,HERE ?CND15: GET P-ITBL,P-VERBN PUT STACK,0,W?BATHE CALL V-WAIT,9,FALSE-VALUE,TRUE-VALUE SET 'WASHED,TRUE-VALUE PRINTI "You're now squeaky clean. After toweling off, you feel nicely relaxed and ready to tackle the mystery of " PRINTD CASTLE PRINTR "." ?PRG21: PRINTI "You almost step into the tub before you realize that your " PRINTD NOW-WEARING PRINTR " would get wet." ?CCL9: CALL RANDOM-PSEUDO RSTACK .FUNCT IRIS-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL6 EQUAL? PRSO,SECRET-IRIS-DOOR \?CCL6 CALL YOU-CANT,FALSE-VALUE,PLAYER,STR?231 RTRUE ?CCL6: CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?EAST,P?IN \?CCL10 CALL ENTER-PASSAGE RTRUE ?CCL10: EQUAL? RARG,M-LOOK \FALSE PRINTD IRIS-ROOM PRINTI " is furnished much like yours, but with a canopied bed and " PRINTD IRIS-CHAIR PRINTC 46 CALL OPEN-DOOR?,SECRET-IRIS-DOOR CRLF RTRUE .FUNCT WENDISH-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?NORTH,P?IN \?CCL6 CALL ENTER-PASSAGE RTRUE ?CCL6: EQUAL? RARG,M-LOOK \FALSE PRINTI "The room shows the doctor's precise, scientific personality. Everything is in its place. " CALL WENDISH-STUFF-D PRINTI "His " PRINTD WENDISH-KIT PRINTI " is on a marble-topped console attached to the wall. On the north wall is" CALL PRINTT,CANDLE PRINTC 46 CALL OPEN-DOOR?,SECRET-WENDISH-DOOR CRLF RTRUE .FUNCT CANDLE-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "It seems to be fastened loosely to the wall." ?CCL3: EQUAL? PRSA,V?TURN,V?PUSH,V?MOVE-DIR /?CCL7 EQUAL? PRSA,V?MOVE,V?LOOK-UNDER,V?LOOK-BEHIND /?CCL7 EQUAL? PRSA,V?TAKE \FALSE EQUAL? P-PRSA-WORD,W?RAISE,W?LIFT \FALSE ?CCL7: CALL OPEN-SECRET,STR?249,CANDLE,SECRET-WENDISH-DOOR RSTACK .FUNCT WENDISH-STUFF-D,X PRINTI "Several " PRINTD WENDISH-STUFF PRINTI "s are lying on the " PRINTD DRESSING-TABLE-LG PRINTR "." .FUNCT WENDISH-STUFF-F EQUAL? PRSA,V?READ /?PRG6 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?PRG6: PRINTR "They are too technical to understand." ?CCL3: CALL RANDOM-PSEUDO RSTACK .FUNCT WENDISH-KIT-F,X EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CTR2 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: CALL SEARCH-KIT-BOX,WENDISH-KIT,STR?250 RTRUE ?CCL3: EQUAL? PRSA,V?TAKE \FALSE EQUAL? PRSO,WENDISH-KIT \FALSE CALL YOU-SHOULDNT RSTACK .FUNCT SEARCH-KIT-BOX,OBJ,STR,X=0 FSET OBJ,OPENBIT IN? LENS-BOX,OBJ \?CCL3 SET 'X,LENS-BOX JUMP ?CND1 ?CCL3: IN? VIVIEN-DIARY,OBJ \?CCL5 SET 'X,VIVIEN-DIARY JUMP ?CND1 ?CCL5: IN? COSTUME,OBJ \?CCL7 SET 'X,COSTUME JUMP ?CND1 ?CCL7: IN? BLOWGUN,OBJ \?CND1 SET 'X,BLOWGUN ?CND1: ZERO? X /?CCL11 CALL DISCOVER,X EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /TRUE PRINTC 89 PRINT OU-STOP-SEARCHING PRINTR "." ?CCL11: CALL TELL-AS-WELL-AS,OBJ,STR RTRUE .FUNCT VIVIEN-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?SOUTH,P?IN \?CCL5 CALL ENTER-PASSAGE RTRUE ?CCL5: EQUAL? RARG,M-LOOK \FALSE PRINTI "The room is untidy, probably because Vivien is an artist. Sketches and garments are strewn on the canopied bed and " PRINTD VIVIEN-CHAIR PRINTI ". Leaning against the wall are stretched canvases, and a fold-up easel for her outdoor art work. On the tallboy are a sketch pad, and a paint-smeared " PRINTD VIVIEN-BOX PRINTI ". On the south wall is a cheval glass and" CALL PRINTT,FIGURINE PRINTC 46 CALL OPEN-DOOR?,SECRET-VIVIEN-DOOR CRLF CALL DESCRIBE-CONTENTS,VIVIEN-CHAIR RTRUE .FUNCT VIVIEN-BOX-F,X EQUAL? PRSA,V?SEARCH-FOR,V?SEARCH /?CTR2 EQUAL? PRSA,V?OPEN,V?LOOK-INSIDE,V?EXAMINE \?CCL3 ?CTR2: CALL SEARCH-KIT-BOX,VIVIEN-BOX,STR?251 RTRUE ?CCL3: EQUAL? PRSA,V?TAKE \FALSE EQUAL? PRSO,VIVIEN-BOX \FALSE CALL YOU-SHOULDNT RSTACK .FUNCT FIGURINE-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "It's turned toward the wall, so you can't see its face." ?CCL3: EQUAL? PRSA,V?TURN /?CCL7 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \FALSE ?CCL7: CALL OPEN-SECRET,STR?161,FIGURINE,SECRET-VIVIEN-DOOR RSTACK .FUNCT IAN-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?NORTH,P?IN \?CCL5 CALL ENTER-PASSAGE RTRUE ?CCL5: EQUAL? RARG,M-LOOK \FALSE PRINTD IAN-ROOM PRINTI " has rich wood panelling, a four-poster bed, Victorian washstand, and " PRINTD IAN-CHAIR PRINTI ". " CALL TELL-IAN-FIREPLACE CRLF CALL OPEN-DOOR?,SECRET-IAN-DOOR,TRUE-VALUE ZERO? STACK /TRUE CRLF RTRUE .FUNCT TELL-IAN-FIREPLACE PRINTI "In the " PRINTD FIREPLACE PRINTI ", the fender has flashy grillwork, and the " PRINTD ANDIRON PRINTI "s have fancy carved heads." RTRUE .FUNCT ANDIRON-F EQUAL? PRSA,V?EXAMINE \?CCL3 PRINTR "By looking closely, you find that the head can turn." ?CCL3: EQUAL? PRSA,V?TURN,V?RUB /?CCL7 EQUAL? PRSA,V?PUSH,V?MOVE-DIR,V?MOVE \FALSE ?CCL7: CALL OPEN-SECRET,STR?161,ANDIRON,SECRET-IAN-DOOR RSTACK .FUNCT HYDE-ROOM-F,RARG=0 EQUAL? RARG,M-BEG,M-EXIT \?CCL3 EQUAL? PRSA,V?CLOSE,V?OPEN \?CCL6 EQUAL? PRSO,SECRET-HYDE-DOOR \?CCL6 CALL YOU-CANT,FALSE-VALUE,PLAYER,STR?231 RTRUE ?CCL6: CALL SECRET-CHECK,RARG RSTACK ?CCL3: EQUAL? RARG,P?NORTH,P?IN \?CCL10 CALL ENTER-PASSAGE RTRUE ?CCL10: EQUAL? RARG,M-LOOK \FALSE PRINTD HYDE-ROOM PRINTI " has many tasteful antiques, such as " CALL PRINTA,HYDE-CHAIR PRINTI " in one corner." CALL OPEN-DOOR?,SECRET-HYDE-DOOR CRLF RTRUE .ENDI