// // string allocation/managment #ifndef CGAME #include "ui_local.h" #endif #ifdef _XBOX #include "../client/client.h" #endif #include "../Xbox/XBLive.h" #include "ui_shared.h" #include "../game/bg_public.h" #include "../game/anims.h" #include "../ghoul2/G2.h" extern stringID_table_t animTable [MAX_ANIMATIONS+1]; extern void UI_UpdateCharacterSkin( void ); #ifdef _XBOX #include "../cgame/cg_local.h" #include "../renderer/modelmem.h" #include "../ghoul2/ghoul2_shared.h" #endif #define SCROLL_TIME_START 500 #define SCROLL_TIME_ADJUST 150 #define SCROLL_TIME_ADJUSTOFFSET 40 #define SCROLL_TIME_FLOOR 20 typedef struct scrollInfo_s { int nextScrollTime; int nextAdjustTime; int adjustValue; int scrollKey; float xStart; float yStart; itemDef_t *item; qboolean scrollDir; } scrollInfo_t; #ifdef _XBOX extern char *Cvar_VariableString( const char *var_name ); extern const char *RE_ShaderNameFromIndex(int index); char *G2API_GetGLMName(void *pGhoul2, int modelIndex); #endif #ifndef CGAME // Defined in ui_main.c, not in the namespace extern vmCvar_t ui_char_color_red; extern vmCvar_t ui_char_color_green; extern vmCvar_t ui_char_color_blue; extern vmCvar_t se_language; // Some extern functions hoisted from the middle of this file to get all the non-cgame, // non-namespace stuff together extern void UI_SaberDrawBlades( itemDef_t *item, vec3_t origin, vec3_t angles ); extern void UI_SaberLoadParms( void ); extern qboolean ui_saber_parms_parsed; extern bool gDoNotMakeUic; // Used to signal complex menus that can't be turned into UIC files extern void UI_CacheSaberGlowGraphics( void ); #endif // #include "../namespace_begin.h" #ifdef CGAME extern int trap_Key_GetCatcher( void ) ; extern void trap_Key_SetCatcher( int catcher ); extern void trap_Cvar_Set( const char *var_name, const char *value ); #endif //JLF DEMOCODE #ifdef _XBOX //support for attract mode demo timer #define DEMO_TIME_MAX 45000 //g_demoTimeBeforeStart int g_demoLastKeypress = 0; //milliseconds bool g_ReturnToSplash = false; bool g_runningDemo = false; void G_DemoStart(); void G_DemoEnd(); void G_DemoFrame(); void G_DemoKeypress(); void PlayDemo(); //void UpdateDemoTimer(); bool TestDemoTimer(); //END DEMOCODE //JLF used by sliders #define TICK_COUNT 16 //JLF MORE PROTOTYPES qboolean Item_HandleSelectionNext(itemDef_t * item); qboolean Item_HandleSelectionPrev(itemDef_t * item); qboolean Item_HandleAction(itemDef_t * item); #endif // _XBOX qboolean Item_SetFocus(itemDef_t *item, float x, float y); static scrollInfo_t scrollInfo; static void (*captureFunc) (void *p) = 0; static void *captureData = NULL; displayContextDef_t *DC = NULL; static itemDef_t *g_bindItem = NULL; static itemDef_t *g_editItem = NULL; menuDef_t Menus[MAX_MENUS]; // defined menus int menuCount = 0; // how many menuDef_t *menuStack[MAX_OPEN_MENUS]; int openMenuCount = 0; static qboolean debugMode = qfalse; #define DOUBLE_CLICK_DELAY 300 static int lastListBoxClickTime = 0; void Item_RunScript(itemDef_t *item, const char *s); void Item_SetupKeywordHash(void); void Menu_SetupKeywordHash(void); itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu); itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu); static void Item_TextScroll_BuildLines ( itemDef_t* item ); void Menu_SetItemText(const menuDef_t *menu,const char *itemName, const char *text); extern qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name,int *runTimeLength ); extern qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName ); void UIC_SaveMenu( FILE *f, menuDef_t *menu ); void UIC_LoadMenu( FILE *f, menuDef_t *menu ); #ifdef CGAME #define MEM_POOL_SIZE 128 * 1024 #define UI_ALLOCATION_TAG TAG_CG_UI_ALLOC #else //#define MEM_POOL_SIZE 1024 * 1024 #define MEM_POOL_SIZE 2048 * 1024 #define UI_ALLOCATION_TAG TAG_UI_ALLOC #endif #ifndef _XBOX static char memoryPool[MEM_POOL_SIZE]; #endif // _XBOX static int allocPoint, outOfMemory; typedef struct itemFlagsDef_s { char *string; int value; } itemFlagsDef_t; itemFlagsDef_t itemFlags [] = { "WINDOW_INACTIVE", WINDOW_INACTIVE, NULL, (int) NULL }; char *styles [] = { "WINDOW_STYLE_EMPTY", "WINDOW_STYLE_FILLED", "WINDOW_STYLE_GRADIENT", "WINDOW_STYLE_SHADER", "WINDOW_STYLE_TEAMCOLOR", "WINDOW_STYLE_CINEMATIC", NULL }; char *alignment [] = { "ITEM_ALIGN_LEFT", "ITEM_ALIGN_CENTER", "ITEM_ALIGN_RIGHT", NULL }; char *types [] = { "ITEM_TYPE_TEXT", "ITEM_TYPE_BUTTON", "ITEM_TYPE_RADIOBUTTON", "ITEM_TYPE_CHECKBOX", "ITEM_TYPE_EDITFIELD", "ITEM_TYPE_COMBO", "ITEM_TYPE_LISTBOX", "ITEM_TYPE_MODEL", "ITEM_TYPE_OWNERDRAW", "ITEM_TYPE_NUMERICFIELD", "ITEM_TYPE_SLIDER", "ITEM_TYPE_YESNO", "ITEM_TYPE_MULTI", "ITEM_TYPE_BIND", "ITEM_TYPE_TEXTSCROLL", NULL }; extern int MenuFontToHandle(int iMenuFont); /* =============== UI_Alloc =============== */ void *UI_Alloc( int size ) { allocPoint += size; return Z_Malloc(size, UI_ALLOCATION_TAG, qfalse, 4); } /* =============== UI_InitMemory =============== */ void UI_InitMemory( void ) { allocPoint = 0; outOfMemory = qfalse; Z_TagFree(UI_ALLOCATION_TAG); } qboolean UI_OutOfMemory() { return outOfMemory; } #define HASH_TABLE_SIZE 2048 /* ================ return a hash value for the string ================ */ static long hashForString(const char *str) { int i; long hash; char letter; hash = 0; i = 0; while (str[i] != '\0') { letter = tolower((unsigned char)str[i]); hash+=(long)(letter)*(i+119); i++; } hash &= (HASH_TABLE_SIZE-1); return hash; } typedef struct stringDef_s { struct stringDef_s *next; const char *str; } stringDef_t; static int strPoolIndex = 0; static char strPool[STRING_POOL_SIZE]; static int strHandleCount = 0; static stringDef_t *strHandle[HASH_TABLE_SIZE]; const char *String_Alloc(const char *p) { int len; long hash; stringDef_t *str, *last; static const char *staticNULL = ""; if (p == NULL) { return NULL; } if (*p == 0) { return staticNULL; } hash = hashForString(p); str = strHandle[hash]; while (str) { if (strcmp(p, str->str) == 0) { return str->str; } str = str->next; } len = strlen(p); if (len + strPoolIndex + 1 < STRING_POOL_SIZE) { int ph = strPoolIndex; strcpy(&strPool[strPoolIndex], p); strPoolIndex += len + 1; str = strHandle[hash]; last = str; while (last && last->next) { last = last->next; } str = (stringDef_t *) UI_Alloc(sizeof(stringDef_t)); str->next = NULL; str->str = &strPool[ph]; if (last) { last->next = str; } else { strHandle[hash] = str; } return &strPool[ph]; } //Increase STRING_POOL_SIZE. assert(0); return NULL; } void String_Report() { float f; Com_Printf("Memory/String Pool Info\n"); Com_Printf("----------------\n"); f = strPoolIndex; f /= STRING_POOL_SIZE; f *= 100; Com_Printf("String Pool is %.1f%% full, %i bytes out of %i used.\n", f, strPoolIndex, STRING_POOL_SIZE); f = allocPoint; f /= MEM_POOL_SIZE; f *= 100; Com_Printf("Memory Pool is %.1f%% full, %i bytes out of %i used.\n", f, allocPoint, MEM_POOL_SIZE); } /* ================= String_Init ================= */ void String_Init() { int i; for (i = 0; i < HASH_TABLE_SIZE; i++) { strHandle[i] = 0; } strHandleCount = 0; strPoolIndex = 0; menuCount = 0; openMenuCount = 0; UI_InitMemory(); Item_SetupKeywordHash(); Menu_SetupKeywordHash(); } /* ================= PC_SourceWarning ================= */ void PC_SourceWarning(int handle, char *format, ...) { int line; char filename[128]; va_list argptr; static char string[4096]; va_start (argptr, format); vsprintf (string, format, argptr); va_end (argptr); filename[0] = '\0'; line = 0; trap_PC_SourceFileAndLine(handle, filename, &line); Com_Printf(S_COLOR_YELLOW "WARNING: %s, line %d: %s\n", filename, line, string); } /* ================= PC_SourceError ================= */ void PC_SourceError(int handle, char *format, ...) { int line; char filename[128]; va_list argptr; static char string[4096]; va_start (argptr, format); vsprintf (string, format, argptr); va_end (argptr); filename[0] = '\0'; line = 0; trap_PC_SourceFileAndLine(handle, filename, &line); Com_Printf(S_COLOR_RED "ERROR: %s, line %d: %s\n", filename, line, string); } /* ================= LerpColor ================= */ void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { int i; // lerp and clamp each component for (i=0; i<4; i++) { c[i] = a[i] + t*(b[i]-a[i]); if (c[i] < 0) c[i] = 0; else if (c[i] > 1.0) c[i] = 1.0; } } /* ================= Float_Parse ================= */ qboolean Float_Parse(char **p, float *f) { char *token; token = COM_ParseExt((const char **)p, qfalse); if (token && token[0] != 0) { *f = atof(token); return qtrue; } else { return qfalse; } } /* ================= PC_Float_Parse ================= */ qboolean PC_Float_Parse(int handle, float *f) { pc_token_t token; int negative = qfalse; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (token.string[0] == '-') { if (!trap_PC_ReadToken(handle, &token)) return qfalse; negative = qtrue; } if (token.type != TT_NUMBER) { PC_SourceError(handle, "expected float but found %s\n", token.string); return qfalse; } if (negative) *f = -token.floatvalue; else *f = token.floatvalue; return qtrue; } /* ================= Color_Parse ================= */ qboolean Color_Parse(char **p, vec4_t *c) { int i; float f; for (i = 0; i < 4; i++) { if (!Float_Parse(p, &f)) { return qfalse; } (*c)[i] = f; } return qtrue; } /* ================= PC_Color_Parse ================= */ qboolean PC_Color_Parse(int handle, vec4_t *c) { int i; float f; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } (*c)[i] = f; } return qtrue; } /* ================= Int_Parse ================= */ qboolean Int_Parse(char **p, int *i) { char *token; token = COM_ParseExt((const char **)p, qfalse); if (token && token[0] != 0) { *i = atoi(token); return qtrue; } else { return qfalse; } } /* ================= PC_Int_Parse ================= */ qboolean PC_Int_Parse(int handle, int *i) { pc_token_t token; int negative = qfalse; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (token.string[0] == '-') { if (!trap_PC_ReadToken(handle, &token)) return qfalse; negative = qtrue; } if (token.type != TT_NUMBER) { PC_SourceError(handle, "expected integer but found %s\n", token.string); return qfalse; } *i = token.intvalue; if (negative) *i = - *i; return qtrue; } /* ================= Rect_Parse ================= */ qboolean Rect_Parse(char **p, rectDef_t *r) { if (Float_Parse(p, &r->x)) { if (Float_Parse(p, &r->y)) { if (Float_Parse(p, &r->w)) { if (Float_Parse(p, &r->h)) { return qtrue; } } } } return qfalse; } /* ================= PC_Rect_Parse ================= */ qboolean PC_Rect_Parse(int handle, rectDef_t *r) { if (PC_Float_Parse(handle, &r->x)) { if (PC_Float_Parse(handle, &r->y)) { if (PC_Float_Parse(handle, &r->w)) { if (PC_Float_Parse(handle, &r->h)) { return qtrue; } } } } return qfalse; } /* ================= String_Parse ================= */ qboolean String_Parse(char **p, const char **out) { char *token; token = COM_ParseExt((const char **)p, qfalse); if (token && token[0] != 0) { *(out) = String_Alloc(token); return *(out)!=NULL; } return qfalse; } /* ================= PC_String_Parse ================= */ qboolean PC_String_Parse(int handle, const char **out) { static char* squiggy = "}"; pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } // Save some memory by not return the end squiggy as an allocated string if ( !Q_stricmp ( token.string, "}" ) ) { *(out) = squiggy; } else { *(out) = String_Alloc(token.string); } return qtrue; } /* ================= PC_Script_Parse ================= */ qboolean PC_Script_Parse(int handle, const char **out) { char script[2048]; pc_token_t token; script[0] = 0; // scripts start with { and have ; separated command lists.. commands are command, arg.. // basically we want everything between the { } as it will be interpreted at run time if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "{") != 0) { return qfalse; } while ( 1 ) { if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "}") == 0) { *out = String_Alloc(script); return qtrue; } if (token.string[1] != '\0') { Q_strcat(script, 2048, va("\"%s\"", token.string)); } else { Q_strcat(script, 2048, token.string); } Q_strcat(script, 2048, " "); } return qfalse; // bk001105 - LCC missing return value } // display, window, menu, item code // /* ================== Init_Display Initializes the display with a structure to all the drawing routines ================== */ void Init_Display(displayContextDef_t *dc) { DC = dc; } // type and style painting void GradientBar_Paint(rectDef_t *rect, vec4_t color) { // gradient bar takes two paints DC->setColor( color ); // DC->drawHandlePic(rect->x, rect->y, rect->w, rect->h, DC->Assets.gradientBar); DC->setColor( NULL ); } /* ================== Window_Init Initializes a window structure ( windowDef_t ) with defaults ================== */ void Window_Init(Window *w) { memset(w, 0, sizeof(windowDef_t)); w->borderSize = 1; w->foreColor[0] = w->foreColor[1] = w->foreColor[2] = w->foreColor[3] = 1.0; // w->cinematic = -1; } void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { if (*flags & (WINDOW_FADINGOUT | WINDOW_FADINGIN)) { if (DC->realTime > *nextTime) { *nextTime = DC->realTime + offsetTime; if (*flags & WINDOW_FADINGOUT) { *f -= fadeAmount; if (bFlags && *f <= 0.0) { *flags &= ~(WINDOW_FADINGOUT | WINDOW_VISIBLE); } } else { *f += fadeAmount; if (*f >= clamp) { *f = clamp; if (bFlags) { *flags &= ~WINDOW_FADINGIN; } } } } } } void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { //float bordersize = 0; vec4_t color; rectDef_t fillRect = w->rect; if (debugMode) { color[0] = color[1] = color[2] = color[3] = 1; DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color); } if (w == NULL || (w->style == 0 && w->border == 0)) { return; } if (w->border != 0) { fillRect.x += w->borderSize; fillRect.y += w->borderSize; fillRect.w -= w->borderSize + 1; fillRect.h -= w->borderSize + 1; } if (w->style == WINDOW_STYLE_FILLED) { // box, but possible a shader that needs filled if (w->background) { Fade(&w->flags, &w->backColor[3], fadeClamp, &w->nextTime, fadeCycle, qtrue, fadeAmount); DC->setColor(w->backColor); DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); DC->setColor(NULL); } else { DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->backColor); } } else if (w->style == WINDOW_STYLE_GRADIENT) { GradientBar_Paint(&fillRect, w->backColor); // gradient bar } else if (w->style == WINDOW_STYLE_SHADER) { #ifndef CGAME if (w->flags & WINDOW_PLAYERCOLOR) { vec4_t color; color[0] = ui_char_color_red.integer/255.0f; color[1] = ui_char_color_green.integer/255.0f; color[2] = ui_char_color_blue.integer/255.0f; color[3] = 1; DC->setColor(color); } #endif // if (w->flags & WINDOW_FORECOLORSET) { DC->setColor(w->foreColor); } DC->drawHandlePic(fillRect.x, fillRect.y, fillRect.w, fillRect.h, w->background); DC->setColor(NULL); } else if (w->style == WINDOW_STYLE_TEAMCOLOR) { if (DC->getTeamColor) { DC->getTeamColor(&color); DC->fillRect(fillRect.x, fillRect.y, fillRect.w, fillRect.h, color); } } /* else if (w->style == WINDOW_STYLE_CINEMATIC) { if (w->cinematic == -1) { w->cinematic = DC->playCinematic(w->cinematicName, fillRect.x, fillRect.y, fillRect.w, fillRect.h); if (w->cinematic == -1) { w->cinematic = -2; } } if (w->cinematic >= 0) { DC->runCinematicFrame(w->cinematic); DC->drawCinematic(w->cinematic, fillRect.x, fillRect.y, fillRect.w, fillRect.h); } } */ if (w->border == WINDOW_BORDER_FULL) { // full // HACK HACK HACK if (w->style == WINDOW_STYLE_TEAMCOLOR) { if (color[0] > 0) { // red color[0] = 1; color[1] = color[2] = .5; } else { color[2] = 1; color[0] = color[1] = .5; } color[3] = 1; DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, color); } else { DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize, w->borderColor); } } else if (w->border == WINDOW_BORDER_HORZ) { // top/bottom DC->setColor(w->borderColor); DC->drawTopBottom(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); DC->setColor( NULL ); } else if (w->border == WINDOW_BORDER_VERT) { // left right DC->setColor(w->borderColor); DC->drawSides(w->rect.x, w->rect.y, w->rect.w, w->rect.h, w->borderSize); DC->setColor( NULL ); } else if (w->border == WINDOW_BORDER_KCGRADIENT) { // this is just two gradient bars along each horz edge rectDef_t r = w->rect; r.h = w->borderSize; GradientBar_Paint(&r, w->borderColor); r.y = w->rect.y + w->rect.h - 1; GradientBar_Paint(&r, w->borderColor); } } void Item_SetScreenCoords(itemDef_t *item, float x, float y) { if (item == NULL) { return; } if (item->window.border != 0) { x += item->window.borderSize; y += item->window.borderSize; } item->window.rect.x = x + item->window.rectClient.x; item->window.rect.y = y + item->window.rectClient.y; item->window.rect.w = item->window.rectClient.w; item->window.rect.h = item->window.rectClient.h; // force the text rects to recompute item->textRect.w = 0; item->textRect.h = 0; switch ( item->type) { case ITEM_TYPE_TEXTSCROLL: { textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; if ( scrollPtr ) { scrollPtr->startPos = 0; scrollPtr->endPos = 0; } Item_TextScroll_BuildLines ( item ); break; } } } // FIXME: consolidate this with nearby stuff void Item_UpdatePosition(itemDef_t *item) { float x, y; menuDef_t *menu; if (item == NULL || item->parent == NULL) { return; } menu = (menuDef_t *) item->parent; x = menu->window.rect.x; y = menu->window.rect.y; if (menu->window.border != 0) { x += menu->window.borderSize; y += menu->window.borderSize; } Item_SetScreenCoords(item, x, y); } // menus void Menu_UpdatePosition(menuDef_t *menu) { int i; float x, y; if (menu == NULL) { return; } x = menu->window.rect.x; y = menu->window.rect.y; if (menu->window.border != 0) { x += menu->window.borderSize; y += menu->window.borderSize; } for (i = 0; i < menu->itemCount; i++) { Item_SetScreenCoords(menu->items[i], x, y); } } void Menu_PostParse(menuDef_t *menu) { if (menu == NULL) { return; } if (menu->fullScreen) { menu->window.rect.x = 0; menu->window.rect.y = 0; #ifdef _XBOX if(cg->widescreen) menu->window.rect.w = 720; else #endif menu->window.rect.w = 640; menu->window.rect.h = 480; } Menu_UpdatePosition(menu); } itemDef_t *Menu_ClearFocus(menuDef_t *menu) { int i; itemDef_t *ret = NULL; if (menu == NULL) { return NULL; } for (i = 0; i < menu->itemCount; i++) { if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { ret = menu->items[i]; //JLF } menu->items[i]->window.flags &= ~WINDOW_HASFOCUS; if (menu->items[i]->leaveFocus) { Item_RunScript(menu->items[i], menu->items[i]->leaveFocus); } //JLF } } return ret; } qboolean IsVisible(int flags) { return (flags & WINDOW_VISIBLE && !