// ModView.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "includes.h" #include "ModView.h" #include "MainFrm.h" #include "ModViewDoc.h" #include "ModViewView.h" #include "CommArea.h" #include "wintalk.h" #include "textures.h" #include "Splash.h" bool gbStartMinimized = false; void App_Init(void); #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CModViewApp BEGIN_MESSAGE_MAP(CModViewApp, CWinApp) //{{AFX_MSG_MAP(CModViewApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CModViewApp construction CModViewApp::CModViewApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CModViewApp object CModViewApp theApp; ///////////////////////////////////////////////////////////////////////////// // CModViewApp initialization bool bSafeToAddToMRU = false; bool gbMainFrameInitialised = false; BOOL CModViewApp::InitInstance() { // CG: The following block was added by the Splash Screen component. \ { \ CCommandLineInfo cmdInfo; \ ParseCommandLine(cmdInfo); \ \ CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash); \ } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(16); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CModViewDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CModViewView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); App_Init(); /* TEMP ADDITION ONLY // enable file manager drag/drop and DDE Execute open EnableShellOpen(); RegisterShellFileTypes(); */ // Dispatch commands specified on the command line (ignore this, try and avoid that crappy document class) if (!ProcessShellCommand(cmdInfo)) return FALSE; if (gbStartMinimized) { extern void FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt(LPCSTR psDocName); FuckingWellSetTheDocumentNameAndDontBloodyIgnoreMeYouCunt("Untitled"); } // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(gbStartMinimized?SW_MINIMIZE:SW_SHOW); m_pMainWnd->UpdateWindow(); bSafeToAddToMRU = true; gbMainFrameInitialised = true; CSplashWnd::HideSplashScreen(true); StatusMessage(NULL); /* extern void R_LoadQuaternionIndex(const char* filename); R_LoadQuaternionIndex("quaternions.bin"); */ return TRUE; } void Filename_AddToMRU(LPCSTR psFilename) { if (bSafeToAddToMRU) { theApp.AddToRecentFileList(psFilename); } } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CModViewApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CModViewApp message handlers BOOL CModViewApp::OnIdle(LONG lCount) { // this works, but doesn't get called fast/often enough to be useful at the moment. Maybe one day... // static int i=0; // i++; // OutputDebugString(va("%d\n",i)); if (WinTalk_HandleMessages()) { OnAppExit(); } return CWinApp::OnIdle(lCount); } // a place I can just stuff any remaining non-windows shutdown code... // void App_FinalExit(void) { Model_Delete(); FakeCvars_Shutdown(); CommArea_ShutDown(); } // GL not running at this point, it gets started when the window is created. This is for stuff before that. // void App_Init(void) { App_OnceOnly(); FakeCvars_OnceOnlyInit(); CommArea_ServerInitOnceOnly(); } int CModViewApp::ExitInstance() { bSafeToAddToMRU = false; App_FinalExit(); return CWinApp::ExitInstance(); } BOOL CModViewApp::PreTranslateMessage(MSG* pMsg) { // CG: The following lines were added by the Splash Screen component. if (CSplashWnd::PreTranslateAppMessage(pMsg)) return TRUE; return CWinApp::PreTranslateMessage(pMsg); }