// ModView.h : main header file for the MODVIEW application // #if !defined(AFX_MODVIEW_H__EFFD4A54_9FB9_11D4_8A94_00500424438B__INCLUDED_) #define AFX_MODVIEW_H__EFFD4A54_9FB9_11D4_8A94_00500424438B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CModViewApp: // See ModView.cpp for the implementation of this class // class CModViewApp : public CWinApp { public: virtual BOOL PreTranslateMessage(MSG* pMsg); CModViewApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CModViewApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CModViewApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MODVIEW_H__EFFD4A54_9FB9_11D4_8A94_00500424438B__INCLUDED_)