(flags & WINDOW_FADINGOUT)); } qboolean Rect_ContainsPoint(rectDef_t *rect, float x, float y) { if (rect) { if (x > rect->x && x < rect->x + rect->w && y > rect->y && y < rect->y + rect->h) { return qtrue; } } return qfalse; } int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name) { int i; int count = 0; for (i = 0; i < menu->itemCount; i++) { if ((!menu->items[i]->window.name) && (!menu->items[i]->window.group)) { Com_Printf(S_COLOR_YELLOW"WARNING: item has neither name or group\n"); continue; } if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { count++; } } return count; } itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name) { int i; int count = 0; for (i = 0; i < menu->itemCount; i++) { if (Q_stricmp(menu->items[i]->window.name, name) == 0 || (menu->items[i]->window.group && Q_stricmp(menu->items[i]->window.group, name) == 0)) { if (count == index) { return menu->items[i]; } count++; } } return NULL; } qboolean Script_SetColor ( itemDef_t *item, char **args ) { const char *name; int i; float f; vec4_t *out; // expecting type of color to set and 4 args for the color if (String_Parse(args, &name)) { out = NULL; if (Q_stricmp(name, "backcolor") == 0) { out = &item->window.backColor; item->window.flags |= WINDOW_BACKCOLORSET; } else if (Q_stricmp(name, "forecolor") == 0) { out = &item->window.foreColor; item->window.flags |= WINDOW_FORECOLORSET; } else if (Q_stricmp(name, "bordercolor") == 0) { out = &item->window.borderColor; } if (out) { for (i = 0; i < 4; i++) { if (!Float_Parse(args, &f)) { return qtrue; } (*out)[i] = f; } } } return qtrue; } qboolean Script_SetAsset(itemDef_t *item, char **args) { const char *name; // expecting name to set asset to if (String_Parse(args, &name)) { // check for a model if (item->type == ITEM_TYPE_MODEL) { } } return qtrue; } qboolean Script_SetBackground(itemDef_t *item, char **args) { const char *name; // expecting name to set asset to if (String_Parse(args, &name)) { item->window.background = DC->registerShaderNoMip(name); } return qtrue; } qboolean Script_SetItemRectCvar(itemDef_t *item, char **args) { const char *itemName; const char *cvarName; char cvarBuf[1024]; const char *holdVal; char *holdBuf; itemDef_t *item2=0; menuDef_t *menu; // expecting item group and cvar to get value from if (String_Parse(args, &itemName) && String_Parse(args, &cvarName)) { item2 = Menu_FindItemByName((menuDef_t *) item->parent, itemName); if (item2) { // get cvar data DC->getCVarString(cvarName, cvarBuf, sizeof(cvarBuf)); holdBuf = cvarBuf; if (String_Parse(&holdBuf,&holdVal)) { menu = (menuDef_t *) item->parent; item2->window.rectClient.x = atof(holdVal) + menu->window.rect.x; if (String_Parse(&holdBuf,&holdVal)) { item2->window.rectClient.y = atof(holdVal) + menu->window.rect.y; if (String_Parse(&holdBuf,&holdVal)) { item2->window.rectClient.w = atof(holdVal); if (String_Parse(&holdBuf,&holdVal)) { item2->window.rectClient.h = atof(holdVal); item2->window.rect.x = item2->window.rectClient.x; item2->window.rect.y = item2->window.rectClient.y; item2->window.rect.w = item2->window.rectClient.w; item2->window.rect.h = item2->window.rectClient.h; return qtrue; } } } } } } // Default values in case things screw up if (item2) { item2->window.rectClient.x = 0; item2->window.rectClient.y = 0; item2->window.rectClient.w = 0; item2->window.rectClient.h = 0; } // Com_Printf(S_COLOR_YELLOW"WARNING: SetItemRectCvar: problems. Set cvar to 0's\n" ); return qtrue; } qboolean Script_SetItemBackground(itemDef_t *item, char **args) { const char *itemName; const char *name; // expecting name of shader if (String_Parse(args, &itemName) && String_Parse(args, &name)) { Menu_SetItemBackground((menuDef_t *) item->parent, itemName, name); } return qtrue; } qboolean Script_SetItemText(itemDef_t *item, char **args) { const char *itemName; const char *text; // expecting text if (String_Parse(args, &itemName) && String_Parse(args, &text)) { Menu_SetItemText((menuDef_t *) item->parent, itemName, text); } return qtrue; } itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p) { int i; if (menu == NULL || p == NULL) { return NULL; } for (i = 0; i < menu->itemCount; i++) { if (Q_stricmp(p, menu->items[i]->window.name) == 0) { return menu->items[i]; } } return NULL; } #ifdef _XBOX qboolean Item_EnableShowViaCvar( itemDef_t *item, int flag ); itemDef_t *Menu_FindVisibleItemByName(menuDef_t *menu, const char *p) { int i; if (menu == NULL || p == NULL) { return NULL; } for (i = 0; i < menu->itemCount; i++) { if (Q_stricmp(p, menu->items[i]->window.name) == 0) { if (menu->items[i]->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_ENABLE)) { continue; } if (menu->items[i]->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(menu->items[i], CVAR_SHOW)) { continue; } if ( !(menu->items[i]->window.flags & WINDOW_VISIBLE) ) { continue; } return menu->items[i]; } } return NULL; } #endif qboolean Script_SetTeamColor(itemDef_t *item, char **args) { if (DC->getTeamColor) { int i; vec4_t color; DC->getTeamColor(&color); for (i = 0; i < 4; i++) { item->window.backColor[i] = color[i]; } } return qtrue; } qboolean Script_SetItemColor(itemDef_t *item, char **args) { const char *itemname; const char *name; vec4_t color; int i; vec4_t *out; // expecting type of color to set and 4 args for the color if (String_Parse(args, &itemname) && String_Parse(args, &name)) { itemDef_t *item2; int j,count; char buff[1024]; // Is is specifying a cvar to get the item name from? if (itemname[0] == '*') { itemname += 1; DC->getCVarString(itemname, buff, sizeof(buff)); itemname = buff; } count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname); if (!Color_Parse(args, &color)) { return qtrue; } for (j = 0; j < count; j++) { item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname); if (item2 != NULL) { out = NULL; if (Q_stricmp(name, "backcolor") == 0) { out = &item2->window.backColor; } else if (Q_stricmp(name, "forecolor") == 0) { out = &item2->window.foreColor; item2->window.flags |= WINDOW_FORECOLORSET; } else if (Q_stricmp(name, "bordercolor") == 0) { out = &item2->window.borderColor; } if (out) { for (i = 0; i < 4; i++) { (*out)[i] = color[i]; } } } } } return qtrue; } qboolean Script_SetFocusColor(itemDef_t *item, char **args) { menuDef_t *menu = (menuDef_t *) item->parent; if (!Color_Parse(args, &menu->focusColor)) { return qtrue; } return qtrue; } qboolean Script_SetItemColorCvar(itemDef_t *item, char **args) { const char *itemname; char *colorCvarName,*holdBuf,*holdVal; char cvarBuf[1024]; const char *name; vec4_t color; int i; vec4_t *out; // expecting type of color to set and 4 args for the color if (String_Parse(args, &itemname) && String_Parse(args, &name)) { itemDef_t *item2; int j,count; char buff[1024]; // Is is specifying a cvar to get the item name from? if (itemname[0] == '*') { itemname += 1; DC->getCVarString(itemname, buff, sizeof(buff)); itemname = buff; } count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname); // Get the cvar with the color if (!String_Parse(args,(const char **) &colorCvarName)) { return qtrue; } else { DC->getCVarString(colorCvarName, cvarBuf, sizeof(cvarBuf)); holdBuf = cvarBuf; if (String_Parse(&holdBuf,(const char **) &holdVal)) { color[0] = atof(holdVal); if (String_Parse(&holdBuf,(const char **) &holdVal)) { color[1] = atof(holdVal); if (String_Parse(&holdBuf,(const char **) &holdVal)) { color[2] = atof(holdVal); if (String_Parse(&holdBuf,(const char **) &holdVal)) { color[3] = atof(holdVal); } } } } } for (j = 0; j < count; j++) { item2 = Menu_GetMatchingItemByNumber((menuDef_t *) item->parent, j, itemname); if (item2 != NULL) { out = NULL; if (Q_stricmp(name, "backcolor") == 0) { out = &item2->window.backColor; } else if (Q_stricmp(name, "forecolor") == 0) { out = &item2->window.foreColor; item2->window.flags |= WINDOW_FORECOLORSET; } else if (Q_stricmp(name, "bordercolor") == 0) { out = &item2->window.borderColor; } if (out) { for (i = 0; i < 4; i++) { (*out)[i] = color[i]; } } } } } return qtrue; } qboolean Script_SetItemRect(itemDef_t *item, char **args) { const char *itemname; rectDef_t *out; rectDef_t rect; menuDef_t *menu; // expecting type of color to set and 4 args for the color if (String_Parse(args, &itemname)) { itemDef_t *item2; int j; int count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, itemname); if (!Rect_Parse(args, &rect)) { return qtrue; } menu = (menuDef_t *) item->parent; for (j = 0; j < count; j++) { item2 = Menu_GetMatchingItemByNumber(menu, j, itemname); if (item2 != NULL) { out = &item2->window.rect; if (out) { item2->window.rect.x = rect.x + menu->window.rect.x; item2->window.rect.y = rect.y + menu->window.rect.y; item2->window.rect.w = rect.w; item2->window.rect.h = rect.h; } } } } return qtrue; } void Menu_ShowGroup (menuDef_t *menu, char *groupName, qboolean showFlag) { itemDef_t *item; int count,j; count = Menu_ItemsMatchingGroup( menu, groupName); for (j = 0; j < count; j++) { item = Menu_GetMatchingItemByNumber( menu, j, groupName); if (item != NULL) { if (showFlag) { item->window.flags |= WINDOW_VISIBLE; } else { item->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS); } } } } /* ========== Menu_SetItemDecorationByName ========== */ void Menu_SetItemDecorationByName(menuDef_t* menu, const char *p, qboolean bShow) { itemDef_t *item; int i; int count; count = Menu_ItemsMatchingGroup(menu, p); if (!count) { Com_Printf(S_COLOR_YELLOW"WARNING: Menu_SetItemDecorationByName - unable to locate any items named :%s\n",p); } for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { if (bShow) { item->window.flags |= WINDOW_DECORATION; } else { item->window.flags &= ~WINDOW_DECORATION; } } } } void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow) { itemDef_t *item; int i; int count = Menu_ItemsMatchingGroup(menu, p); for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { if (bShow) { item->window.flags |= WINDOW_VISIBLE; } else { item->window.flags &= ~WINDOW_VISIBLE; // stop cinematics playing in the window /* if (item->window.cinematic >= 0) { DC->stopCinematic(item->window.cinematic); item->window.cinematic = -1; } */ } } } } void Menu_FadeItemByName(menuDef_t *menu, const char *p, qboolean fadeOut) { itemDef_t *item; int i; int count = Menu_ItemsMatchingGroup(menu, p); for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { if (fadeOut) { item->window.flags |= (WINDOW_FADINGOUT | WINDOW_VISIBLE); item->window.flags &= ~WINDOW_FADINGIN; } else { item->window.flags |= (WINDOW_VISIBLE | WINDOW_FADINGIN); item->window.flags &= ~WINDOW_FADINGOUT; } } } } menuDef_t *Menus_FindByName(const char *p) { int i; for (i = 0; i < menuCount; i++) { if (Q_stricmp(Menus[i].window.name, p) == 0) { return &Menus[i]; } } return NULL; } void Menus_ShowByName(const char *p) { menuDef_t *menu = Menus_FindByName(p); if (menu) { Menus_Activate(menu); } } void Menus_OpenByName(const char *p) { Menus_ActivateByName(p); } static void Menu_RunCloseScript(menuDef_t *menu) { if (menu && menu->window.flags & WINDOW_VISIBLE && menu->onClose) { itemDef_t item; item.parent = menu; Item_RunScript(&item, menu->onClose); } } void Menus_CloseByName ( const char *p ) { menuDef_t *menu = Menus_FindByName(p); // If the menu wasnt found just exit if (menu == NULL) { return; } // Run the close script for the menu Menu_RunCloseScript(menu); // If this window had the focus then take it away if ( menu->window.flags & WINDOW_HASFOCUS ) { // If there is something still in the open menu list then // set it to have focus now if ( openMenuCount ) { // Subtract one from the open menu count to prepare to // remove the top menu from the list openMenuCount -= 1; // Set the top menu to have focus now menuStack[openMenuCount]->window.flags |= WINDOW_HASFOCUS; // Remove the top menu from the list menuStack[openMenuCount] = NULL; } } // Window is now invisible and doenst have focus menu->window.flags &= ~(WINDOW_VISIBLE | WINDOW_HASFOCUS); } int FPMessageTime = 0; void Menus_CloseAll() { int i; for (i = 0; i < menuCount; i++) { // check for the noController pop-up ( this cannot be closed here ) if(!strcmp(Menus[i].window.name, "noController")) continue; Menu_RunCloseScript ( &Menus[i] ); Menus[i].window.flags &= ~(WINDOW_HASFOCUS | WINDOW_VISIBLE); } // Clear the menu stack openMenuCount = 0; FPMessageTime = 0; } qboolean Script_Show(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { Menu_ShowItemByName((menuDef_t *) item->parent, name, qtrue); } return qtrue; } /* ========== Script_SetDecoration ========== */ qboolean Script_SetDecoration(itemDef_t* item, char **args) { const char *name; int val; if (String_Parse(args, &name)) { if(!strcmp("vstr", name)) { if(String_Parse(args, &name)) { if(Int_Parse( args, &val)) { Menu_SetItemDecorationByName((menuDef_t*) item->parent, Cvar_VariableString(name), val ); return qtrue; } } } else { if(Int_Parse( args, &val)) { Menu_SetItemDecorationByName((menuDef_t*) item->parent, name, val ); return qtrue; } } } return qfalse; } qboolean Script_Hide(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { Menu_ShowItemByName((menuDef_t *) item->parent, name, qfalse); } return qtrue; } qboolean Script_FadeIn(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { Menu_FadeItemByName((menuDef_t *) item->parent, name, qfalse); } return qtrue; } qboolean Script_FadeOut(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { Menu_FadeItemByName((menuDef_t *) item->parent, name, qtrue); } return qtrue; } qboolean Script_Open(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { if(!strcmp("vstr",name)) { if(String_Parse(args,&name)) { Menus_OpenByName(Cvar_VariableString(name)); } } else { Menus_OpenByName(name); } } return qtrue; } qboolean Script_Close(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { if (Q_stricmp(name, "all") == 0) { Menus_CloseAll(); } else { Menus_CloseByName(name); } } return qtrue; } //void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFrom, rectDef_t rectTo, int time, float amt) void Menu_TransitionItemByName(menuDef_t *menu, const char *p, const rectDef_t *rectFrom, const rectDef_t *rectTo, int time, float amt) { itemDef_t *item; int i; int count = Menu_ItemsMatchingGroup(menu, p); for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { if (!rectFrom) { rectFrom = &item->window.rect; //if there are more than one of these with the same name, they'll all use the FIRST one's FROM. } item->window.flags |= (WINDOW_INTRANSITION | WINDOW_VISIBLE); item->window.offsetTime = time; memcpy(&item->window.rectClient, rectFrom, sizeof(rectDef_t)); memcpy(&item->window.rectEffects, rectTo, sizeof(rectDef_t)); item->window.rectEffects2.x = abs(rectTo->x - rectFrom->x) / amt; item->window.rectEffects2.y = abs(rectTo->y - rectFrom->y) / amt; item->window.rectEffects2.w = abs(rectTo->w - rectFrom->w) / amt; item->window.rectEffects2.h = abs(rectTo->h - rectFrom->h) / amt; Item_UpdatePosition(item); } } } /* ================= Menu_Transition3ItemByName ================= */ //JLF #define _TRANS3 #ifdef _TRANS3 void Menu_Transition3ItemByName(menuDef_t *menu, const char *p, const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz, const float fovtx, const float fovty, const int time, const float amt) { itemDef_t *item; int i; int count = Menu_ItemsMatchingGroup(menu, p); modelDef_t * modelptr; for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { if ( item->type == ITEM_TYPE_MODEL) { modelptr = (modelDef_t*)item->typeData; item->window.flags |= (WINDOW_INTRANSITIONMODEL | WINDOW_VISIBLE); item->window.offsetTime = time; modelptr->fov_x2 = fovtx; modelptr->fov_y2 = fovty; VectorSet(modelptr->g2maxs2, maxx, maxy, maxz); VectorSet(modelptr->g2mins2, minx, miny, minz); // //modelptr->g2maxs2.x= maxx; // modelptr->g2maxs2.y= maxy; // modelptr->g2maxs2.z= maxz; // modelptr->g2mins2.x= minx; // modelptr->g2mins2.y= miny; // modelptr->g2mins2.z= minz; // VectorSet(modelptr->g2maxs2, maxx, maxy, maxz); modelptr->g2maxsEffect[0] = abs(modelptr->g2maxs2[0] - modelptr->g2maxs[0]) / amt; modelptr->g2maxsEffect[1] = abs(modelptr->g2maxs2[1] - modelptr->g2maxs[1]) / amt; modelptr->g2maxsEffect[2] = abs(modelptr->g2maxs2[2] - modelptr->g2maxs[2]) / amt; modelptr->g2minsEffect[0] = abs(modelptr->g2mins2[0] - modelptr->g2mins[0]) / amt; modelptr->g2minsEffect[1] = abs(modelptr->g2mins2[1] - modelptr->g2mins[1]) / amt; modelptr->g2minsEffect[2] = abs(modelptr->g2mins2[2] - modelptr->g2mins[2]) / amt; modelptr->fov_Effectx = abs(modelptr->fov_x2 - modelptr->fov_x) / amt; modelptr->fov_Effecty = abs(modelptr->fov_y2 - modelptr->fov_y) / amt; } } } } #endif /* ================= Script_CvarIfEqual Egads. OK. Script command should be: cvarIfEqual If the contents of cvarname are equal to value, then the script in cvarTrueScript will be executed, otherwise the script in cvarFalseScript ================= */ qboolean Script_CvarIfEqual ( itemDef_t* item, char **args ) { const char *cvarName; const char *testVal; const char *cvarTrueScript; const char *cvarFalseScript; if (!String_Parse(args, &cvarName) || !String_Parse(args, &testVal) || !String_Parse(args, &cvarTrueScript) || !String_Parse(args, &cvarFalseScript)) { Com_Printf("Error parsing cvarIfEqual\n"); return qfalse; } bool testResult = (Q_stricmp(Cvar_VariableString(cvarName), testVal) == 0); if( testResult ) Item_RunScript( item, Cvar_VariableString( cvarTrueScript ) ); else Item_RunScript( item, Cvar_VariableString( cvarFalseScript ) ); return qtrue; } #define MAX_DEFERRED_SCRIPT 2048 char ui_deferredScript [ MAX_DEFERRED_SCRIPT ]; itemDef_t* ui_deferredScriptItem = NULL; /* ================= Script_Defer Defers the rest of the script based on the defer condition. The deferred portion of the script can later be run with the "rundeferred" ================= */ qboolean Script_Defer ( itemDef_t* item, char **args ) { // Should the script be deferred? if ( DC->deferScript ( (char**)args ) ) { // Need the item the script was being run on ui_deferredScriptItem = item; // Save the rest of the script Q_strncpyz ( ui_deferredScript, *args, MAX_DEFERRED_SCRIPT ); // No more running return qfalse; } // Keep running the script, its ok return qtrue; } /* ================= Script_RunDeferred Runs the last deferred script, there can only be one script deferred at a time so be careful of recursion ================= */ qboolean Script_RunDeferred ( itemDef_t* item, char **args ) { // Make sure there is something to run. if ( !ui_deferredScript[0] || !ui_deferredScriptItem ) { return qtrue; } // Run the deferred script now Item_RunScript ( ui_deferredScriptItem, ui_deferredScript ); return qtrue; } /* ================= Script_Delay Delays the rest of the script for the specified amount of time. SP stores a pointer to the script, which is easy. All parsing is done on stack mem here, so we have to make a copy: ================= */ char ui_delayedScript [ MAX_DEFERRED_SCRIPT ]; qboolean Script_Delay ( itemDef_t* item, char **args ) { int time; if (Int_Parse(args, &time)) { item->window.flags |= WINDOW_SCRIPTWAITING; item->window.delayTime = DC->realTime + time; // When to resume execution // Save the rest of the script Q_strncpyz ( ui_delayedScript, *args, MAX_DEFERRED_SCRIPT ); } else { Com_Printf(S_COLOR_YELLOW"WARNING: Script_Delay: error parsing\n" ); } // Stop running return qfalse; } qboolean Script_Transition(itemDef_t *item, char **args) { const char *name; rectDef_t rectFrom, rectTo; int time; float amt; if (String_Parse(args, &name)) { if ( Rect_Parse(args, &rectFrom) && Rect_Parse(args, &rectTo) && Int_Parse(args, &time) && Float_Parse(args, &amt)) { Menu_TransitionItemByName((menuDef_t *) item->parent, name, &rectFrom, &rectTo, time, amt); } } return qtrue; } void Menu_OrbitItemByName(menuDef_t *menu, const char *p, float x, float y, float cx, float cy, int time) { itemDef_t *item; int i; int count = Menu_ItemsMatchingGroup(menu, p); for (i = 0; i < count; i++) { item = Menu_GetMatchingItemByNumber(menu, i, p); if (item != NULL) { item->window.flags |= (WINDOW_ORBITING | WINDOW_VISIBLE); item->window.offsetTime = time; item->window.rectEffects.x = cx; item->window.rectEffects.y = cy; item->window.rectClient.x = x; item->window.rectClient.y = y; Item_UpdatePosition(item); } } } void Menu_ItemDisable(menuDef_t *menu, char *name,int disableFlag) { int j,count; itemDef_t *itemFound; count = Menu_ItemsMatchingGroup(menu, name); // Loop through all items that have this name for (j = 0; j < count; j++) { itemFound = Menu_GetMatchingItemByNumber( menu, j, name); if (itemFound != NULL) { itemFound->disabled = disableFlag; // Just in case it had focus itemFound->window.flags &= ~WINDOW_MOUSEOVER; } } } // Set item disable flags qboolean Script_Disable(itemDef_t *item, char **args) { char *name; int value; menuDef_t *menu; if (String_Parse(args, (const char **)&name)) { char buff[1024]; // Is is specifying a cvar to get the item name from? if (name[0] == '*') { name += 1; DC->getCVarString(name, buff, sizeof(buff)); name = buff; } if ( Int_Parse(args, &value)) { menu = Menu_GetFocused(); Menu_ItemDisable(menu, name,value); } } return qtrue; } // Scale the given item instantly. qboolean Script_Scale(itemDef_t *item, char **args) { const char *name; float scale; int j,count; itemDef_t *itemFound; rectDef_t rectTo; if (String_Parse(args, &name)) { char buff[1024]; // Is is specifying a cvar to get the item name from? if (name[0] == '*') { name += 1; DC->getCVarString(name, buff, sizeof(buff)); name = buff; } count = Menu_ItemsMatchingGroup((menuDef_t *) item->parent, name); if ( Float_Parse(args, &scale)) { for (j = 0; j < count; j++) { itemFound = Menu_GetMatchingItemByNumber( (menuDef_t *) item->parent, j, name); if (itemFound != NULL) { rectTo.h = itemFound->window.rect.h * scale; rectTo.w = itemFound->window.rect.w * scale; rectTo.x = itemFound->window.rect.x + ((itemFound->window.rect.h - rectTo.h)/2); rectTo.y = itemFound->window.rect.y + ((itemFound->window.rect.w - rectTo.w)/2); Menu_TransitionItemByName((menuDef_t *) item->parent, name, 0, &rectTo, 1, 1); } } } } return qtrue; } qboolean Script_Orbit(itemDef_t *item, char **args) { const char *name; float cx, cy, x, y; int time; if (String_Parse(args, &name)) { if ( Float_Parse(args, &x) && Float_Parse(args, &y) && Float_Parse(args, &cx) && Float_Parse(args, &cy) && Int_Parse(args, &time) ) { Menu_OrbitItemByName((menuDef_t *) item->parent, name, x, y, cx, cy, time); } } return qtrue; } qboolean Script_SetFocus(itemDef_t *item, char **args) { const char *name; const char *hardfocus; itemDef_t *focusItem; qboolean b_HardFocus= qfalse; if (String_Parse(args, &name)) { { /* if (strcmp(name,"hardfocus")== 0) { b_HardFocus = qtrue; if (String_Parse(args, &name)) { focusItem = Menu_FindVisibleItemByName((menuDef_t *) item->parent, name); } } else */ focusItem = Menu_FindVisibleItemByName((menuDef_t *) item->parent, name); } // if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && (!(focusItem->window.flags & WINDOW_HASFOCUS)||(b_HardFocus))) { // if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION) && !(focusItem->window.flags & WINDOW_HASFOCUS)) { if (focusItem && !(focusItem->window.flags & WINDOW_DECORATION)) { Menu_ClearFocus((menuDef_t *) item->parent); Item_SetFocus(focusItem, 0,0); if (focusItem->onFocus) { Item_RunScript(focusItem, focusItem->onFocus); } if (DC->Assets.itemFocusSound) { DC->startLocalSound( DC->Assets.itemFocusSound, CHAN_LOCAL_SOUND ); } } } return qtrue; } qboolean Script_SetPlayerModel(itemDef_t *item, char **args) { const char *name; if (String_Parse(args, &name)) { DC->setCVar("model", name); } return qtrue; } /* ================= ParseRect ================= */ qboolean ParseRect(const char **p, rectDef_t *r) { if (!COM_ParseFloat(p, &r->x)) { if (!COM_ParseFloat(p, &r->y)) { if (!COM_ParseFloat(p, &r->w)) { if (!COM_ParseFloat(p, &r->h)) { return qtrue; } } } } return qfalse; } /* ================= Script_Transition2 uses current origin instead of specifing a starting origin transition2 lfvscr 25 0 202 264 20 25 ================= */ qboolean Script_Transition2(itemDef_t *item, char **args) { const char *name; rectDef_t rectTo; int time; float amt; if (String_Parse(args, &name)) { if ( ParseRect((const char **) args, &rectTo) && Int_Parse(args, &time) && !COM_ParseFloat((const char **) args, &amt)) { Menu_TransitionItemByName((menuDef_t *) item->parent, name, 0, &rectTo, time, amt); } else { Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name ); } } return qtrue; } #ifdef _TRANS3 /* JLF ================= Script_Transition3 used exclusively with model views uses current origin instead of specifing a starting origin transition3 lfvscr (min extent) (max extent) (fovx,y) 20 25 ================= */ qboolean Script_Transition3(itemDef_t *item, char **args) { const char *name; const char *value; float minx, miny, minz, maxx, maxy, maxz, fovtx, fovty; int time; float amt; if (String_Parse(args, &name)) { if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); minx = -(atof(value)); } else minx = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); miny = -(atof(value)); } else miny = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); minz = -(atof(value)); } else minz = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); maxx = -(atof(value)); } else maxx = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); maxy = -(atof(value)); } else maxy = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); maxz = -(atof(value)); } else maxz = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); fovtx = -(atof(value)); } else fovtx = atof(value); if (String_Parse( args, &value)) { if (*value == '-') { String_Parse(args,&value); fovty = -(atof(value)); } else fovty = atof(value); if (String_Parse( args, &value)) { time = atoi(value); if (String_Parse( args, &value)) { amt = atof(value); //set up the variables Menu_Transition3ItemByName((menuDef_t *) item->parent, name, minx, miny, minz, maxx, maxy, maxz, fovtx, fovty, time, amt); return qtrue; } } } } } } } } } } } Com_Printf(S_COLOR_YELLOW"WARNING: Script_Transition2: error parsing '%s'\n", name ); return qtrue; } #endif #ifdef _XBOX //only works on some feeders int GetCurrentFeederIndex(itemDef_t * item) { #ifndef CGAME float feederID = item->special; char * name; int i, max; if (feederID == FEEDER_PLAYER_SPECIES) { return uiInfo.playerSpeciesIndex; } if (feederID == FEEDER_PLAYER_SKIN_HEAD) { name = Cvar_VariableString("ui_char_skin_head"); max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount; for ( i = 0; i < max ; i++) { if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[i])) { return i; } // Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]); } return -1; } else if (feederID == FEEDER_PLAYER_SKIN_TORSO) { name = Cvar_VariableString("ui_char_skin_torso"); max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount; for ( i = 0; i < max ; i++) { if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[i])) { return i; } // Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]); } return -1; } else if (feederID == FEEDER_PLAYER_SKIN_LEGS) { name = Cvar_VariableString("ui_char_skin_legs"); max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount; for ( i = 0; i < max ; i++) { if (!Q_stricmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i])) { return i; } // Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]); } return -1; // if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount) // { // Cvar_Set("ui_char_skin_legs", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]); // } } else if (feederID == FEEDER_COLORCHOICES) { extern void Item_RunScript(itemDef_t *item, const char *s); //from ui_shared; int currR, currG, currB, newR, newG, newB; currR = Cvar_VariableIntegerValue( "ui_char_color_red"); currG = Cvar_VariableIntegerValue( "ui_char_color_green"); currB = Cvar_VariableIntegerValue( "ui_char_color_blue"); max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount; for ( i = 0; i < max ; i++) { Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[i]); newR = Cvar_VariableIntegerValue( "ui_char_color_red"); newG = Cvar_VariableIntegerValue( "ui_char_color_green"); newB = Cvar_VariableIntegerValue( "ui_char_color_blue"); if ( currR == newR && currG == newG && currB == newB) return i; } return -1; //JLF junk copied code /* extern void Item_RunScript(itemDef_t *item, const char *s); //from ui_shared; name = Cvar_VariableString("ui_char_skin_legs"); max = uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount; for ( i = 0; i < max ; i++) if (!qstrcmp(name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[i])) { return i; // Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]); } return -1; if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount) { Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[index]); } */ } #endif return -1; } qboolean Script_IncrementFeeder(itemDef_t * item, char ** args) { #ifndef CGAME int feedercount = uiInfo.uiDC.feederCount(item->special); int value = GetCurrentFeederIndex(item); value++; if ( value >= feedercount) value = 0; DC->feederSelection(item->special, value, item); #endif return qtrue; } qboolean Script_DecrementFeeder(itemDef_t * item, char ** args) { #ifndef CGAME int feedercount = uiInfo.uiDC.feederCount(item->special); int value = GetCurrentFeederIndex(item); value--; if ( value < 0) value = feedercount-1; DC->feederSelection(item->special, value, item); #endif return qtrue; } #endif qboolean Script_SetCvar(itemDef_t *item, char **args) { const char *cvar, *val; if (String_Parse(args, &cvar) && String_Parse(args, &val)) { DC->setCVar(cvar, val); } return qtrue; } qboolean Script_SetCvarToCvar(itemDef_t *item, char **args) { const char *cvar, *val; if (String_Parse(args, &cvar) && String_Parse(args, &val)) { char cvarBuf[1024]; DC->getCVarString(val, cvarBuf, sizeof(cvarBuf)); DC->setCVar(cvar, cvarBuf); } return qtrue; } qboolean Script_Exec(itemDef_t *item, char **args) { const char *val; if (String_Parse(args, &val)) { DC->executeText(EXEC_APPEND, va("%s ; ", val)); } return qtrue; } qboolean Script_Play(itemDef_t *item, char **args) { const char *val; if (String_Parse(args, &val)) { DC->startLocalSound(DC->registerSound(val), CHAN_AUTO); } return qtrue; } qboolean Script_playLooped(itemDef_t *item, char **args) { const char *val; if (String_Parse(args, &val)) { DC->stopBackgroundTrack(); DC->startBackgroundTrack(val, val, qfalse); } return qtrue; } commandDef_t commandList[] = { {"fadein", &Script_FadeIn}, // group/name {"fadeout", &Script_FadeOut}, // group/name {"show", &Script_Show}, // group/name {"hide", &Script_Hide}, // group/name {"setcolor", &Script_SetColor}, // works on this {"open", &Script_Open}, // nenu {"close", &Script_Close}, // menu {"setasset", &Script_SetAsset}, // works on this {"setbackground", &Script_SetBackground}, // works on this {"setitemrectcvar", &Script_SetItemRectCvar}, // group/name {"setitembackground", &Script_SetItemBackground},// group/name {"setitemtext", &Script_SetItemText}, // group/name {"setitemcolor", &Script_SetItemColor}, // group/name {"setfocuscolor", &Script_SetFocusColor}, // affects whole menu {"setitemcolorcvar", &Script_SetItemColorCvar},// group/name {"setitemrect", &Script_SetItemRect}, // group/name {"setteamcolor", &Script_SetTeamColor}, // sets this background color to team color {"setfocus", &Script_SetFocus}, // sets focus {"setplayermodel", &Script_SetPlayerModel}, // sets model {"transition", &Script_Transition}, // group/name {"setcvar", &Script_SetCvar}, // name {"setcvartocvar", &Script_SetCvarToCvar}, // name {"exec", &Script_Exec}, // group/name {"play", &Script_Play}, // group/name {"playlooped", &Script_playLooped}, // group/name {"orbit", &Script_Orbit}, // group/name {"scale", &Script_Scale}, // group/name {"disable", &Script_Disable}, // group/name {"defer", &Script_Defer}, // {"rundeferred", &Script_RunDeferred}, // {"delay", &Script_Delay}, // works on this (script) {"transition2", &Script_Transition2}, // group/name {"setdecoration", &Script_SetDecoration}, // changes the decoration flag of an object #ifdef _XBOX {"transition3", &Script_Transition3}, // model exclusive transition {"incrementfeeder", &Script_IncrementFeeder}, {"decrementfeeder", &Script_DecrementFeeder}, #endif {"cvarifequal", &Script_CvarIfEqual}, }; // Set all the items within a given menu, with the given itemName, to the given shader void Menu_SetItemBackground(const menuDef_t *menu,const char *itemName, const char *background) { itemDef_t *item; int j, count; if (!menu) // No menu??? { return; } count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName); for (j = 0; j < count; j++) { item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName); if (item != NULL) { item->window.background = DC->registerShaderNoMip(background); } } } // Set all the items within a given menu, with the given itemName, to the given text void Menu_SetItemText(const menuDef_t *menu,const char *itemName, const char *text) { itemDef_t *item; int j, count; if (!menu) // No menu??? { return; } count = Menu_ItemsMatchingGroup( (menuDef_t *) menu, itemName); for (j = 0; j < count; j++) { item = Menu_GetMatchingItemByNumber( (menuDef_t *) menu, j, itemName); if (item != NULL) { if (text[0] == '*') { // Gah. Need to handle TEXTSCROLL fields that get set to cvars. if( item->type == ITEM_TYPE_TEXTSCROLL ) { item->cvar = text+1; textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; if ( scrollPtr ) { scrollPtr->startPos = 0; scrollPtr->endPos = 0; } // Item_TextScroll_BuildLines ( item ); } else { item->text = NULL; // Null this out because this would take presidence over cvar text. item->cvar = text+1; // Just copying what was in ItemParse_cvar() if ( item->typeData) { editFieldDef_t *editPtr; editPtr = (editFieldDef_t*)item->typeData; editPtr->minVal = -1; editPtr->maxVal = -1; editPtr->defVal = -1; } } } else { item->text = text; if ( item->type == ITEM_TYPE_TEXTSCROLL ) { textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; if ( scrollPtr ) { scrollPtr->startPos = 0; scrollPtr->endPos = 0; } Item_TextScroll_BuildLines ( item ); } } } } } int scriptCommandCount = sizeof(commandList) / sizeof(commandDef_t); void Item_RunScript(itemDef_t *item, const char *s) { char script[2048], *p; int i; qboolean bRan; script[0] = 0; if (item && s && s[0]) { Q_strcat(script, 2048, s); p = script; while (1) { const char *command; // expect command then arguments, ; ends command, NULL ends script if (!String_Parse(&p, &command)) { return; } if (command[0] == ';' && command[1] == '\0') { continue; } bRan = qfalse; for (i = 0; i < scriptCommandCount; i++) { if (Q_stricmp(command, commandList[i].name) == 0) { // Allow a script command to stop processing the script if ( !commandList[i].handler(item, &p) ) { return; } bRan = qtrue; break; } } // not in our auto list, pass to handler if (!bRan) { DC->runScript(&p); } } } } void AddDeferedCommand(char * command) { Q_strcat(ClientManager::ActiveClient().cmd_defer_text_buf ,2048," ; "); Q_strcat(ClientManager::ActiveClient().cmd_defer_text_buf,2048,command); } qboolean Item_EnableShowViaCvar(itemDef_t *item, int flag) { char script[2048], *p; if (item && item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) { char buff[2048]; DC->getCVarString(item->cvarTest, buff, sizeof(buff)); Q_strncpyz(script, item->enableCvar, 2048); p = script; while (1) { const char *val; // expect value then ; or NULL, NULL ends list if (!String_Parse(&p, &val)) { return (item->cvarFlags & flag) ? qfalse : qtrue; } if (val[0] == ';' && val[1] == '\0') { continue; } // enable it if any of the values are true if (item->cvarFlags & flag) { if (Q_stricmp(buff, val) == 0) { return qtrue; } } else { // disable it if any of the values are true if (Q_stricmp(buff, val) == 0) { return qfalse; } } } return (item->cvarFlags & flag) ? qfalse : qtrue; } return qtrue; } // will optionaly set focus to this item qboolean Item_SetFocus(itemDef_t *item, float x, float y) { int i; itemDef_t *oldFocus; sfxHandle_t *sfx = &DC->Assets.itemFocusSound; qboolean playSound = qfalse; menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent; // sanity check, non-null, not a decoration and does not already have the focus if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) { return qfalse; } // bk001206 - this can be NULL. parent = (menuDef_t*)item->parent; // items can be enabled and disabled if (item->disabled) { return qfalse; } // items can be enabled and disabled based on cvars if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { return qfalse; } if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) { return qfalse; } oldFocus = Menu_ClearFocus((menuDef_t *) item->parent); if (item->type == ITEM_TYPE_TEXT) { rectDef_t r; r = item->textRect; r.y -= r.h; item->window.flags |= WINDOW_HASFOCUS; /* if (item->focusSound) { sfx = &item->focusSound; } */ playSound = qtrue; } else { if (item->type == ITEM_TYPE_LISTBOX) { DC->feederSelection(item->special, item->cursorPos, item); } item->window.flags |= WINDOW_HASFOCUS; if (item->onFocus) { Item_RunScript(item, item->onFocus); } /* if (item->focusSound) { sfx = &item->focusSound; } */ playSound = qtrue; } if (playSound && sfx) { DC->startLocalSound( *sfx, CHAN_LOCAL_SOUND ); } for (i = 0; i < parent->itemCount; i++) { if (parent->items[i] == item) { parent->cursorItem = i; break; } } return qtrue; } int Item_TextScroll_MaxScroll ( itemDef_t *item ) { textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; int count = scrollPtr->iLineCount; int max = count - (int)(item->window.rect.h / scrollPtr->lineHeight) + 1; if (max < 0) { return 0; } return max; } int Item_TextScroll_ThumbPosition ( itemDef_t *item ) { float max, pos, size; textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; max = Item_TextScroll_MaxScroll ( item ); size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2; if (max > 0) { pos = (size-SCROLLBAR_SIZE) / (float) max; } else { pos = 0; } pos *= scrollPtr->startPos; return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos; } int Item_TextScroll_ThumbDrawPosition ( itemDef_t *item ) { return Item_TextScroll_ThumbPosition(item); } qboolean Item_TextScroll_HandleKey ( itemDef_t *item, int key, qboolean down, qboolean force) { textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; int max; int viewmax; if (force || (Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) && item->window.flags & WINDOW_HASFOCUS)) { max = Item_TextScroll_MaxScroll(item); viewmax = (item->window.rect.h / scrollPtr->lineHeight); if ( key == A_CURSOR_UP || key == A_KP_8 ) { scrollPtr->startPos--; if (scrollPtr->startPos < 0) { scrollPtr->startPos = 0; } return qtrue; } if ( key == A_CURSOR_DOWN || key == A_KP_2 ) { scrollPtr->startPos++; if (scrollPtr->startPos > max) { scrollPtr->startPos = max; } return qtrue; } // mouse hit if (key == A_MOUSE1 || key == A_MOUSE2) { if (item->window.flags & WINDOW_LB_LEFTARROW) { scrollPtr->startPos--; if (scrollPtr->startPos < 0) { scrollPtr->startPos = 0; } } else if (item->window.flags & WINDOW_LB_RIGHTARROW) { // one down scrollPtr->startPos++; if (scrollPtr->startPos > max) { scrollPtr->startPos = max; } } else if (item->window.flags & WINDOW_LB_PGUP) { // page up scrollPtr->startPos -= viewmax; if (scrollPtr->startPos < 0) { scrollPtr->startPos = 0; } } else if (item->window.flags & WINDOW_LB_PGDN) { // page down scrollPtr->startPos += viewmax; if (scrollPtr->startPos > max) { scrollPtr->startPos = max; } } else if (item->window.flags & WINDOW_LB_THUMB) { // Display_SetCaptureItem(item); } return qtrue; } if ( key == A_HOME || key == A_KP_7) { // home scrollPtr->startPos = 0; return qtrue; } if ( key == A_END || key == A_KP_1) { // end scrollPtr->startPos = max; return qtrue; } if (key == A_PAGE_UP || key == A_KP_9 ) { scrollPtr->startPos -= viewmax; if (scrollPtr->startPos < 0) { scrollPtr->startPos = 0; } return qtrue; } if ( key == A_PAGE_DOWN || key == A_KP_3 ) { scrollPtr->startPos += viewmax; if (scrollPtr->startPos > max) { scrollPtr->startPos = max; } return qtrue; } } return qfalse; } int Item_ListBox_MaxScroll(itemDef_t *item) { listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; int count = DC->feederCount(item->special); int max; if (item->window.flags & WINDOW_HORIZONTAL) { max = count - (item->window.rect.w / listPtr->elementWidth) + 1; } else { max = count - (item->window.rect.h / listPtr->elementHeight) + 1; } if (max < 0) { return 0; } return max; } int Item_ListBox_ThumbPosition(itemDef_t *item) { float max, pos, size; listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; max = Item_ListBox_MaxScroll(item); if (item->window.flags & WINDOW_HORIZONTAL) { size = item->window.rect.w - (SCROLLBAR_SIZE * 2) - 2; if (max > 0) { pos = (size-SCROLLBAR_SIZE) / (float) max; } else { pos = 0; } pos *= listPtr->startPos; return item->window.rect.x + 1 + SCROLLBAR_SIZE + pos; } else { size = item->window.rect.h - (SCROLLBAR_SIZE * 2) - 2; if (max > 0) { pos = (size-SCROLLBAR_SIZE) / (float) max; } else { pos = 0; } pos *= listPtr->startPos; return item->window.rect.y + 1 + SCROLLBAR_SIZE + pos; } } int Item_ListBox_ThumbDrawPosition(itemDef_t *item) { return Item_ListBox_ThumbPosition(item); } // New version of this - always returns a number between 0.0f and 1.0f: float Item_Slider_ThumbPosition(itemDef_t *item) { float value, range; editFieldDef_t *editDef = (editFieldDef_t *) item->typeData; if (!editDef || !item->cvar) return 0.0f; value = DC->getCVarValue(item->cvar); if (value < editDef->minVal) { value = editDef->minVal; } else if (value > editDef->maxVal) { value = editDef->maxVal; } range = editDef->maxVal - editDef->minVal; value -= editDef->minVal; return value / range; } qboolean Item_OwnerDraw_HandleKey(itemDef_t *item, int key) { if (item && DC->ownerDrawHandleKey) { // yep this is an ugly hack if( key == A_MOUSE1 || key == A_MOUSE2 ) { switch( item->window.ownerDraw ) { case UI_FORCE_SIDE: case UI_FORCE_RANK_HEAL: case UI_FORCE_RANK_LEVITATION: case UI_FORCE_RANK_SPEED: case UI_FORCE_RANK_PUSH: case UI_FORCE_RANK_PULL: case UI_FORCE_RANK_TELEPATHY: case UI_FORCE_RANK_GRIP: case UI_FORCE_RANK_LIGHTNING: case UI_FORCE_RANK_RAGE: case UI_FORCE_RANK_PROTECT: case UI_FORCE_RANK_ABSORB: case UI_FORCE_RANK_TEAM_HEAL: case UI_FORCE_RANK_TEAM_FORCE: case UI_FORCE_RANK_DRAIN: case UI_FORCE_RANK_SEE: case UI_FORCE_RANK_SABERATTACK: case UI_FORCE_RANK_SABERDEFEND: case UI_FORCE_RANK_SABERTHROW: if(!Rect_ContainsPoint(&item->window.rect, DC->cursorx, DC->cursory) ) { return qfalse; } break; } } return DC->ownerDrawHandleKey(item->window.ownerDraw, item->window.ownerDrawFlags, &item->special, key); } return qfalse; } qboolean Item_Button_HandleKey(itemDef_t *item, int key) { if (key == A_MOUSE1) { if (Item_HandleAction(item)) { return qtrue; } } else if (key == A_CURSOR_RIGHT) { if (Item_HandleSelectionNext(item)) { //Item processed it return qtrue; } } else if (key == A_CURSOR_LEFT) { if (Item_HandleSelectionPrev(item)) { //Item processed it return qtrue; } } return qfalse; } /* ================= Item_Text_HandleKey ================= */ qboolean Item_Text_HandleKey(itemDef_t *item, int key) { if (key == A_MOUSE1) { if (Item_HandleAction(item)) { return qtrue; } } else if (key == A_CURSOR_RIGHT) { if (Item_HandleSelectionNext(item)) { //Item processed it return qtrue; } } else if (key == A_CURSOR_LEFT) { if (Item_HandleSelectionPrev(item)) { //Item processed it return qtrue; } } return qfalse; } qboolean Item_ListBox_HandleKey(itemDef_t *item, int key, qboolean down, qboolean force) { listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; int count = DC->feederCount(item->special); int max, viewmax, viewmaxh, viewmaxw; int gridcount; int i ; viewmaxw = (item->window.rect.w / listPtr->elementWidth); viewmaxh = (item->window.rect.h / listPtr->elementHeight); gridcount = viewmaxw * viewmaxh; if (force || item->window.flags & WINDOW_HASFOCUS) { max = Item_ListBox_MaxScroll(item); if (item->window.flags & WINDOW_HORIZONTAL) { viewmax = viewmaxw; //(item->window.rect.w / listPtr->elementWidth); if ( key == A_CURSOR_LEFT || key == A_KP_4 ) { if (!listPtr->notselectable) { listPtr->cursorPos--; if (listPtr->cursorPos < 0) { listPtr->cursorPos = 0; #ifdef _XBOX item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; #endif } if (listPtr->cursorPos < listPtr->startPos) { listPtr->startPos = listPtr->cursorPos; //JLF #ifndef _XBOX return qfalse; #endif } if (listPtr->cursorPos >= listPtr->startPos + viewmax) { listPtr->startPos = listPtr->cursorPos - viewmax + 1; } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, NULL); } else { listPtr->startPos--; if (listPtr->startPos < 0) listPtr->startPos = 0; } return qtrue; } if ( key == A_CURSOR_RIGHT || key == A_KP_6 ) { if (!listPtr->notselectable) { listPtr->cursorPos++; if (listPtr->cursorPos < listPtr->startPos) { listPtr->startPos = listPtr->cursorPos; } if (listPtr->cursorPos >= count) { listPtr->cursorPos = count-1; #ifdef _XBOX item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; #endif } if (listPtr->cursorPos >= listPtr->startPos + viewmax) { listPtr->startPos = listPtr->cursorPos - viewmax + 1; } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, NULL); } else { listPtr->startPos++; if (listPtr->startPos >= count) listPtr->startPos = count-1; } return qtrue; } } // Vertical scroll else { // Multiple rows and columns (since it's more than twice as wide as an element) if (( item->window.rect.w > (listPtr->elementWidth*2)) && (listPtr->elementStyle == LISTBOX_IMAGE)) { viewmax = (item->window.rect.w / listPtr->elementWidth); } else { viewmax = (item->window.rect.h / listPtr->elementHeight); } if ( key == A_CURSOR_UP || key == A_KP_8 ) { if (!listPtr->notselectable) { if (listPtr->elementStyle == LISTBOX_IMAGE) { listPtr->cursorPos-= viewmaxw; if (listPtr->cursorPos < 0) { listPtr->cursorPos+=viewmaxw; return qfalse; } } else { listPtr->cursorPos--; } if (listPtr->cursorPos < 0) { listPtr->cursorPos = 0; item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; } if (listPtr->cursorPos < listPtr->startPos) { if (listPtr->elementStyle == LISTBOX_IMAGE) listPtr->startPos -= viewmaxw; else listPtr->startPos = listPtr->cursorPos; } if (listPtr->elementStyle == LISTBOX_IMAGE) { if (listPtr->cursorPos >= listPtr->startPos + gridcount) listPtr->startPos += gridcount; } else { if (listPtr->cursorPos >= listPtr->startPos + viewmaxh) listPtr->startPos= listPtr->cursorPos-viewmaxh + 1; } // if (listPtr->cursorPos >= listPtr->startPos + gridcount) {//was + viewmax // //JLF listPtr->startPos = listPtr->cursorPos - viewmax + 1; // listPtr->startPos += viewmaxw; // } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, NULL); } else { listPtr->startPos--; listPtr->cursorPos = listPtr->startPos; if (listPtr->cursorPos >= 0) { item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, listPtr->cursorPos, item); } else listPtr->cursorPos = 0; if (listPtr->startPos < 0) { listPtr->startPos = 0; return qfalse; } } return qtrue; } if ( key == A_CURSOR_DOWN || key == A_KP_2 ) { if (!listPtr->notselectable) { if (listPtr->elementStyle == LISTBOX_IMAGE) { listPtr->cursorPos+= viewmaxw; if (listPtr->cursorPos >=count) { listPtr->cursorPos-= viewmaxw; if ( count-1 == listPtr->cursorPos) listPtr->cursorPos++; else listPtr->cursorPos = count-1; } } else listPtr->cursorPos++; if (listPtr->cursorPos < listPtr->startPos) { listPtr->startPos = listPtr->cursorPos; } if (listPtr->cursorPos >= count) { listPtr->cursorPos = count-1; #ifdef _XBOX item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; #endif } if (listPtr->elementStyle == LISTBOX_IMAGE) { if (listPtr->cursorPos >= listPtr->startPos + gridcount) { #ifdef _XBOX listPtr->startPos += viewmaxw; #else listPtr->startPos = listPtr->cursorPos - viewmax + 1; #endif } } else { if (listPtr->cursorPos >= listPtr->startPos + viewmaxh) listPtr->startPos++; } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, NULL); } else { listPtr->startPos++; //JLF #ifdef _XBOX // MPMOVED listPtr->cursorPos++; if (listPtr->cursorPos < count) { item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, listPtr->cursorPos, item); } else listPtr->cursorPos = count -1; #endif //JLFMOUSE #ifdef _XBOX // MPMOVED if (listPtr->startPos > count-1) { listPtr->startPos = count-1; return false; } #else if (listPtr->startPos > max) { listPtr->startPos = max; } #endif } return qtrue; } //JLF newstuff if ( key == A_CURSOR_LEFT && listPtr->elementStyle == LISTBOX_IMAGE ) { if (viewmaxw <=1) return qfalse; if (!listPtr->notselectable) { listPtr->cursorPos--; if (listPtr->cursorPos < 0) { listPtr->cursorPos = 0; #ifdef _XBOX item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; #endif } if (listPtr->cursorPos < listPtr->startPos) { //JLF newgrid #ifdef _XBOX listPtr->startPos -= viewmaxw; #else listPtr->startPos = listPtr->cursorPos; #endif } // if (listPtr->cursorPos >= listPtr->startPos + viewmaxh) // { // listPtr->startPos = listPtr->cursorPos - viewmaxh + 1; // } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); } else { listPtr->startPos--; //JLF #ifdef _XBOX // MPMOVED listPtr->cursorPos--; if (listPtr->cursorPos >= 0) DC->feederSelection(item->special, listPtr->cursorPos, item); else listPtr->cursorPos = 0; #endif if (listPtr->startPos < 0) { listPtr->startPos = 0; //JLFMOUSE #ifdef _XBOX // MPMOVED return false; #endif } } return qtrue; } if ( key == A_CURSOR_RIGHT && listPtr->elementStyle == LISTBOX_IMAGE ) { if (viewmaxw <=1) return qfalse; if (!listPtr->notselectable) { listPtr->cursorPos++; if (listPtr->cursorPos >= count) { listPtr->cursorPos = count-1; #ifdef _XBOX item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); return qfalse; #endif } if (listPtr->cursorPos < listPtr->startPos) { listPtr->startPos = listPtr->cursorPos; } if (listPtr->cursorPos >= listPtr->startPos + gridcount) { //JLF newgrid //listPtr->startPos = listPtr->cursorPos - viewmaxh + 1; listPtr->startPos += viewmaxw; } item->cursorPos = listPtr->cursorPos; DC->feederSelection(item->special, item->cursorPos, item); } else { listPtr->startPos++; //JLF #ifdef _XBOX // MPMOVED listPtr->cursorPos++; if (listPtr->cursorPos < count) DC->feederSelection(item->special, listPtr->cursorPos, item); else listPtr->cursorPos = count-1; #endif if (listPtr->startPos startPos = count-1; //JLFMOUSE #ifdef _XBOX // MPMOVED return false; #endif } } return qtrue; } } // mouse hit if (key == A_MOUSE1 || key == A_MOUSE2) { if (listPtr->doubleClick) { Item_RunScript(item, listPtr->doubleClick); } else { return Item_HandleAction(item); } } } return qfalse; } qboolean Item_YesNo_HandleKey(itemDef_t *item, int key) { if (item->window.flags & WINDOW_HASFOCUS && item->cvar) { if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT) { DC->setCVar(item->cvar, va("%i", !DC->getCVarValue(item->cvar))); return qtrue; } } return qfalse; } int Item_Multi_CountSettings(itemDef_t *item) { multiDef_t *multiPtr = (multiDef_t*)item->typeData; if (multiPtr == NULL) { return 0; } return multiPtr->count; } int Item_Multi_FindCvarByValue(itemDef_t *item) { char buff[2048]; float value = 0; int i; multiDef_t *multiPtr = (multiDef_t*)item->typeData; if (multiPtr) { if (multiPtr->strDef) { DC->getCVarString(item->cvar, buff, sizeof(buff)); } else { value = DC->getCVarValue(item->cvar); } for (i = 0; i < multiPtr->count; i++) { if (multiPtr->strDef) { if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { return i; } } else { if (multiPtr->cvarValue[i] == value) { return i; } } } } return 0; } const char *Item_Multi_Setting(itemDef_t *item) { char buff[2048]; float value = 0; int i; multiDef_t *multiPtr = (multiDef_t*)item->typeData; if (multiPtr) { if (multiPtr->strDef) { if (item->cvar) { DC->getCVarString(item->cvar, buff, sizeof(buff)); } } else { if (item->cvar) // Was a cvar given? { value = DC->getCVarValue(item->cvar); } } for (i = 0; i < multiPtr->count; i++) { if (multiPtr->strDef) { if (Q_stricmp(buff, multiPtr->cvarStr[i]) == 0) { return multiPtr->cvarList[i]; } } else { if (multiPtr->cvarValue[i] == value) { return multiPtr->cvarList[i]; } } } } return ""; } qboolean Item_Multi_HandleKey(itemDef_t *item, int key) { multiDef_t *multiPtr = (multiDef_t*)item->typeData; if (multiPtr) { if (item->window.flags & WINDOW_HASFOCUS)// JLF* && item->cvar) { if ( key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT) { int current = Item_Multi_FindCvarByValue(item); int max = Item_Multi_CountSettings(item); if (key == A_CURSOR_LEFT) // Xbox uses CURSOR_LEFT { current--; if ( current < 0 ) { current = max-1; } } else { current++; if ( current >= max ) { current = 0; } } if (multiPtr->strDef) { DC->setCVar(item->cvar, multiPtr->cvarStr[current]); } else { float value = multiPtr->cvarValue[current]; if (((float)((int) value)) == value) { DC->setCVar(item->cvar, va("%i", (int) value )); } else { DC->setCVar(item->cvar, va("%f", value )); } } if (item->special) {//its a feeder? DC->feederSelection(item->special, current, item); } if (key == A_CURSOR_RIGHT) { Item_HandleSelectionNext(item); } else if (key == A_CURSOR_LEFT) { Item_HandleSelectionPrev(item); } return qtrue; } } } return qfalse; } qboolean Item_Slider_HandleKey(itemDef_t *item, int key, qboolean down) { float x, value, width, work; if (item->window.flags & WINDOW_HASFOCUS && item->cvar) { if (key == A_CURSOR_LEFT) { editFieldDef_t *editDef = (editFieldDef_s *) item->typeData; if (editDef) { value = DC->getCVarValue(item->cvar); value -= (editDef->maxVal-editDef->minVal)/TICK_COUNT; if ( value < editDef->minVal) value = editDef->minVal; DC->setCVar(item->cvar, va("%f", value)); return qtrue; } } if (key == A_CURSOR_RIGHT) { editFieldDef_t *editDef = (editFieldDef_s *) item->typeData; if (editDef) { value = DC->getCVarValue(item->cvar); value += (editDef->maxVal-editDef->minVal)/TICK_COUNT; if ( value > editDef->maxVal) value = editDef->maxVal; DC->setCVar(item->cvar, va("%f", value)); return qtrue; } } } return qfalse; } qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) { if (!down) { return qfalse; } switch (item->type) { case ITEM_TYPE_BUTTON: return Item_Button_HandleKey(item, key); break; case ITEM_TYPE_RADIOBUTTON: return qfalse; break; case ITEM_TYPE_CHECKBOX: return qfalse; break; case ITEM_TYPE_COMBO: return qfalse; break; case ITEM_TYPE_LISTBOX: return Item_ListBox_HandleKey(item, key, down, qfalse); break; case ITEM_TYPE_TEXTSCROLL: return Item_TextScroll_HandleKey(item, key, down, qfalse); break; case ITEM_TYPE_YESNO: return Item_YesNo_HandleKey(item, key); break; case ITEM_TYPE_MULTI: return Item_Multi_HandleKey(item, key); break; case ITEM_TYPE_OWNERDRAW: return Item_OwnerDraw_HandleKey(item, key); break; case ITEM_TYPE_SLIDER: return Item_Slider_HandleKey(item, key, down); break; case ITEM_TYPE_TEXT: return Item_Text_HandleKey(item, key); break; default: return qfalse; break; } //return qfalse; } /* ----------------------------------------- Item_HandleAction If Item has an action script, run it. ------------------------------------------- */ qboolean Item_HandleAction(itemDef_t * item) { if (!item) return qfalse; if (item->action) { Item_RunScript(item, item->action); return qtrue; } return qfalse; } /* ----------------------------------------- Item_HandleSelectionNext If Item has an selectionNext script, run it. ------------------------------------------- */ qboolean Item_HandleSelectionNext(itemDef_t * item) { if (item->selectionNext) { Item_RunScript(item, item->selectionNext); return qtrue; } return qfalse; } /* ----------------------------------------- Item_HandleSelectionPrev If Item has an selectionPrev script, run it. ------------------------------------------- */ qboolean Item_HandleSelectionPrev(itemDef_t * item) { if (item->selectionPrev) { Item_RunScript(item, item->selectionPrev); return qtrue; } return qfalse; } itemDef_t *Menu_SetPrevCursorItem(menuDef_t *menu) { qboolean wrapped = qfalse; int oldCursor = menu->cursorItem; if (menu->cursorItem < 0) { menu->cursorItem = menu->itemCount-1; wrapped = qtrue; } while (menu->cursorItem > -1) { menu->cursorItem--; if (menu->cursorItem < 0) { if (wrapped) { break; } wrapped = qtrue; menu->cursorItem = menu->itemCount -1; } if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); return menu->items[menu->cursorItem]; } } menu->cursorItem = oldCursor; return NULL; } itemDef_t *Menu_SetNextCursorItem(menuDef_t *menu) { qboolean wrapped = qfalse; int oldCursor = menu->cursorItem; if (menu->cursorItem == -1) { menu->cursorItem = 0; wrapped = qtrue; } while (menu->cursorItem < menu->itemCount) { menu->cursorItem++; if (menu->cursorItem >= menu->itemCount && !wrapped) { wrapped = qtrue; menu->cursorItem = 0; } if (Item_SetFocus(menu->items[menu->cursorItem], DC->cursorx, DC->cursory)) { Menu_HandleMouseMove(menu, menu->items[menu->cursorItem]->window.rect.x + 1, menu->items[menu->cursorItem]->window.rect.y + 1); return menu->items[menu->cursorItem]; } } menu->cursorItem = oldCursor; return NULL; } void Menus_Activate(menuDef_t *menu) { if (!(menu->window.flags & WINDOW_POPUP)&& menu->fullScreen ) { DC->setCVar("ui_showWmove", "0"); DC->setCVar("ui_showXrls", "0"); DC->setCVar("ui_showXctrl", "0"); DC->setCVar("ui_showXNew", "0"); DC->setCVar("ui_showXforce", "0"); DC->setCVar("ui_showXdfrc", "0"); DC->setCVar("ui_showXcstm", "0"); DC->setCVar("ui_showXhost", "0"); DC->setCVar("ui_showXchk", "0"); DC->setCVar("ui_showYref", "0"); DC->setCVar("ui_showYdel", "0"); DC->setCVar("ui_showYsaber", "0"); DC->setCVar("ui_showYwpn", "0"); DC->setCVar("ui_showAcallout", "0"); DC->setCVar("ui_showBcallout", "0"); } #ifndef CGAME uiInfo.moveAnimTime = 0; #endif menu->window.flags |= (WINDOW_HASFOCUS | WINDOW_VISIBLE); if (menu->onOpen) { itemDef_t item; item.parent = menu; item.window.flags = 0; //err, item is fake here, but we want a valid flag before calling runscript Item_RunScript(&item, menu->onOpen); if (item.window.flags & WINDOW_SCRIPTWAITING) //in case runscript set waiting, copy it up to the menu { menu->window.flags |= WINDOW_SCRIPTWAITING; menu->window.delayTime = item.window.delayTime; } } if (menu->soundName && *menu->soundName) { // DC->stopBackgroundTrack(); // you don't want to do this since it will reset s_rawend DC->startBackgroundTrack(menu->soundName, menu->soundName, qfalse); } menu->appearanceTime = 0; } int Display_VisibleMenuCount() { int i, count; count = 0; for (i = 0; i < menuCount; i++) { if (Menus[i].window.flags & (WINDOW_FORCED | WINDOW_VISIBLE)) { count++; } } return count; } qboolean inHandler = qfalse; void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) { int i; itemDef_t *item = NULL; // static qboolean inHandler = qfalse; if (inHandler) { return; } inHandler = qtrue; if (menu == NULL) { inHandler = qfalse; return; } // get the item with focus for (i = 0; i < menu->itemCount; i++) { if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { item = menu->items[i]; } } // Ignore if disabled if (item && item->disabled) { return; } if (!down) { inHandler = qfalse; return; } if (item != NULL) { //Handlekey implies that this control was able to interpret and use this input if (Item_HandleKey(item, key, down)) { if (((item->type == ITEM_TYPE_MULTI) || (item->type == ITEM_TYPE_SLIDER) || (item->type == ITEM_TYPE_YESNO)) && ((key == A_CURSOR_RIGHT) || (key == A_CURSOR_LEFT))) { Item_HandleAction(item); } // if ((item->type != ITEM_TYPE_LISTBOX) && (key != A_CURSOR_RIGHT && key != A_CURSOR_LEFT) || (item->type == ITEM_TYPE_MULTI)) // Item_HandleAction(item); inHandler = qfalse; return; } } // default handling switch ( key ) { case A_CURSOR_UP: Menu_SetPrevCursorItem(menu); break; case A_ESCAPE: if (menu->onESC) { itemDef_t it; it.parent = menu; Item_RunScript(&it, menu->onESC); } break; case A_CURSOR_DOWN: Menu_SetNextCursorItem(menu); break; case A_DELETE: if (menu->xScript) { itemDef_t it; it.parent = menu; Item_RunScript(&it, menu->xScript); } break; case A_BACKSPACE: if (menu->yScript) { itemDef_t it; it.parent = menu; Item_RunScript(&it, menu->yScript); } break; case A_HOME: if (menu->whiteScript) { itemDef_t it; it.parent = menu; Item_RunScript(&it, menu->whiteScript); } break; case A_MOUSE1: if (menu->onAccept) { itemDef_t it; it.parent = menu; it.window.flags = 0; //err, item is fake here, but we want a valid flag before calling runscript Item_RunScript(&it, menu->onAccept); if (it.window.flags & WINDOW_SCRIPTWAITING) //in case runscript set waiting, copy it up to the menu { menu->window.flags |= WINDOW_SCRIPTWAITING; menu->window.delayTime = it.window.delayTime; } } break; case A_JOY0: case A_JOY1: case A_JOY2: case A_JOY3: case A_JOY4: case A_AUX0: case A_AUX1: case A_AUX2: case A_AUX3: case A_AUX4: case A_AUX5: case A_AUX6: case A_AUX7: case A_AUX8: case A_AUX9: case A_AUX10: case A_AUX11: case A_AUX12: case A_AUX13: case A_AUX14: case A_AUX15: case A_AUX16: break; case A_KP_ENTER: case A_ENTER: if (item) { Item_HandleAction(item); } break; } inHandler = qfalse; } void ToWindowCoords(float *x, float *y, windowDef_t *window) { if (window->border != 0) { *x += window->borderSize; *y += window->borderSize; } *x += window->rect.x; *y += window->rect.y; } void Rect_ToWindowCoords(rectDef_t *rect, windowDef_t *window) { ToWindowCoords(&rect->x, &rect->y, window); } void Item_SetTextExtents(itemDef_t *item, int *width, int *height, const char *text) { const char *textPtr = (text) ? text : item->text; if (textPtr == NULL ) { return; } *width = item->textRect.w; *height = item->textRect.h; // keeps us from computing the widths and heights more than once if (*width == 0 || (item->type == ITEM_TYPE_OWNERDRAW && item->textalignment == ITEM_ALIGN_CENTER) #ifndef CGAME || (item->text && item->text[0]=='@' && item->asset != se_language.modificationCount ) //string package language changed #endif ) { int originalWidth = DC->textWidth(textPtr, item->textscale, item->iMenuFont); if (item->type == ITEM_TYPE_OWNERDRAW && (item->textalignment == ITEM_ALIGN_CENTER || item->textalignment == ITEM_ALIGN_RIGHT)) { originalWidth += DC->ownerDrawWidth(item->window.ownerDraw, item->textscale); } else if (item->type == ITEM_TYPE_EDITFIELD && item->textalignment == ITEM_ALIGN_CENTER && item->cvar) { char buff[256]; DC->getCVarString(item->cvar, buff, 256); originalWidth += DC->textWidth(buff, item->textscale, item->iMenuFont); } *width = DC->textWidth(textPtr, item->textscale, item->iMenuFont); *height = DC->textHeight(textPtr, item->textscale, item->iMenuFont); item->textRect.w = *width; item->textRect.h = *height; item->textRect.x = item->textalignx; item->textRect.y = item->textaligny; if (item->textalignment == ITEM_ALIGN_RIGHT) { item->textRect.x = item->textalignx - originalWidth; } else if (item->textalignment == ITEM_ALIGN_CENTER) { item->textRect.x = item->textalignx - originalWidth / 2; } ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window); #ifndef CGAME if (item->text && item->text[0]=='@' )//string package {//mark language item->asset = se_language.modificationCount; } #endif } } void Item_TextColor(itemDef_t *item, vec4_t *newColor) { vec4_t lowLight; menuDef_t *parent = (menuDef_t*)item->parent; Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); if (item->window.flags & WINDOW_HASFOCUS) { memcpy(newColor, &parent->focusColor, sizeof(vec4_t)); /* lowLight[0] = 0.8 * parent->focusColor[0]; lowLight[1] = 0.8 * parent->focusColor[1]; lowLight[2] = 0.8 * parent->focusColor[2]; lowLight[3] = 0.8 * parent->focusColor[3]; LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR))); */ } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { lowLight[0] = 0.8 * item->window.foreColor[0]; lowLight[1] = 0.8 * item->window.foreColor[1]; lowLight[2] = 0.8 * item->window.foreColor[2]; lowLight[3] = 0.8 * item->window.foreColor[3]; LerpColor(item->window.foreColor,lowLight,*newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR))); } else { memcpy(newColor, &item->window.foreColor, sizeof(vec4_t)); // items can be enabled and disabled based on cvars } if (item->disabled) { memcpy(newColor, &parent->disableColor, sizeof(vec4_t)); } if (item->enableCvar && *item->enableCvar && item->cvarTest && *item->cvarTest) { if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { memcpy(newColor, &parent->disableColor, sizeof(vec4_t)); } } } void Item_Text_AutoWrapped_Paint(itemDef_t *item) { char text[2048]; const char *p, *textPtr, *newLinePtr; char buff[2048]; int height, len, textWidth, newLine, newLineWidth; //int width; float y; vec4_t color; textWidth = 0; newLinePtr = NULL; if (item->text == NULL) { if (item->cvar == NULL) { return; } else { DC->getCVarString(item->cvar, text, sizeof(text)); textPtr = text; } } else { textPtr = item->text; } if (*textPtr == '@') // string reference { trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text)); textPtr = text; } if (*textPtr == '\0') { return; } Item_TextColor(item, &color); //Item_SetTextExtents(item, &width, &height, textPtr); //if (item->value == 0) //{ // item->value = (int)(0.5 + (float)DC->textWidth(textPtr, item->textscale, item->font) / item->window.rect.w); //} height = DC->textHeight(textPtr, item->textscale, item->iMenuFont); y = item->textaligny; len = 0; buff[0] = '\0'; newLine = 0; newLineWidth = 0; p = textPtr; while (p) { //findmeste (this will break widechar languages)! if (*p == ' ' || *p == '\t' || *p == '\n' || *p == '\0') { newLine = len; newLinePtr = p+1; newLineWidth = textWidth; } textWidth = DC->textWidth(buff, item->textscale, 0); if ( (newLine && textWidth > item->window.rect.w) || *p == '\n' || *p == '\0') { if (len) { if (item->textalignment == ITEM_ALIGN_LEFT) { item->textRect.x = item->textalignx; } else if (item->textalignment == ITEM_ALIGN_RIGHT) { item->textRect.x = item->textalignx - newLineWidth; } else if (item->textalignment == ITEM_ALIGN_CENTER) { item->textRect.x = item->textalignx - newLineWidth / 2; } item->textRect.y = y; ToWindowCoords(&item->textRect.x, &item->textRect.y, &item->window); // buff[newLine] = '\0'; DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, buff, 0, 0, item->textStyle, item->iMenuFont); } if (*p == '\0') { break; } // y += height + 5; p = newLinePtr; len = 0; newLine = 0; newLineWidth = 0; continue; } buff[len++] = *p++; buff[len] = '\0'; } } void Item_Text_Wrapped_Paint(itemDef_t *item) { char text[1024]; const char *p, *start, *textPtr; char buff[1024]; int width, height; float x, y; vec4_t color; // now paint the text and/or any optional images // default to left if (item->text == NULL) { if (item->cvar == NULL) { return; } else { DC->getCVarString(item->cvar, text, sizeof(text)); textPtr = text; } } else { textPtr = item->text; } if (*textPtr == '@') // string reference { trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text)); textPtr = text; } if (*textPtr == '\0') { return; } Item_TextColor(item, &color); Item_SetTextExtents(item, &width, &height, textPtr); x = item->textRect.x; y = item->textRect.y; start = textPtr; p = strchr(textPtr, '\r'); while (p && *p) { strncpy(buff, start, p-start+1); buff[p-start] = '\0'; DC->drawText(x, y, item->textscale, color, buff, 0, 0, item->textStyle, item->iMenuFont); y += height + 2; start += p - start + 1; p = strchr(p+1, '\r'); } DC->drawText(x, y, item->textscale, color, start, 0, 0, item->textStyle, item->iMenuFont); } void Item_Text_Paint(itemDef_t *item) { char text[1024]; const char *textPtr; int height, width; vec4_t color; if (item->window.flags & WINDOW_WRAPPED) { Item_Text_Wrapped_Paint(item); return; } if (item->window.flags & WINDOW_AUTOWRAPPED) { Item_Text_AutoWrapped_Paint(item); return; } if (item->text == NULL) { if (item->cvar == NULL) { return; } else { DC->getCVarString(item->cvar, text, sizeof(text)); textPtr = text; } } else { textPtr = item->text; } if (*textPtr == '@') // string reference { trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text)); textPtr = text; } // this needs to go here as it sets extents for cvar types as well Item_SetTextExtents(item, &width, &height, textPtr); if (*textPtr == '\0') { return; } Item_TextColor(item, &color); DC->drawText(item->textRect.x, item->textRect.y, item->textscale, color, textPtr, 0, 0, item->textStyle, item->iMenuFont); /* if (item->text2) // Is there a second line of text? { textPtr = item->text2; if (*textPtr == '@') // string reference { trap_SP_GetStringTextString( &textPtr[1], text, sizeof(text)); textPtr = text; } Item_TextColor(item, &color); DC->drawText(item->textRect.x + item->text2alignx, item->textRect.y + item->text2aligny, item->textscale, color, textPtr, 0, 0, item->textStyle,item->iMenuFont); } */ } void Item_YesNo_Paint(itemDef_t *item) { char sYES[20]; char sNO[20]; vec4_t newColor, lowLight; float value; menuDef_t *parent = (menuDef_t*)item->parent; const char *yesnovalue; value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0; if (item->window.flags & WINDOW_HASFOCUS) { memcpy(&newColor, &parent->focusColor, sizeof(vec4_t)); /* lowLight[0] = 0.8 * parent->focusColor[0]; lowLight[1] = 0.8 * parent->focusColor[1]; lowLight[2] = 0.8 * parent->focusColor[2]; lowLight[3] = 0.8 * parent->focusColor[3]; LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR))); */ } else { memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); } trap_SP_GetStringTextString("MENUS_YES",sYES, sizeof(sYES)); trap_SP_GetStringTextString("MENUS_NO", sNO, sizeof(sNO)); if (item->invertYesNo) yesnovalue = (value == 0) ? sYES : sNO; else yesnovalue = (value != 0) ? sYES : sNO; if (item->text) { Item_Text_Paint(item); if (item->xoffset) { // Want the multi right justified at rect+xoffset, shift by xoffset minus text width int textxOffset = item->xoffset - DC->textWidth(yesnovalue, item->textscale, item->iMenuFont); DC->drawText(item->textRect.x + textxOffset, item->textRect.y, item->textscale, newColor, yesnovalue, 0,0, item->textStyle, item->iMenuFont); } else DC->drawText(item->textRect.x + item->textRect.w + 8, item->textRect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle, item->iMenuFont); } else { if (item->xoffset) { // Want the multi right justified at rect+xoffset, shift by xoffset minus text width int textxOffset = item->xoffset - DC->textWidth(yesnovalue, item->textscale, item->iMenuFont); DC->drawText(item->textRect.x+textxOffset, item->textRect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle,item->iMenuFont); } else DC->drawText(item->window.rect.x, item->window.rect.y, item->textscale, newColor, yesnovalue, 0, 0, item->textStyle,item->iMenuFont); } } void Item_Multi_Paint(itemDef_t *item) { vec4_t newColor; const char *text = ""; menuDef_t *parent = (menuDef_t*)item->parent; char temp[MAX_STRING_CHARS]; if (item->window.flags & WINDOW_HASFOCUS) { memcpy(&newColor, &parent->focusColor, sizeof(vec4_t)); } else { memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t)); } text = Item_Multi_Setting(item); if (*text == '@') { // String reference trap_SP_GetStringTextString( &text[1] , temp, sizeof(temp)); text = temp; } else if (*text == '*') { // Name of a cvar to get the value from DC->getCVarString(&text[1], temp, sizeof(temp)); text = temp; } // How big is the string: int textWidth = DC->textWidth( text, item->textscale, item->iMenuFont ); if (item->text) { // Draw the item's label: Item_Text_Paint(item); int x = item->textRect.x; // Start at left edge of rectangle x += item->xoffset; // Add xoffset x -= textWidth; // Minus width (to get right-justified) x -= 20; // Leave 16 pixels (and slack) for arrow // Draw the text: DC->drawText( x, item->textRect.y, item->textscale, newColor, text, 0, 0, item->textStyle, item->iMenuFont ); // If this item has focus, draw the change arrows two pixels out on either end: if (item->window.flags & WINDOW_HASFOCUS) { qhandle_t arrowShader = trap_R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" ); DC->setColor( NULL ); int textHeight = DC->textHeight( "", item->textscale, item->iMenuFont ); DC->drawStretchPic( x - 20, item->textRect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader ); DC->drawStretchPic( x + textWidth + 4, item->textRect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader ); } } else { int x = item->window.rect.x; // Start at left edge of window x += item->xoffset; // Add xoffset if( item->textalignment == ITEM_ALIGN_RIGHT ) { x -= 20; // Leave 16 pixels (and slack) for arrow x -= textWidth; // Minus width (for right justified) } else if( item->textalignment == ITEM_ALIGN_CENTER ) { x -= textWidth / 2; // Minus half-width (for centered) } // Draw the text: DC->drawText( x, item->window.rect.y, item->textscale, newColor, text, 0, 0, item->textStyle, item->iMenuFont ); // If this item has focus, draw the change arrows two pixels out on either end: if (item->window.flags & WINDOW_HASFOCUS) { qhandle_t arrowShader = trap_R_RegisterShaderNoMip( "gfx/menus/newFront/left_arrow" ); DC->setColor( NULL ); int textHeight = DC->textHeight( "", item->textscale, item->iMenuFont ); DC->drawStretchPic( x - 20, item->window.rect.y + (textHeight/2) - 3, 16, 16, 0, 0, 1, 1, arrowShader ); DC->drawStretchPic( x + textWidth + 4, item->window.rect.y + (textHeight/2) - 3, 16, 16, 1, 1, 0, 0, arrowShader ); } } } void Item_Slider_Paint(itemDef_t *item) { float x, y, value; if (item->text) { Item_Text_Paint(item); } // Offset is to right of the (full) slider: x = (item->window.rect.x + item->xoffset) - (SLIDER_WIDTH); // And if we drew text, we need to shift vertically to be centered as well: y = item->window.rect.y; if (item->text) y += (DC->textHeight("", item->textscale, item->iMenuFont) / 2) - 2; value = Item_Slider_ThumbPosition(item); DC->setColor( NULL ); DC->drawStretchPic( x, y, SLIDER_WIDTH * value, SLIDER_HEIGHT, 0.0f, 0.0f, value, 1.0f, DC->Assets.sliderBar ); } void UI_ScaleModelAxis(refEntity_t *ent) { // scale the model should we need to if (ent->modelScale[0] && ent->modelScale[0] != 1.0f) { VectorScale( ent->axis[0], ent->modelScale[0] , ent->axis[0] ); ent->nonNormalizedAxes = qtrue; } if (ent->modelScale[1] && ent->modelScale[1] != 1.0f) { VectorScale( ent->axis[1], ent->modelScale[1] , ent->axis[1] ); ent->nonNormalizedAxes = qtrue; } if (ent->modelScale[2] && ent->modelScale[2] != 1.0f) { VectorScale( ent->axis[2], ent->modelScale[2] , ent->axis[2] ); ent->nonNormalizedAxes = qtrue; } } #ifndef CGAME #include "../namespace_end.h" // Yes, these are inverted. The whole file is in the namespace. extern void UI_SaberAttachToChar( itemDef_t *item ); #include "../namespace_begin.h" #endif void Item_Model_Paint(itemDef_t *item) { float x, y, w, h; refdef_t refdef; refEntity_t ent; vec3_t mins, maxs, origin; vec3_t angles; modelDef_t *modelPtr = (modelDef_t*)item->typeData; if (modelPtr == NULL) { return; } // a moves datapad anim is playing #ifndef CGAME if (uiInfo.moveAnimTime && (uiInfo.moveAnimTime < uiInfo.uiDC.realTime)) { modelDef_t *modelPtr; modelPtr = (modelDef_t*)item->typeData; if (modelPtr) { char modelPath[MAX_QPATH]; Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) ); //HACKHACKHACK: check for any multi-part anim sequences, and play the next anim, if needbe switch( modelPtr->g2anim ) { case BOTH_FORCEWALLREBOUND_FORWARD: case BOTH_FORCEJUMP1: ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEINAIR1].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); if ( !uiInfo.moveAnimTime ) { uiInfo.moveAnimTime = 500; } uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_FORCEINAIR1: ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELAND1].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_FORCEWALLRUNFLIP_START: ItemParse_model_g2anim_go( item, animTable[BOTH_FORCEWALLRUNFLIP_END].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_FORCELONGLEAP_START: ItemParse_model_g2anim_go( item, animTable[BOTH_FORCELONGLEAP_LAND].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_KNOCKDOWN3://on front - into force getup trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveJumpSound, CHAN_LOCAL ); ItemParse_model_g2anim_go( item, animTable[BOTH_FORCE_GETUP_F1].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_KNOCKDOWN2://on back - kick forward getup trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveJumpSound, CHAN_LOCAL ); ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_F].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; case BOTH_KNOCKDOWN1://on back - roll-away trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveRollSound, CHAN_LOCAL ); ItemParse_model_g2anim_go( item, animTable[BOTH_GETUP_BROLL_R].name ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime += uiInfo.uiDC.realTime; break; default: ItemParse_model_g2anim_go( item, uiInfo.movesBaseAnim ); ItemParse_asset_model_go( item, modelPath, &uiInfo.moveAnimTime ); uiInfo.moveAnimTime = 0; break; } UI_UpdateCharacterSkin(); //update saber models UI_SaberAttachToChar( item ); } } #endif // setup the refdef memset( &refdef, 0, sizeof( refdef ) ); refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); x = item->window.rect.x+1; y = item->window.rect.y+1; w = item->window.rect.w-2; h = item->window.rect.h-2; refdef.x = x * DC->xscale; refdef.y = y * DC->yscale; refdef.width = w * DC->xscale; refdef.height = h * DC->yscale; if (item->ghoul2) { //ghoul2 models don't have bounds, so we have to parse them. VectorCopy(modelPtr->g2mins, mins); VectorCopy(modelPtr->g2maxs, maxs); if (!mins[0] && !mins[1] && !mins[2] && !maxs[0] && !maxs[1] && !maxs[2]) { //we'll use defaults then I suppose. VectorSet(mins, -16, -16, -24); VectorSet(maxs, 16, 16, 32); } } else { DC->modelBounds( item->asset, mins, maxs ); } origin[2] = -0.5 * ( mins[2] + maxs[2] ); origin[1] = 0.5 * ( mins[1] + maxs[1] ); // calculate distance so the model nearly fills the box if (qtrue) { float len = 0.5 * ( maxs[2] - mins[2] ); origin[0] = len / 0.268; // len / tan( fov/2 ) //origin[0] = len / tan(w/2); } else { origin[0] = item->textscale; } #ifdef _XBOX if(cg->widescreen) refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : (int)((float)refdef.width / 720.0f * 90.0f); else #endif refdef.fov_x = (modelPtr->fov_x) ? modelPtr->fov_x : (int)((float)refdef.width / 640.0f * 90.0f); refdef.fov_y = (modelPtr->fov_y) ? modelPtr->fov_y : atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) ) * ( 360 / M_PI ); //refdef.fov_x = (int)((float)refdef.width / 640.0f * 90.0f); //refdef.fov_y = atan2( refdef.height, refdef.width / tan( refdef.fov_x / 360 * M_PI ) ) * ( 360 / M_PI ); DC->clearScene(); refdef.time = DC->realTime; // add the model memset( &ent, 0, sizeof(ent) ); // use item storage to track float curYaw = modelPtr->angle; if (modelPtr->rotationSpeed) { curYaw += (float)refdef.time/modelPtr->rotationSpeed; } // if ( item->flags&ITF_ISANYSABER && !(item->flags&ITF_ISCHARACTER) ) // {//hack to put saber on it's side // VectorSet( angles, curYaw, 0, 90 ); // } // else if (item->flags&ITF_G2VALID) { VectorSet( angles, 0, curYaw, 0 ); } else { // Hack to put the spinning saber logo thing on its side VectorSet( angles, curYaw, 0, 90 ); } // if ( (item->flags&ITF_ISANYSABER) && !(item->flags&ITF_ISCHARACTER) ) // {//hack to put saber on it's side // VectorSet( angles, modelPtr->angle, 0, 90 ); // } AnglesToAxis( angles, ent.axis ); if (item->ghoul2) { ent.ghoul2 = item->ghoul2; ent.radius = 1000; ent.customSkin = modelPtr->g2skin; VectorCopy(modelPtr->g2scale, ent.modelScale); UI_ScaleModelAxis(&ent); #ifndef CGAME if ( (item->flags&ITF_ISCHARACTER) ) { ent.shaderRGBA[0] = ui_char_color_red.integer; ent.shaderRGBA[1] = ui_char_color_green.integer; ent.shaderRGBA[2] = ui_char_color_blue.integer; ent.shaderRGBA[3] = 255; // UI_TalkingHead(item); } if ( item->flags&ITF_ISANYSABER ) {//UGH, draw the saber blade! UI_SaberDrawBlades( item, origin, angles ); } #endif } else { ent.hModel = item->asset; } VectorCopy( origin, ent.origin ); VectorCopy( ent.origin, ent.oldorigin ); // Set up lighting VectorCopy( origin, ent.lightingOrigin ); ent.renderfx = RF_LIGHTING_ORIGIN | RF_NOSHADOW; DC->addRefEntityToScene( &ent ); DC->renderScene( &refdef ); } void Item_TextScroll_Paint(itemDef_t *item) { char cvartext[1024]; float x, y, size, count, thumb; int i; textScrollDef_t *scrollPtr = (textScrollDef_t*)item->typeData; scrollPtr->endPos = scrollPtr->startPos; // draw scrollbar to right side of the window /* -- Removed for XBOX x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1; y = item->window.rect.y + 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp); y += SCROLLBAR_SIZE - 1; scrollPtr->endPos = scrollPtr->startPos; size = item->window.rect.h - (SCROLLBAR_SIZE * 2); DC->drawHandlePic(x, y, SCROLLBAR_SIZE, size+1, DC->Assets.scrollBar); y += size - 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown); // thumb thumb = Item_TextScroll_ThumbDrawPosition(item); if (thumb > y - SCROLLBAR_SIZE - 1) { thumb = y - SCROLLBAR_SIZE - 1; } DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); */ if (item->cvar) { DC->getCVarString(item->cvar, cvartext, sizeof(cvartext)); item->text = cvartext; Item_TextScroll_BuildLines ( item ); } // adjust size for item painting size = item->window.rect.h - 2; x = item->window.rect.x + item->textalignx + 1; y = item->window.rect.y + item->textaligny + 1; // make count the number of lines for (i = scrollPtr->startPos; i < 256; i++) { if(!scrollPtr->pLines[i]) break; } scrollPtr->iLineCount = i; count = scrollPtr->iLineCount; for (i = scrollPtr->startPos; i < count; i++) { const char *text; text = scrollPtr->pLines[i]; if (!text) { continue; } DC->drawText(x + 4, y, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont); size -= scrollPtr->lineHeight; if (size < scrollPtr->lineHeight) { scrollPtr->drawPadding = scrollPtr->lineHeight - size; break; } scrollPtr->endPos++; y += scrollPtr->lineHeight; } } #define COLOR_MAX 255.0f // Draw routine for list boxes void Item_ListBox_Paint(itemDef_t *item) { float x, y, sizeWidth, count, i, i2,sizeHeight, thumb; int startPos; qhandle_t image; qhandle_t optionalImage1, optionalImage2, optionalImage3; listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; //JLF int numlines; int endDisplayNum; vec4_t *color; vec4_t newColor; // the listbox is horizontal or vertical and has a fixed size scroll bar going either direction // elements are enumerated from the DC and either text or image handles are acquired from the DC as well // textscale is used to size the text, textalignx and textaligny are used to size image elements // there is no clipping available so only the last completely visible item is painted count = DC->feederCount(item->special); //JLFLISTBOX #ifdef _XBOX if (listPtr->notselectable) listPtr->startPos = listPtr->cursorPos; //item->cursorPos = listPtr->startPos; #endif //JLFLISTBOX if (listPtr->startPos > (count?count-1:count)) {//probably changed feeders, so reset listPtr->startPos = 0; } //JLF END if (item->cursorPos > (count?count-1:count)) {//probably changed feeders, so reset listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; item->cursorPos = listPtr->cursorPos = (count?count-1:count); // NOTE : might consider moving this to any spot in here we change the cursor position DC->feederSelection( item->special, item->cursorPos, NULL ); } // default is vertical if horizontal flag is not here if (item->window.flags & WINDOW_HORIZONTAL) { #ifdef _DEBUG const char *text; #endif //JLF new variable (code just indented) MPMOVED if (!listPtr->scrollhidden) { // draw scrollbar in bottom of the window // bar if (Item_ListBox_MaxScroll(item) > 0) { x = item->window.rect.x + 1; y = item->window.rect.y + item->window.rect.h - SCROLLBAR_SIZE - 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowLeft); x += SCROLLBAR_SIZE - 1; sizeWidth = item->window.rect.w - (SCROLLBAR_SIZE * 2); DC->drawHandlePic(x, y, sizeWidth+1, SCROLLBAR_SIZE, DC->Assets.scrollBar); x += sizeWidth - 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowRight); // thumb thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); if (thumb > x - SCROLLBAR_SIZE - 1) { thumb = x - SCROLLBAR_SIZE - 1; } DC->drawHandlePic(thumb, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); } else