/* w_util.c * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ #include "sim.h" /* comefrom: drawTaxesCollected incBoxValue decBoxValue drawCurrentFunds drawActualBox UpdateFunds updateCurrentCost */ makeDollarDecimalStr(char *numStr, char *dollarStr) { register short leftMostSet; short numOfDigits; short numOfChars; register short numOfCommas; register short dollarIndex = 0; register short numIndex = 0; register short x; numOfDigits = strlen(numStr); if (numOfDigits == 1) { dollarStr[0] = '$'; dollarStr[1] = numStr[ 0 ]; dollarStr[2] = 0; return; } else if (numOfDigits == 2) { dollarStr[0] = '$'; dollarStr[1] = numStr[0]; dollarStr[2] = numStr[1]; dollarStr[3] = 0; return; } else if (numOfDigits == 3) { dollarStr[0] = '$'; dollarStr[1] = numStr[0]; dollarStr[2] = numStr[1]; dollarStr[3] = numStr[2]; dollarStr[4] = 0; } else { leftMostSet = numOfDigits % 3; if (leftMostSet == 0) leftMostSet = 3; numOfCommas = (numOfDigits - 1) / 3; /* add 1 for the dollar sign */ numOfChars = numOfDigits + numOfCommas + 1; dollarStr[numOfChars] = 0; dollarStr[dollarIndex++] = '$'; for (x = 1; x <= leftMostSet; x++) { dollarStr[dollarIndex++] = numStr[numIndex++]; } for (x = 1; x <= numOfCommas; x++) { dollarStr[dollarIndex++] = ','; dollarStr[dollarIndex++] = numStr[numIndex++]; dollarStr[dollarIndex++] = numStr[numIndex++]; dollarStr[dollarIndex++] = numStr[numIndex++]; } } } Pause() { if (!sim_paused) { sim_paused_speed = SimMetaSpeed; setSpeed(0); sim_paused = 1; } } Resume() { if (sim_paused) { sim_paused = 0; setSpeed(sim_paused_speed); } } setSpeed(short speed) { if (speed < 0) speed = 0; else if (speed > 3) speed = 3; SimMetaSpeed = speed; if (sim_paused) { sim_paused_speed = SimMetaSpeed; speed = 0; } SimSpeed = speed; if (speed == 0) { StopMicropolisTimer(); } else { StartMicropolisTimer(); } { char buf[256]; sprintf(buf, "UISetSpeed %d", sim_paused ? 0 : SimMetaSpeed); Eval(buf); } } setSkips(int skips) { sim_skips = skips; sim_skip = 0; } SetGameLevelFunds(short level) { switch (level) { default: case 0: SetFunds(20000); SetGameLevel(0); break; case 1: SetFunds(10000); SetGameLevel(1); break; case 2: SetFunds(5000); SetGameLevel(2); break; } } SetGameLevel(short level) { GameLevel = level; UpdateGameLevel(); } UpdateGameLevel() { char buf[256]; sprintf(buf, "UISetGameLevel %d", GameLevel); Eval(buf); } setCityName(char *name) { char *cp = name; while (*cp) { if (!isalnum(*cp)) *cp = '_'; cp++; } setAnyCityName(name); } setAnyCityName(char *name) { char buf[1024]; CityName = name; sprintf(buf, "UISetCityName {%s}", CityName); Eval(buf); } SetYear(int year) { // Must prevent year from going negative, since it screws up the non-floored modulo arithmetic. if (year < StartingYear) { year = StartingYear; } year = (year - StartingYear) - (CityTime / 48); CityTime += year * 48; doTimeStuff(); } int CurrentYear() { return (CityTime/48 + StartingYear); } DoSetMapState(SimView *view, short state) { char buf[256]; view->map_state = state; view->invalid = 1; EventuallyRedrawView(view); sprintf(buf, "UISetMapState %s %d", Tk_PathName(view->tkwin), state); Eval(buf); } DoNewGame() { Eval("UINewGame"); } DoGeneratedCityImage(char *name, int time, int pop, char *class, int score) { /* XXX: TODO: print city */ } DoStartElmd() { /* XXX: TODO: start elm daemon */ } DoPopUpMessage(char *msg) { char buf[1024]; sprintf(buf, "UIPopUpMessage {%s}", msg); Eval(buf); }