// Filename:- image.h // #ifndef IMAGE_H #define IMAGE_H #include "textures.h" bool DStamp_MarkImage(Texture_t *pTexture, LPCSTR psText); // this-app-specific LPCSTR DStamp_MarkImage(byte *pPixels, int iWidth, int iHeight, int iPlanes, LPCSTR psText); // generic LPCSTR DStamp_ReadImage(byte *pPixels, int iWidth, int iHeight, int iPlanes); void DStamp_AnalyseImage(byte *pPixels, int iWidth, int iHeight, int iPlanes); void DStamp_AnalyseImage(Texture_t *pTexture); #endif // #ifndef IMAGE_H //////////////// eof ////////////