// Filename:- R_GLM.h // // basic header to access a pile of code pasted from other projects to get support for this format up and running... // #ifndef R_GLM_H #define R_GLM_H extern qboolean R_LoadMDXM (model_t *mod, void *buffer, const char *name ); extern qboolean R_LoadMDXA (model_t *mod, void *buffer, const char *name ); void R_AddGhoulSurfaces( trRefEntity_t *ent ); void RB_SurfaceGhoul( surfaceInfo_t *surf ); qboolean R_LoadMDXM( model_t *mod, void *buffer, const char *mod_name ); qboolean R_LoadMDXA( model_t *mod, void *buffer, const char *mod_name ); void R_GetMDXATag( mdxmHeader_t *mod, int framenum, const char *tagName ,md3Tag_t * dest); qboolean G2_SetSurfaceOnOff (qhandle_t model, surfaceInfo_t *slist, const char *surfaceName, const SurfaceOnOff_t offFlags, const int surface); void G2_GetSurfaceList (qhandle_t model, surfaceInfo_t *slist); SurfaceOnOff_t G2_IsSurfaceOff (qhandle_t model, surfaceInfo_t *slist, const char *surfaceName); int G2_Find_Bone(const model_t *mod, boneInfo_t *blist, const char *boneName); int G2_Add_Bone (const model_t *mod, boneInfo_t *blist, const char *boneName); qboolean G2_Remove_Bone_Index ( boneInfo_t *blist, int index); int G2_Find_Bone_In_List(boneInfo_t *blist, const int boneNum); qboolean G2_Stop_Bone_Anim_Index( boneInfo_t *blist, int index); qboolean G2_Remove_Bone (const qhandle_t model, boneInfo_t *blist, const char *boneName); qboolean G2_Set_Bone_Angles(const qhandle_t model, boneInfo_t *blist, const char *boneName, const float *angles, const int flags); qboolean G2_Get_Bone_Angles(const qhandle_t model, boneInfo_t *blist, const char *boneName, float *angles); qboolean G2_Set_Bone_Anim(const qhandle_t model, boneInfo_t *blist, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed); qboolean G2_Get_Bone_Anim(const qhandle_t model, boneInfo_t *blist, const char *boneName, float *currentFrame, int *startFrame, int *endFrame); qboolean G2_Stop_Bone_Anim(const qhandle_t model, boneInfo_t *blist, const char *boneName); qboolean G2_Stop_Bone_Angles(const qhandle_t model, boneInfo_t *blist, const char *boneName); void G2_Animate_Bone_List(boneInfo_t *blist, float timeoffset); void G2_Init_Bone_List(boneInfo_t *blist); #endif // #ifndef R_GLM_H /////////////////////// eof /////////////////////