/* w_keys.c
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see .
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
#include "sim.h"
static char LastKeys[5];
/* TODO:
new city
load city
save city
quit
autobulldoze
<0><1><2><3>... game speed
map window
graph window
budget window
evaluation window
*/
ResetLastKeys()
{
LastKeys[0] = ' ';
LastKeys[1] = ' ';
LastKeys[2] = ' ';
LastKeys[3] = ' ';
LastKeys[4] = '\0';
PunishCnt = 0;
}
/* comefrom: processEvent */
doKeyDown(SimView *view, short charCode)
{
LastKeys[0] = LastKeys[1];
LastKeys[1] = LastKeys[2];
LastKeys[2] = LastKeys[3];
LastKeys[3] = tolower(charCode);
if (strcmp(LastKeys, "fund") == 0) {
Spend(-10000);
PunishCnt++; /* punish for cheating */
if (PunishCnt == 5) {
PunishCnt = 0;
MakeEarthquake();
}
LastKeys[0] = '\0';
} else if (strcmp(LastKeys, "fart") == 0) {
MakeSound("city", "Explosion-High");
MakeSound("city", "Explosion-Low");
MakeFire();
MakeFlood();
MakeTornado();
MakeEarthquake();
MakeMonster();
LastKeys[0] = '\0';
} else if (strcmp(LastKeys, "nuke") == 0) {
int i, j;
MakeSound("city", "Explosion-High");
MakeSound("city", "Explosion-Low");
for (i = 0; i < WORLD_X; i++) {
for (j = 0; j < WORLD_Y; j++) {
short tile = Map[i][j] & LOMASK;
if ((tile >= RUBBLE) &&
((tile < CHURCH - 4) ||
(tile > CHURCH + 4))) {
if ((tile >= HBRIDGE && tile <= VBRIDGE) ||
(tile >= BRWH && tile <= LTRFBASE + 1) ||
(tile >= BRWV && tile <= BRWV + 2) ||
(tile >= BRWXXX1 && tile <= BRWXXX1 + 2) ||
(tile >= BRWXXX2 && tile <= BRWXXX2 + 2) ||
(tile >= BRWXXX3 && tile <= BRWXXX3 + 2) ||
(tile >= BRWXXX4 && tile <= BRWXXX4 + 2) ||
(tile >= BRWXXX5 && tile <= BRWXXX5 + 2) ||
(tile >= BRWXXX6 && tile <= BRWXXX6 + 2) ||
(tile >= BRWXXX7 && tile <= BRWXXX7 + 2)) {
Map[i][j] = RIVER;
} else {
Map[i][j] = TINYEXP + ANIMBIT + BULLBIT + Rand(2);
}
}
}
}
LastKeys[0] = '\0';
} else if (strcmp(LastKeys, "stop") == 0) {
heat_steps = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "will") == 0) {
int i;
int n = 500;
for (i = 0; i < n; i++) {
int x1 = Rand(WORLD_X - 1);
int y1 = Rand(WORLD_Y - 1);
int x2 = Rand(WORLD_X - 1);
int y2 = Rand(WORLD_Y - 1);
short temp =
Map[x1][y1];
Map[x1][y1] =
Map[x2][y2];
Map[x2][y2] =
temp;
}
Kick();
} else if (strcmp(LastKeys, "bobo") == 0) {
heat_steps = 1;
heat_flow = -1;
heat_rule = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "boss") == 0) {
heat_steps = 1;
heat_flow = 1;
heat_rule = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "mack") == 0) {
heat_steps = 1;
heat_flow = 0;
heat_rule = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "donh") == 0) {
heat_steps = 1;
heat_flow = -1;
heat_rule = 1;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "patb") == 0) {
heat_steps = 1;
heat_flow = Rand(40) - 20;
heat_rule = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "lucb") == 0) {
heat_steps = 1;
heat_flow = Rand(1000) - 500;
heat_rule = 0;
LastKeys[0] = '\0';
Kick();
} else if (strcmp(LastKeys, "olpc") == 0) {
Spend(-1000000);
}
switch (charCode) {
case 'X':
case 'x': {
short s = view->tool_state;
if (++s > lastState) {
s = firstState;
}
setWandState(view, s);
break;
}
case 'Z':
case 'z': {
short s = view->tool_state;
if (--s < firstState) {
s = lastState;
}
setWandState(view, s);
break;
}
/***** shift wand state to bull dozer *****/
case 'B':
case 'b':
case 'B'-'@': {
if (view->tool_state_save == -1) {
view->tool_state_save = view->tool_state;
}
setWandState(view, dozeState);
break;
}
/***** shift wand state to roads *****/
case 'R':
case 'r':
case 'R'-'@': {
if (view->tool_state_save == -1) {
view->tool_state_save = view->tool_state;
}
setWandState(view, roadState);
break;
}
/***** shift wand state to power *****/
case 'P':
case 'p':
case 'P'-'@': {
if (view->tool_state_save == -1) {
view->tool_state_save = view->tool_state;
}
setWandState(view, wireState);
break;
}
/***** shift wand state to transit *****/
case 'T':
case 't':
case 'T'-'@': {
if (view->tool_state_save == -1) {
view->tool_state_save = view->tool_state;
}
setWandState(view, rrState);
break;
}
#if 0
/***** shift wand state to query *****/
case 'Q':
case 'q':
case 'Q'-'@': {
if (view->tool_state_save == -1)
view->tool_state_save = view->tool_state;
setWandState(view, queryState);
break;
}
#endif
case 27: {
SoundOff();
break;
}
}
}
/* comefrom: processEvent */
doKeyUp(SimView *view, short charCode)
{
switch(charCode) {
case 'b':
case 'B':
case 'B'-'@':
case 'R':
case 'r':
case 'R'-'@':
case 'P':
case 'p':
case 'P'-'@':
case 'T':
case 't':
case 'T'-'@':
case 'q':
case 'Q':
case 'Q'-'@': {
if (view->tool_state_save != -1) {
setWandState(view, view->tool_state_save);
}
view->tool_state_save = -1;
break;
}
default: {
break;
}
}
}