/* s_init.c * * Micropolis, Unix Version. This game was released for the Unix platform * in or about 1990 and has been modified for inclusion in the One Laptop * Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If * you need assistance with this program, you may contact: * http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. You should have received a * copy of the GNU General Public License along with this program. If * not, see . * * ADDITIONAL TERMS per GNU GPL Section 7 * * No trademark or publicity rights are granted. This license does NOT * give you any right, title or interest in the trademark SimCity or any * other Electronic Arts trademark. You may not distribute any * modification of this program using the trademark SimCity or claim any * affliation or association with Electronic Arts Inc. or its employees. * * Any propagation or conveyance of this program must include this * copyright notice and these terms. * * If you convey this program (or any modifications of it) and assume * contractual liability for the program to recipients of it, you agree * to indemnify Electronic Arts for any liability that those contractual * assumptions impose on Electronic Arts. * * You may not misrepresent the origins of this program; modified * versions of the program must be marked as such and not identified as * the original program. * * This disclaimer supplements the one included in the General Public * License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, * USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE * CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY * NOT APPLY TO YOU. */ #include "sim.h" /* Initialize Stuff */ /* comefrom: loadFile bootUp main doMessage */ InitWillStuff() { register short x, y, z; RandomlySeedRand(); InitGraphMax(); RoadEffect = 32; PoliceEffect = 1000; /*added*/ FireEffect = 1000; CityScore = 500; CityPop = -1; LastCityTime = -1; LastCityYear = -1; LastCityMonth = -1; LastFunds = -1; LastR = LastC = LastI = -999999; OverRide = 0; PendingTool = -1; MesNum = 0; MessagePort = 0; RoadFund = 0; PoliceFund = 0; FireFund = 0; UpdateDelayed = 0; ValveFlag = 1; DestroyAllSprites(); DisasterEvent = 0; TaxFlag = 0; for (x = 0; x < HWLDX; x++) { for (y = 0; y < HWLDY; y++) { PopDensity[x][y] = 0; TrfDensity[x][y] = 0; PollutionMem[x][y] = 0; LandValueMem[x][y] = 0; CrimeMem[x][y] = 0; } } for (x = 0; x < QWX; x++) { for (y = 0; y < QWY; y++) { TerrainMem[x][y] = 0; } } for (x = 0; x < SmX; x++) { for (y = 0; y < SmY; y++) { RateOGMem[x][y] = 0; FireRate[x][y] = 0; ComRate[x][y] = 0; PoliceMap[x][y] = 0; PoliceMapEffect[x][y] = 0; FireRate[x][y] = 0; } } ResetLastKeys(); DoNewGame(); DoUpdateHeads(); } ResetMapState() { SimView *view; for (view = sim->map; view != NULL; view = view->next) { view->map_state = ALMAP; } } ResetEditorState() { SimView *view; for (view = sim->editor; view != NULL; view = view->next) { view->tool_state = dozeState; view->tool_state_save = -1; } }