// Filename:- text.h // // #ifndef TEXT_H #define TEXT_H #define TEXT_WIDTH 8 #define TEXT_DEPTH 8 //void Text_Create(void); // called automatically internally void Text_Destroy(void); // should be called at program shutdown void Text_Display(LPCSTR psString, vec3_t v3DPos, byte r, byte g, byte b); int Text_DisplayFlat(LPCSTR psString, int x, int y, byte r, byte g, byte b, bool bResizeStringIfNecessary = false); extern int g_iScreenWidth; extern int g_iScreenHeight; extern bool gbTextInhibit; #endif // #ifndef TEXT_H ////////////////////////// eof ///////////////////////////