)) ) (<=? .STR "CANCEL"> ) (<=? .STR "GONE"> ) (<=? .STR "BUSY"> ) (<=? . STR "ILL"> ) (> > .CHR ) (<==? .CHR !\-> ) (<==? .CHR !\'> .CHR) (<==? .CHR !\+> ) (T 32>>)>> .CNM>> ) (ANM <>)) >> > >) (T >)> > ) (T >> >> ) ( ATOM> >) (T >> !.LST>>)>)> < EVAL
> )) ) (<==? .CHR !\-> ) (<==? .CHR !\'> .CHR) (<==? .CHR !\+> ) (T 32>>)>> .SPN> .ACT .OBJ 8) ( 2) (T <1 .SPN>)> "[hurt]") (.ANM >) (T <>)>>>>> () > () ) (T )> > > > ) (T )> > > < CLEAR-EXBIT ,ACTION-OBJECT ,ACTOR>) (T )> < TELL ACT " examined the " AO ", but found nothing of interest.">> < RTRUE>> < RTRUE>> ("OPTIONAL" (UPD? T) "AUX" F) )> > )> )> > () > () > () > > ) (T )> > () )> < TELL "no suitable way of crossing the river on foot, so we determined to build a raft. After gathering some large branches, it was then a simple matter to lash them together with some of the rope we had been carrying. We then carved ourselves oars, and were soon ready to give the river crossing a"> )> > () ) (T )> ) (T )> > ("OPTIONAL" (CAN? T) "AUX" SV) )> > ) ( ) (T )> )> ) (T )>) (T )> < REFRESH-CHECK #ZLOCAL!-IZILCH TRUE-VALUE>) (T )> )> < RTRUE>> ("OPTIONAL" (CAN? T) "AUX" (FLG )) ) (T )> ) (T < TURN-OFF-CURSOR> )> )> > > > > > > > ("OPTIONAL" (RM ,GAME-ROOM) "AUX" T) < MOVE-TO .RM #ZLOCAL!-IZILCH FALSE-VALUE #ZLOCAL!-IZILCH TRUE-VALUE # ZLOCAL!-IZILCH FALSE-VALUE> > () > () > () > )>)> () > ) (T < CHANGE-TRAVEL-COMMAND ,CONTROLS-ROOM ,SCRIPT-OFF-COMMAND ,SCRIPT-ON-COMMAND>)> > () > () ) (T )> > () > () > () < V-CANCEL>> () < REFRESH-CHECK> > () > ("OPTIONAL" (RT? <>)) ) (T )>> > > >
>> ("AUX" (OFF 0) CHR LN (COL ,NAME-COLUMN) TBL (CNT 0) MAX KBD FG BG) < SET MAX 5>) (T )> > > >)> ) (T )> > .MAX> ) (T )>>)> > )> < RETURN>) (T )> < REMOVE-TRAVEL-COMMAND> )> ) >) ( < SOUND 1> ) ( > < GCURSET .LN .COL> ) (T )>) (T > > < GCURSET .LN .COL>)>) (> >> < AND > >>> < SOUND 1> ) ( > >> >)> ) ( > >> >)> > > )>) (T )>> >