#if !defined(AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_) #define AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SOF2NPCViewer.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSOF2NPCViewer dialog class CSOF2NPCViewer : public CDialog { // Construction public: CSOF2NPCViewer(bool bSOF2Mode, CString *pFeedback, LPCSTR psGameDir, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSOF2NPCViewer) enum { IDD = IDD_DIALOG_NPCS }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSOF2NPCViewer) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CToolTipCtrl m_tooltip; bool m_bSOF2Mode; // Generated message map functions //{{AFX_MSG(CSOF2NPCViewer) virtual BOOL OnInitDialog(); afx_msg void OnRefresh(); afx_msg void OnDblclkListNpcs(); afx_msg void OnSelchangeListNpcs(); afx_msg void OnGallery(); afx_msg void OnValidate(); afx_msg void OnButtonGenerateList(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void NPC_ScanFiles(bool bForceRefresh); void NPC_FillList(void); void BOT_ScanFiles(bool bForceRefresh); void BOT_FillList(void); BOOL PreTranslateMessage(MSG* pMsg); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. bool Gallery_Active(void); void Gallery_Done(void); LPCSTR Gallery_GetOutputDir(void); LPCSTR Gallery_GetSeqToLock(void); int GalleryRead_ExtractEntry(CString &strCaption, CString &strScript); #endif // !defined(AFX_SOF2NPCVIEWER_H__8ED96028_14DD_47EE_88B9_0426D26FB683__INCLUDED_)