/* w_keys.c * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ #include "sim.h" static char LastKeys[5]; /* TODO: new city load city save city quit autobulldoze <0><1><2><3>... game speed map window graph window budget window evaluation window */ ResetLastKeys() { LastKeys[0] = ' '; LastKeys[1] = ' '; LastKeys[2] = ' '; LastKeys[3] = ' '; LastKeys[4] = '\0'; PunishCnt = 0; } /* comefrom: processEvent */ doKeyDown(SimView *view, short charCode) { LastKeys[0] = LastKeys[1]; LastKeys[1] = LastKeys[2]; LastKeys[2] = LastKeys[3]; LastKeys[3] = tolower(charCode); if (strcmp(LastKeys, "fund") == 0) { Spend(-10000); PunishCnt++; /* punish for cheating */ if (PunishCnt == 5) { PunishCnt = 0; MakeEarthquake(); } LastKeys[0] = '\0'; } else if (strcmp(LastKeys, "fart") == 0) { MakeSound("city", "Explosion-High"); MakeSound("city", "Explosion-Low"); MakeFire(); MakeFlood(); MakeTornado(); MakeEarthquake(); MakeMonster(); LastKeys[0] = '\0'; } else if (strcmp(LastKeys, "nuke") == 0) { int i, j; MakeSound("city", "Explosion-High"); MakeSound("city", "Explosion-Low"); for (i = 0; i < WORLD_X; i++) { for (j = 0; j < WORLD_Y; j++) { short tile = Map[i][j] & LOMASK; if ((tile >= RUBBLE) && ((tile < CHURCH - 4) || (tile > CHURCH + 4))) { if ((tile >= HBRIDGE && tile <= VBRIDGE) || (tile >= BRWH && tile <= LTRFBASE + 1) || (tile >= BRWV && tile <= BRWV + 2) || (tile >= BRWXXX1 && tile <= BRWXXX1 + 2) || (tile >= BRWXXX2 && tile <= BRWXXX2 + 2) || (tile >= BRWXXX3 && tile <= BRWXXX3 + 2) || (tile >= BRWXXX4 && tile <= BRWXXX4 + 2) || (tile >= BRWXXX5 && tile <= BRWXXX5 + 2) || (tile >= BRWXXX6 && tile <= BRWXXX6 + 2) || (tile >= BRWXXX7 && tile <= BRWXXX7 + 2)) { Map[i][j] = RIVER; } else { Map[i][j] = TINYEXP + ANIMBIT + BULLBIT + Rand(2); } } } } LastKeys[0] = '\0'; } else if (strcmp(LastKeys, "stop") == 0) { heat_steps = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "will") == 0) { int i; int n = 500; for (i = 0; i < n; i++) { int x1 = Rand(WORLD_X - 1); int y1 = Rand(WORLD_Y - 1); int x2 = Rand(WORLD_X - 1); int y2 = Rand(WORLD_Y - 1); short temp = Map[x1][y1]; Map[x1][y1] = Map[x2][y2]; Map[x2][y2] = temp; } Kick(); } else if (strcmp(LastKeys, "bobo") == 0) { heat_steps = 1; heat_flow = -1; heat_rule = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "boss") == 0) { heat_steps = 1; heat_flow = 1; heat_rule = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "mack") == 0) { heat_steps = 1; heat_flow = 0; heat_rule = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "donh") == 0) { heat_steps = 1; heat_flow = -1; heat_rule = 1; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "patb") == 0) { heat_steps = 1; heat_flow = Rand(40) - 20; heat_rule = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "lucb") == 0) { heat_steps = 1; heat_flow = Rand(1000) - 500; heat_rule = 0; LastKeys[0] = '\0'; Kick(); } else if (strcmp(LastKeys, "olpc") == 0) { Spend(-1000000); } switch (charCode) { case 'X': case 'x': { short s = view->tool_state; if (++s > lastState) { s = firstState; } setWandState(view, s); break; } case 'Z': case 'z': { short s = view->tool_state; if (--s < firstState) { s = lastState; } setWandState(view, s); break; } /***** shift wand state to bull dozer *****/ case 'B': case 'b': case 'B'-'@': { if (view->tool_state_save == -1) { view->tool_state_save = view->tool_state; } setWandState(view, dozeState); break; } /***** shift wand state to roads *****/ case 'R': case 'r': case 'R'-'@': { if (view->tool_state_save == -1) { view->tool_state_save = view->tool_state; } setWandState(view, roadState); break; } /***** shift wand state to power *****/ case 'P': case 'p': case 'P'-'@': { if (view->tool_state_save == -1) { view->tool_state_save = view->tool_state; } setWandState(view, wireState); break; } /***** shift wand state to transit *****/ case 'T': case 't': case 'T'-'@': { if (view->tool_state_save == -1) { view->tool_state_save = view->tool_state; } setWandState(view, rrState); break; } #if 0 /***** shift wand state to query *****/ case 'Q': case 'q': case 'Q'-'@': { if (view->tool_state_save == -1) view->tool_state_save = view->tool_state; setWandState(view, queryState); break; } #endif case 27: { SoundOff(); break; } } } /* comefrom: processEvent */ doKeyUp(SimView *view, short charCode) { switch(charCode) { case 'b': case 'B': case 'B'-'@': case 'R': case 'r': case 'R'-'@': case 'P': case 'p': case 'P'-'@': case 'T': case 't': case 'T'-'@': case 'q': case 'Q': case 'Q'-'@': { if (view->tool_state_save != -1) { setWandState(view, view->tool_state_save); } view->tool_state_save = -1; break; } default: { break; } } }