if (listPtr->startPos > 0) { listPtr->startPos = 0; } } //JLF end // listPtr->endPos = listPtr->startPos; sizeWidth = item->window.rect.w - 2; // items // size contains max available space if (listPtr->elementStyle == LISTBOX_IMAGE) { // fit = 0; x = item->window.rect.x + 1; y = item->window.rect.y + 1; for (i = listPtr->startPos; i < count; i++) { // always draw at least one // which may overdraw the box if it is too small for the element image = DC->feederItemImage(item->special, i); if (image) { #ifndef CGAME if (item->window.flags & WINDOW_PLAYERCOLOR) { vec4_t color; color[0] = ui_char_color_red.integer/COLOR_MAX; color[1] = ui_char_color_green.integer/COLOR_MAX; color[2] = ui_char_color_blue.integer/COLOR_MAX; color[3] = 1.0f; DC->setColor(color); } #endif DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); } if (i == item->cursorPos) { DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor); } sizeWidth -= listPtr->elementWidth; if (sizeWidth < listPtr->elementWidth) { listPtr->drawPadding = sizeWidth; //listPtr->elementWidth - size; break; } x += listPtr->elementWidth; listPtr->endPos++; // fit++; } } else { // } #ifdef _DEBUG // Show pic name text = DC->feederItemText(item->special, item->cursorPos, 0, &optionalImage1, &optionalImage2, &optionalImage3); if (text) { DC->drawText(item->window.rect.x, item->window.rect.y+item->window.rect.h, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont); } #endif } // A vertical list box else { //JLF MPMOVED numlines = item->window.rect.h / listPtr->elementHeight; //JLFEND //JLF new variable (code idented with if) listPtr->endPos = listPtr->startPos; if (!listPtr->scrollhidden) { // draw scrollbar to right side of the window x = item->window.rect.x + item->window.rect.w - SCROLLBAR_SIZE - 1; y = item->window.rect.y + 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowUp); y += SCROLLBAR_SIZE - 1; //listPtr->endPos = listPtr->startPos; sizeHeight = item->window.rect.h - (SCROLLBAR_SIZE * 2); DC->drawHandlePic(x, y, SCROLLBAR_SIZE, sizeHeight+1, DC->Assets.scrollBar); y += sizeHeight - 1; DC->drawHandlePic(x, y, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarArrowDown); // thumb thumb = Item_ListBox_ThumbDrawPosition(item);//Item_ListBox_ThumbPosition(item); if (thumb > y - SCROLLBAR_SIZE - 1) { thumb = y - SCROLLBAR_SIZE - 1; } DC->drawHandlePic(x, thumb, SCROLLBAR_SIZE, SCROLLBAR_SIZE, DC->Assets.scrollBarThumb); } else { listPtr->endPos = listPtr->startPos; } //JLF end // adjust size for item painting sizeWidth = item->window.rect.w - 2; sizeHeight = item->window.rect.h - 2; if (listPtr->elementStyle == LISTBOX_IMAGE) { // Multiple rows and columns (since it's more than twice as wide as an element) if ( item->window.rect.w > (listPtr->elementWidth*2) ) { startPos = listPtr->startPos; x = item->window.rect.x + 1; y = item->window.rect.y + 1; // Next row for (i2 = startPos; i2 < count; i2++) { x = item->window.rect.x + 1; sizeWidth = item->window.rect.w - 2; // print a row for (i = startPos; i < count; i++) { // always draw at least one // which may overdraw the box if it is too small for the element image = DC->feederItemImage(item->special, i); if (image) { #ifndef CGAME if (item->window.flags & WINDOW_PLAYERCOLOR) { vec4_t color; color[0] = ui_char_color_red.integer/COLOR_MAX; color[1] = ui_char_color_green.integer/COLOR_MAX; color[2] = ui_char_color_blue.integer/COLOR_MAX; color[3] = 1.0f; DC->setColor(color); } #endif DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); } if (i == item->cursorPos) { DC->drawRect(x, y, listPtr->elementWidth-1, listPtr->elementHeight-1, item->window.borderSize, item->window.borderColor); } sizeWidth -= listPtr->elementWidth; if (sizeWidth < listPtr->elementWidth) { listPtr->drawPadding = sizeWidth; //listPtr->elementWidth - size; break; } x += listPtr->elementWidth; listPtr->endPos++; } sizeHeight -= listPtr->elementHeight; if (sizeHeight < listPtr->elementHeight) { listPtr->drawPadding = sizeHeight; //listPtr->elementWidth - size; break; } // NOTE : Is endPos supposed to be valid or not? It was being used as a valid entry but I changed those // few spots that were causing bugs listPtr->endPos++; startPos = listPtr->endPos; y += listPtr->elementHeight; } } // single column else { x = item->window.rect.x + 1; y = item->window.rect.y + 1; for (i = listPtr->startPos; i < count; i++) { // always draw at least one // which may overdraw the box if it is too small for the element image = DC->feederItemImage(item->special, i); if (image) { DC->drawHandlePic(x+1, y+1, listPtr->elementWidth - 2, listPtr->elementHeight - 2, image); } if (i == item->cursorPos) { DC->drawRect(x, y, listPtr->elementWidth - 1, listPtr->elementHeight - 1, item->window.borderSize, item->window.borderColor); } listPtr->endPos++; sizeHeight -= listPtr->elementHeight; if (sizeHeight < listPtr->elementHeight) { listPtr->drawPadding = listPtr->elementHeight - sizeHeight; break; } y += listPtr->elementHeight; // fit++; } } } else { x = item->window.rect.x + 1; y = item->window.rect.y + 1; //JLF MPMOVED y = item->window.rect.y + 1 - listPtr->elementHeight; #ifdef _XBOX if (listPtr->notselectable) i = listPtr->startPos - (numlines/2); else i = listPtr->startPos; #else i = listPtr->startPos; #endif endDisplayNum = i + numlines; for ( ; i< endDisplayNum; i++) //for (; i < count; i++) //JLF END { #ifdef _XBOX // Draw selection bar using custom shader - do it first, so fancy gfx are under text: if (i == item->cursorPos && listPtr->selectionShader) { int barWidth = item->window.rect.w - 4 - (listPtr->scrollhidden ? 0 : SCROLLBAR_SIZE); // Crazy math to match the text offset below. Ugh. int yOff = DC->textHeight("", item->textscale, item->iMenuFont); yOff = (-yOff) / 2 + (listPtr->elementHeight / 2); DC->drawHandlePic(x + 2, y + listPtr->elementHeight + 2 + yOff, barWidth, listPtr->elementHeight, listPtr->selectionShader); } #endif const char *text; // always draw at least one // which may overdraw the box if it is too small for the element if (listPtr->numColumns > 0) { int j;//, subX = listPtr->elementHeight; for (j = 0; j < listPtr->numColumns; j++) { char temp[MAX_STRING_CHARS]; int imageStartX = listPtr->columnInfo[j].pos; text = DC->feederItemText(item->special, i, j, &optionalImage1, &optionalImage2, &optionalImage3); if( !text ) { continue; } if (text[0]=='@') { trap_SP_GetStringTextString( &text[1] , temp, sizeof(temp)); text = temp; } /* if (optionalImage >= 0) { DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); } else */ if ( text ) { int textyOffset = 0; int textxOffset = 0; //JLF MPMOVED #ifdef _XBOX float fScaleA = item->textscale; textyOffset = DC->textHeight (text, fScaleA, item->iMenuFont); textyOffset *= -1; textyOffset /=2; textyOffset += listPtr->elementHeight/2; // First column, always left justified: if( j == 0 ) { textxOffset = 0; } else if( (j > 0) && (j < listPtr->numColumns - 1) ) { // Middle columns in those with three or more - centered // Half the column width minus half the text width -> centered textxOffset = (listPtr->columnInfo[j].width / 2) - (DC->textWidth (text, fScaleA, item->iMenuFont) / 2); textxOffset -= 4; // Cancel out the +4 from below } else if( j == listPtr->numColumns - 1 ) { // Right most column, right justified // Colum width, minus text width -> right aligned textxOffset = listPtr->columnInfo[j].width - DC->textWidth (text, fScaleA, item->iMenuFont); textxOffset -= 8; // Go 4 pixels from the other border (see below) } #endif // DC->drawText(x + 4 + listPtr->columnInfo[j].pos, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, listPtr->columnInfo[j].maxChars, item->textStyle); //WAS LAST DC->drawText(x + 4 + listPtr->columnInfo[j].pos, y, item->textscale, item->window.foreColor, text, 0, listPtr->columnInfo[j].maxChars, item->textStyle, item->iMenuFont); #ifdef _XBOX if (i == item->cursorPos) { if (item->window.flags & WINDOW_HASFOCUS) { Item_TextColor(item,&newColor); color = &newColor; } else color = &item->window.outlineColor; } else { color = &item->window.foreColor; } DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, *color, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont); // We alter the text color the selected item, rather than drawing the box: // if ( i == item->cursorPos ) // DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.outlineColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont); // else // DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.foreColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont); #else DC->drawText(x + 4 + listPtr->columnInfo[j].pos + textxOffset, y + listPtr->elementHeight+ textyOffset + item->textaligny, item->textscale, item->window.foreColor, text, 0,listPtr->columnInfo[j].width, item->textStyle, item->iMenuFont); #endif //JLF END } #ifdef _XBOX // I fail to see how the PC code here EVER does the right thing // We'll just use our own version: DC->setColor( NULL ); if (optionalImage1 >= 0) { DC->drawHandlePic(x + listPtr->columnInfo[j].pos, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage1); } #else // _XBOX if ( j < listPtr->numColumns - 1 ) { imageStartX = listPtr->columnInfo[j+1].pos; } DC->setColor( NULL ); if (optionalImage3 >= 0) { DC->drawHandlePic(imageStartX - listPtr->elementHeight*3, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage3); } if (optionalImage2 >= 0) { DC->drawHandlePic(imageStartX - listPtr->elementHeight*2, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage2); } if (optionalImage1 >= 0) { DC->drawHandlePic(imageStartX - listPtr->elementHeight, y+listPtr->elementHeight+2, listPtr->elementHeight, listPtr->elementHeight, optionalImage1); } #endif // _XBOX } } else { #ifdef _XBOX if (i >= 0) { #endif text = DC->feederItemText(item->special, i, 0, &optionalImage1, &optionalImage2, &optionalImage3 ); if ( optionalImage1 >= 0 || optionalImage2 >= 0 || optionalImage3 >= 0) { //DC->drawHandlePic(x + 4 + listPtr->elementHeight, y, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage); } else if (text) { // DC->drawText(x + 4, y + listPtr->elementHeight, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle); DC->drawText(x + 4, y + item->textaligny, item->textscale, item->window.foreColor, text, 0, 0, item->textStyle, item->iMenuFont); } #ifdef _XBOX } #endif } #ifndef _XBOX if (i == item->cursorPos) { DC->fillRect(x + 2, y + listPtr->elementHeight + 2, item->window.rect.w - SCROLLBAR_SIZE - 4, listPtr->elementHeight, item->window.outlineColor); } #endif sizeHeight -= listPtr->elementHeight; if (sizeHeight < listPtr->elementHeight) { listPtr->drawPadding = listPtr->elementHeight - sizeHeight; break; } listPtr->endPos++; y += listPtr->elementHeight; // fit++; } } } } void Item_OwnerDraw_Paint(itemDef_t *item) { menuDef_t *parent; if (item == NULL) { return; } parent = (menuDef_t*)item->parent; if (DC->ownerDrawItem) { vec4_t color, lowLight; menuDef_t *parent = (menuDef_t*)item->parent; Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount); memcpy(&color, &item->window.foreColor, sizeof(color)); /* if (item->numColors > 0 && DC->getValue) { // if the value is within one of the ranges then set color to that, otherwise leave at default int i; float f = DC->getValue(item->window.ownerDraw); for (i = 0; i < item->numColors; i++) { if (f >= item->colorRanges[i].low && f <= item->colorRanges[i].high) { memcpy(&color, &item->colorRanges[i].color, sizeof(color)); break; } } } */ if (item->window.flags & WINDOW_HASFOCUS) { memcpy(color, &parent->focusColor, sizeof(vec4_t)); /* lowLight[0] = 0.8 * parent->focusColor[0]; lowLight[1] = 0.8 * parent->focusColor[1]; lowLight[2] = 0.8 * parent->focusColor[2]; lowLight[3] = 0.8 * parent->focusColor[3]; LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR))); */ } else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) { lowLight[0] = 0.8 * item->window.foreColor[0]; lowLight[1] = 0.8 * item->window.foreColor[1]; lowLight[2] = 0.8 * item->window.foreColor[2]; lowLight[3] = 0.8 * item->window.foreColor[3]; LerpColor(item->window.foreColor,lowLight,color,0.5+0.5*sin((float)(DC->realTime / PULSE_DIVISOR))); } if (item->disabled) { memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy } if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) { memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy } if (item->text) { Item_Text_Paint(item); if (item->text[0]) { // +8 is an offset kludge to properly align owner draw items that have text combined with them DC->ownerDrawItem(item->textRect.x + item->textRect.w + 8, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont); } else { DC->ownerDrawItem(item->textRect.x + item->textRect.w, item->window.rect.y, item->window.rect.w, item->window.rect.h, 0, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont); } } else { DC->ownerDrawItem(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, item->textalignx, item->textaligny, item->window.ownerDraw, item->window.ownerDrawFlags, item->alignment, item->special, item->textscale, color, item->window.background, item->textStyle,item->iMenuFont); } } } void Item_Paint(itemDef_t *item) { vec4_t red; menuDef_t *parent = (menuDef_t*)item->parent; int xPos,textWidth; vec4_t color = {1, 1, 1, 1}; red[0] = red[3] = 1; red[1] = red[2] = 0; if (item == NULL) { return; } if (item->window.flags & WINDOW_SCRIPTWAITING) { if (DC->realTime > item->window.delayTime) { // Time has elapsed, resume running whatever script we saved item->window.flags &= ~WINDOW_SCRIPTWAITING; Item_RunScript(item, ui_delayedScript); } } if (item->window.flags & WINDOW_ORBITING) { if (DC->realTime > item->window.nextTime) { float rx, ry, a, c, s, w, h; item->window.nextTime = DC->realTime + item->window.offsetTime; // translate w = item->window.rectClient.w / 2; h = item->window.rectClient.h / 2; rx = item->window.rectClient.x + w - item->window.rectEffects.x; ry = item->window.rectClient.y + h - item->window.rectEffects.y; a = 3 * M_PI / 180; c = cos(a); s = sin(a); item->window.rectClient.x = (rx * c - ry * s) + item->window.rectEffects.x - w; item->window.rectClient.y = (rx * s + ry * c) + item->window.rectEffects.y - h; Item_UpdatePosition(item); } } if (item->window.flags & WINDOW_INTRANSITION) { if (DC->realTime > item->window.nextTime) { int done = 0; item->window.nextTime = DC->realTime + item->window.offsetTime; // transition the x,y if (item->window.rectClient.x == item->window.rectEffects.x) { done++; } else { if (item->window.rectClient.x < item->window.rectEffects.x) { item->window.rectClient.x += item->window.rectEffects2.x; if (item->window.rectClient.x > item->window.rectEffects.x) { item->window.rectClient.x = item->window.rectEffects.x; done++; } } else { item->window.rectClient.x -= item->window.rectEffects2.x; if (item->window.rectClient.x < item->window.rectEffects.x) { item->window.rectClient.x = item->window.rectEffects.x; done++; } } } if (item->window.rectClient.y == item->window.rectEffects.y) { done++; } else { if (item->window.rectClient.y < item->window.rectEffects.y) { item->window.rectClient.y += item->window.rectEffects2.y; if (item->window.rectClient.y > item->window.rectEffects.y) { item->window.rectClient.y = item->window.rectEffects.y; done++; } } else { item->window.rectClient.y -= item->window.rectEffects2.y; if (item->window.rectClient.y < item->window.rectEffects.y) { item->window.rectClient.y = item->window.rectEffects.y; done++; } } } if (item->window.rectClient.w == item->window.rectEffects.w) { done++; } else { if (item->window.rectClient.w < item->window.rectEffects.w) { item->window.rectClient.w += item->window.rectEffects2.w; if (item->window.rectClient.w > item->window.rectEffects.w) { item->window.rectClient.w = item->window.rectEffects.w; done++; } } else { item->window.rectClient.w -= item->window.rectEffects2.w; if (item->window.rectClient.w < item->window.rectEffects.w) { item->window.rectClient.w = item->window.rectEffects.w; done++; } } } if (item->window.rectClient.h == item->window.rectEffects.h) { done++; } else { if (item->window.rectClient.h < item->window.rectEffects.h) { item->window.rectClient.h += item->window.rectEffects2.h; if (item->window.rectClient.h > item->window.rectEffects.h) { item->window.rectClient.h = item->window.rectEffects.h; done++; } } else { item->window.rectClient.h -= item->window.rectEffects2.h; if (item->window.rectClient.h < item->window.rectEffects.h) { item->window.rectClient.h = item->window.rectEffects.h; done++; } } } Item_UpdatePosition(item); if (done == 4) { item->window.flags &= ~WINDOW_INTRANSITION; } } } #ifdef _TRANS3 //JLF begin model transition stuff if (item->window.flags & WINDOW_INTRANSITIONMODEL) { if ( item->type == ITEM_TYPE_MODEL) { //fields ing modelptr // vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect; // float fov_x2, fov_y2, fov_Effectx, fov_Effecty; modelDef_t * modelptr = (modelDef_t *)item->typeData; if (DC->realTime > item->window.nextTime) { int done = 0; item->window.nextTime = DC->realTime + item->window.offsetTime; // transition the x,y,z max if (modelptr->g2maxs[0] == modelptr->g2maxs2[0]) { done++; } else { if (modelptr->g2maxs[0] < modelptr->g2maxs2[0]) { modelptr->g2maxs[0] += modelptr->g2maxsEffect[0]; if (modelptr->g2maxs[0] > modelptr->g2maxs2[0]) { modelptr->g2maxs[0] = modelptr->g2maxs2[0]; done++; } } else { modelptr->g2maxs[0] -= modelptr->g2maxsEffect[0]; if (modelptr->g2maxs[0] < modelptr->g2maxs2[0]) { modelptr->g2maxs[0] = modelptr->g2maxs2[0]; done++; } } } //y if (modelptr->g2maxs[1] == modelptr->g2maxs2[1]) { done++; } else { if (modelptr->g2maxs[1] < modelptr->g2maxs2[1]) { modelptr->g2maxs[1] += modelptr->g2maxsEffect[1]; if (modelptr->g2maxs[1] > modelptr->g2maxs2[1]) { modelptr->g2maxs[1] = modelptr->g2maxs2[1]; done++; } } else { modelptr->g2maxs[1] -= modelptr->g2maxsEffect[1]; if (modelptr->g2maxs[1] < modelptr->g2maxs2[1]) { modelptr->g2maxs[1] = modelptr->g2maxs2[1]; done++; } } } //z if (modelptr->g2maxs[2] == modelptr->g2maxs2[2]) { done++; } else { if (modelptr->g2maxs[2] < modelptr->g2maxs2[2]) { modelptr->g2maxs[2] += modelptr->g2maxsEffect[2]; if (modelptr->g2maxs[2] > modelptr->g2maxs2[2]) { modelptr->g2maxs[2] = modelptr->g2maxs2[2]; done++; } } else { modelptr->g2maxs[2] -= modelptr->g2maxsEffect[2]; if (modelptr->g2maxs[2] < modelptr->g2maxs2[2]) { modelptr->g2maxs[2] = modelptr->g2maxs2[2]; done++; } } } // transition the x,y,z min if (modelptr->g2mins[0] == modelptr->g2mins2[0]) { done++; } else { if (modelptr->g2mins[0] < modelptr->g2mins2[0]) { modelptr->g2mins[0] += modelptr->g2minsEffect[0]; if (modelptr->g2mins[0] > modelptr->g2mins2[0]) { modelptr->g2mins[0] = modelptr->g2mins2[0]; done++; } } else { modelptr->g2mins[0] -= modelptr->g2minsEffect[0]; if (modelptr->g2mins[0] < modelptr->g2mins2[0]) { modelptr->g2mins[0] = modelptr->g2mins2[0]; done++; } } } //y if (modelptr->g2mins[1] == modelptr->g2mins2[1]) { done++; } else { if (modelptr->g2mins[1] < modelptr->g2mins2[1]) { modelptr->g2mins[1] += modelptr->g2minsEffect[1]; if (modelptr->g2mins[1] > modelptr->g2mins2[1]) { modelptr->g2mins[1] = modelptr->g2mins2[1]; done++; } } else { modelptr->g2mins[1] -= modelptr->g2minsEffect[1]; if (modelptr->g2mins[1] < modelptr->g2mins2[1]) { modelptr->g2mins[1] = modelptr->g2mins2[1]; done++; } } } //z if (modelptr->g2mins[2] == modelptr->g2mins2[2]) { done++; } else { if (modelptr->g2mins[2] < modelptr->g2mins2[2]) { modelptr->g2mins[2] += modelptr->g2minsEffect[2]; if (modelptr->g2mins[2] > modelptr->g2mins2[2]) { modelptr->g2mins[2] = modelptr->g2mins2[2]; done++; } } else { modelptr->g2mins[2] -= modelptr->g2minsEffect[2]; if (modelptr->g2mins[2] < modelptr->g2mins2[2]) { modelptr->g2mins[2] = modelptr->g2mins2[2]; done++; } } } //fovx if (modelptr->fov_x == modelptr->fov_x2) { done++; } else { if (modelptr->fov_x < modelptr->fov_x2) { modelptr->fov_x += modelptr->fov_Effectx; if (modelptr->fov_x > modelptr->fov_x2) { modelptr->fov_x = modelptr->fov_x2; done++; } } else { modelptr->fov_x -= modelptr->fov_Effectx; if (modelptr->fov_x < modelptr->fov_x2) { modelptr->fov_x = modelptr->fov_x2; done++; } } } //fovy if (modelptr->fov_y == modelptr->fov_y2) { done++; } else { if (modelptr->fov_y < modelptr->fov_y2) { modelptr->fov_y += modelptr->fov_Effecty; if (modelptr->fov_y > modelptr->fov_y2) { modelptr->fov_y = modelptr->fov_y2; done++; } } else { modelptr->fov_y -= modelptr->fov_Effecty; if (modelptr->fov_y < modelptr->fov_y2) { modelptr->fov_y = modelptr->fov_y2; done++; } } } if (done == 5) { item->window.flags &= ~WINDOW_INTRANSITIONMODEL; } } } } #endif //JLF end transition stuff for models if (item->window.ownerDrawFlags && DC->ownerDrawVisible) { if (!DC->ownerDrawVisible(item->window.ownerDrawFlags)) { item->window.flags &= ~WINDOW_VISIBLE; } else { item->window.flags |= WINDOW_VISIBLE; } } if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE)) { if (!Item_EnableShowViaCvar(item, CVAR_SHOW)) { return; } } if (item->window.flags & WINDOW_TIMEDVISIBLE) { } if (!(item->window.flags & WINDOW_VISIBLE)) { return; } //JLFMOUSE if (item->window.flags & WINDOW_HASFOCUS) { if (item->descText) { const char *textPtr = item->descText; if (*textPtr == '@') // string reference { char temp[MAX_STRING_CHARS]; trap_SP_GetStringTextString( &textPtr[1] , temp, sizeof(temp)); textPtr = temp; } Item_TextColor(item, &color); {// stupid C language float fDescScale = parent->descScale ? parent->descScale : 1; float fDescScaleCopy = fDescScale; int iYadj = 0; while (1) { textWidth = DC->textWidth(textPtr,fDescScale, FONT_SMALL2); if (parent->descAlignment == ITEM_ALIGN_RIGHT) { xPos = parent->descX - textWidth; // Right justify } else if (parent->descAlignment == ITEM_ALIGN_CENTER) { xPos = parent->descX - (textWidth/2); // Center justify } else // Left justify { xPos = parent->descX; } if (parent->descAlignment == ITEM_ALIGN_CENTER) { // only this one will auto-shrink the scale until we eventually fit... // int screenw = 640; #ifdef _XBOX if(cg->widescreen) screenw = 720; #endif if (xPos + textWidth > (screenw-4)) { fDescScale -= 0.001f; continue; } } // Try to adjust it's y placement if the scale has changed... // if (fDescScale != fDescScaleCopy) { int iOriginalTextHeight = DC->textHeight(textPtr, fDescScaleCopy, FONT_MEDIUM); iYadj = iOriginalTextHeight - DC->textHeight(textPtr, fDescScale, FONT_MEDIUM); } DC->drawText(xPos, parent->descY + iYadj, fDescScale, parent->descColor, textPtr, 0, 0, item->textStyle, FONT_SMALL2); break; } } } } // paint the rect first.. Window_Paint(&item->window, parent->fadeAmount , parent->fadeClamp, parent->fadeCycle); // Draw box to show rectangle extents, in debug mode if (debugMode) { vec4_t color; color[1] = color[3] = 1; color[0] = color[2] = 0; DC->drawRect( item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, color); } //DC->drawRect(item->window.rect.x, item->window.rect.y, item->window.rect.w, item->window.rect.h, 1, red); switch (item->type) { case ITEM_TYPE_OWNERDRAW: Item_OwnerDraw_Paint(item); break; case ITEM_TYPE_TEXT: case ITEM_TYPE_BUTTON: Item_Text_Paint(item); break; case ITEM_TYPE_RADIOBUTTON: break; case ITEM_TYPE_CHECKBOX: break; case ITEM_TYPE_COMBO: break; case ITEM_TYPE_LISTBOX: Item_ListBox_Paint(item); break; case ITEM_TYPE_TEXTSCROLL: Item_TextScroll_Paint ( item ); break; case ITEM_TYPE_MODEL: Item_Model_Paint(item); break; case ITEM_TYPE_YESNO: Item_YesNo_Paint(item); break; case ITEM_TYPE_MULTI: Item_Multi_Paint(item); break; case ITEM_TYPE_SLIDER: Item_Slider_Paint(item); break; default: break; } } void Menu_Init(menuDef_t *menu) { memset(menu, 0, sizeof(menuDef_t)); menu->cursorItem = -1; menu->fadeAmount = DC->Assets.fadeAmount; menu->fadeClamp = DC->Assets.fadeClamp; menu->fadeCycle = DC->Assets.fadeCycle; Window_Init(&menu->window); } itemDef_t *Menu_GetFocusedItem(menuDef_t *menu) { int i; if (menu) { for (i = 0; i < menu->itemCount; i++) { if (menu->items[i]->window.flags & WINDOW_HASFOCUS) { return menu->items[i]; } } } return NULL; } menuDef_t *Menu_GetFocused() { int i; for (i = 0; i < menuCount; i++) { if (Menus[i].window.flags & WINDOW_HASFOCUS && Menus[i].window.flags & WINDOW_VISIBLE) { return &Menus[i]; } } return NULL; } void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down) { if (menu) { int i; for (i = 0; i < menu->itemCount; i++) { if (menu->items[i]->special == feeder) { Item_ListBox_HandleKey(menu->items[i], (down) ? A_CURSOR_DOWN : A_CURSOR_UP, qtrue, qtrue); return; } } } } void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name) { if (menu == NULL) { if (name == NULL) { menu = Menu_GetFocused(); } else { menu = Menus_FindByName(name); } } if (menu) { int i; for (i = 0; i < menu->itemCount; i++) { if (menu->items[i]->special == feeder) { if (index == 0) { listBoxDef_t *listPtr = (listBoxDef_t*)menu->items[i]->typeData; listPtr->cursorPos = 0; listPtr->startPos = 0; } menu->items[i]->cursorPos = index; DC->feederSelection(menu->items[i]->special, menu->items[i]->cursorPos, NULL); return; } } } } qboolean Menus_AnyFullScreenVisible() { int i; for (i = 0; i < menuCount; i++) { if (Menus[i].window.flags & WINDOW_VISIBLE && Menus[i].fullScreen) { return qtrue; } } return qfalse; } menuDef_t *Menus_ActivateByName(const char *p) { int i; menuDef_t *m = NULL; menuDef_t *focus = Menu_GetFocused(); // get the controller disconntected menu menuDef_t* disconnected = Menus_FindByName("noController"); bool giveDisconnectedFocus = false; if(disconnected && (disconnected->window.flags & (WINDOW_VISIBLE | WINDOW_HASFOCUS))) { // don't open any menus below the no controller giveDisconnectedFocus = true; return NULL; } for (i = 0; i < menuCount; i++) { //JLF debugtest // OutputDebugString(Menus[i].window.name); if (Q_stricmp(Menus[i].window.name, p) == 0) { m = &Menus[i]; Menus_Activate(m); if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) { menuStack[openMenuCount++] = focus; } } else { Menus[i].window.flags &= ~WINDOW_HASFOCUS; } } // Want to handle a mouse move on the new menu in case your already over an item Menu_HandleMouseMove ( m, DC->cursorx, DC->cursory ); if(!m) { Com_Printf("WARNING: Could not open %s\n", p); } return m; } void Item_Init(itemDef_t *item) { memset(item, 0, sizeof(itemDef_t)); item->textscale = 0.55f; Window_Init(&item->window); } #include "../namespace_end.h" extern int gScrollDelta; #include "../namespace_begin.h" void Menu_HandleMouseMove(menuDef_t *menu, float x, float y) { #ifdef _XBOX if (!menu) return; itemDef_t * item; int i, itemCount; itemCount = menu->itemCount; textScrollDef_t *scrollPtr; int scrollCount; if (menu->window.flags & WINDOW_HASFOCUS) { for( i = 0; i < itemCount ;i++) { item = menu->items[i]; if (item->type != ITEM_TYPE_TEXTSCROLL) continue; if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) continue; if (item->cvarFlags & (CVAR_SHOW | CVAR_HIDE) && !Item_EnableShowViaCvar(item, CVAR_SHOW)) continue; if ( !(item->window.flags & WINDOW_VISIBLE) ) continue; scrollPtr = (textScrollDef_t*)item->typeData; if (gScrollDelta >0) { if (scrollPtr->endPos < scrollPtr->iLineCount-1) { scrollPtr->startPos+= gScrollDelta; } } else if (gScrollDelta <0) { if(scrollPtr->startPos > 0) { scrollPtr->startPos+=gScrollDelta; } } if ((scrollPtr->endPos +1 >= scrollPtr->iLineCount) || (scrollPtr->endPos == 0)) { trap_Cvar_Set("ui_downArrow","0"); } else { trap_Cvar_Set("ui_downArrow","1"); } if (scrollPtr->startPos <= 0) { trap_Cvar_Set("ui_upArrow","0"); } else { trap_Cvar_Set("ui_upArrow","1"); } } } #endif return; } void Menu_Paint(menuDef_t *menu, qboolean forcePaint) { int i; if (menu == NULL) { return; } if (menu->window.flags & WINDOW_SCRIPTWAITING) { if (DC->realTime > menu->window.delayTime) { // Time has elapsed, resume running whatever script we saved itemDef_t item; item.parent = menu; item.window.flags = 0; //clear before calling RunScript menu->window.flags &= ~WINDOW_SCRIPTWAITING; Item_RunScript(&item, ui_delayedScript); // Could have hit another delay. Need to hoist from fake item if (item.window.flags & WINDOW_SCRIPTWAITING) { menu->window.flags |= WINDOW_SCRIPTWAITING; menu->window.delayTime = item.window.delayTime; } } } if (!(menu->window.flags & WINDOW_VISIBLE) && !forcePaint) { return; } if (menu->window.ownerDrawFlags && DC->ownerDrawVisible && !DC->ownerDrawVisible(menu->window.ownerDrawFlags)) { return; } if (forcePaint) { menu->window.flags |= WINDOW_FORCED; } // draw the background if necessary if (menu->fullScreen) { // implies a background shader // FIXME: make sure we have a default shader if fullscreen is set with no background #ifdef _XBOX if(cg->widescreen) DC->drawHandlePic( 0, 0, 720, SCREEN_HEIGHT, menu->window.background ); else #endif DC->drawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, menu->window.background ); } else if (menu->window.background) { // this allows a background shader without being full screen //UI_DrawHandlePic(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, menu->backgroundShader); } // paint the background and or border Window_Paint(&menu->window, menu->fadeAmount, menu->fadeClamp, menu->fadeCycle ); // Loop through all items for the menu and paint them for (i = 0; i < menu->itemCount; i++) { if (!menu->items[i]->appearanceSlot) { Item_Paint(menu->items[i]); } else // Timed order of appearance { if (menu->appearanceTime < DC->realTime) // Time to show another item { menu->appearanceTime = DC->realTime + menu->appearanceIncrement; menu->appearanceCnt++; } if (menu->items[i]->appearanceSlot<=menu->appearanceCnt) { Item_Paint(menu->items[i]); } } } if (debugMode) { vec4_t color; color[0] = color[2] = color[3] = 1; color[1] = 0; DC->drawRect(menu->window.rect.x, menu->window.rect.y, menu->window.rect.w, menu->window.rect.h, 1, color); } } /* =============== Item_ValidateTypeData =============== */ void Item_ValidateTypeData(itemDef_t *item) { if (item->typeData) { return; } if (item->type == ITEM_TYPE_LISTBOX) { item->typeData = UI_Alloc(sizeof(listBoxDef_t)); memset(item->typeData, 0, sizeof(listBoxDef_t)); } else if (item->type == ITEM_TYPE_EDITFIELD || item->type == ITEM_TYPE_NUMERICFIELD || item->type == ITEM_TYPE_YESNO || item->type == ITEM_TYPE_BIND || item->type == ITEM_TYPE_SLIDER || item->type == ITEM_TYPE_TEXT) { item->typeData = UI_Alloc(sizeof(editFieldDef_t)); memset(item->typeData, 0, sizeof(editFieldDef_t)); if (item->type == ITEM_TYPE_EDITFIELD) { if (!((editFieldDef_t *) item->typeData)->maxPaintChars) { ((editFieldDef_t *) item->typeData)->maxPaintChars = MAX_EDITFIELD; } } } else if (item->type == ITEM_TYPE_MULTI) { item->typeData = UI_Alloc(sizeof(multiDef_t)); memset(item->typeData, 0, sizeof(multiDef_t)); } else if (item->type == ITEM_TYPE_MODEL) { item->typeData = UI_Alloc(sizeof(modelDef_t)); memset(item->typeData, 0, sizeof(modelDef_t)); } else if (item->type == ITEM_TYPE_TEXTSCROLL ) { item->typeData = UI_Alloc(sizeof(textScrollDef_t)); } } /* =============== Keyword Hash =============== */ #define KEYWORDHASH_SIZE 512 typedef struct keywordHash_s { char *keyword; qboolean (*func)(itemDef_t *item, int handle); struct keywordHash_s *next; } keywordHash_t; int KeywordHash_Key(char *keyword) { int register hash, i; hash = 0; for (i = 0; keyword[i] != '\0'; i++) { if (keyword[i] >= 'A' && keyword[i] <= 'Z') hash += (keyword[i] + ('a' - 'A')) * (119 + i); else hash += keyword[i] * (119 + i); } hash = (hash ^ (hash >> 10) ^ (hash >> 20)) & (KEYWORDHASH_SIZE-1); return hash; } void KeywordHash_Add(keywordHash_t *table[], keywordHash_t *key) { int hash; hash = KeywordHash_Key(key->keyword); /* if (table[hash]) { int collision = qtrue; } */ key->next = table[hash]; table[hash] = key; } keywordHash_t *KeywordHash_Find(keywordHash_t *table[], char *keyword) { keywordHash_t *key; int hash; hash = KeywordHash_Key(keyword); for (key = table[hash]; key; key = key->next) { if (!Q_stricmp(key->keyword, keyword)) return key; } return NULL; } /* =============== Item Keyword Parse functions =============== */ // name qboolean ItemParse_name( itemDef_t *item, int handle ) { if (!PC_String_Parse(handle, &item->window.name)) { return qfalse; } return qtrue; } // name /* qboolean ItemParse_focusSound( itemDef_t *item, int handle ) { pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } item->focusSound = DC->registerSound(token.string); return qtrue; } */ // text qboolean ItemParse_text( itemDef_t *item, int handle ) { if (!PC_String_Parse(handle, &item->text)) { return qfalse; } return qtrue; } /* =============== ItemParse_descText text =============== */ qboolean ItemParse_descText( itemDef_t *item, int handle) { if (!PC_String_Parse(handle, &item->descText)) { return qfalse; } return qtrue; } /* =============== ItemParse_text text =============== */ /* qboolean ItemParse_text2( itemDef_t *item, int handle) { if (!PC_String_Parse(handle, &item->text2)) { return qfalse; } return qtrue; } */ /* =============== ItemParse_text2alignx =============== */ /* qboolean ItemParse_text2alignx( itemDef_t *item, int handle) { if (!PC_Float_Parse(handle, &item->text2alignx)) { return qfalse; } return qtrue; } */ /* =============== ItemParse_text2aligny =============== */ /* qboolean ItemParse_text2aligny( itemDef_t *item, int handle) { if (!PC_Float_Parse(handle, &item->text2aligny)) { return qfalse; } return qtrue; } */ // group qboolean ItemParse_group( itemDef_t *item, int handle ) { if (!PC_String_Parse(handle, &item->window.group)) { return qfalse; } return qtrue; } typedef struct uiG2PtrTracker_s uiG2PtrTracker_t; struct uiG2PtrTracker_s { void *ghoul2; uiG2PtrTracker_t *next; }; uiG2PtrTracker_t *ui_G2PtrTracker = NULL; //rww - UI G2 shared management functions. //Insert the pointer into our chain so we can keep track of it for freeing. void UI_InsertG2Pointer(void *ghoul2) { uiG2PtrTracker_t **nextFree = &ui_G2PtrTracker; while ((*nextFree) && (*nextFree)->ghoul2) { //check if it has a ghoul2, if not we can reuse it. nextFree = &((*nextFree)->next); } if (!nextFree) { //shouldn't happen assert(0); return; } if (!(*nextFree)) { //if we aren't reusing a chain then allocate space for it. (*nextFree) = (uiG2PtrTracker_t *)BG_Alloc(sizeof(uiG2PtrTracker_t)); (*nextFree)->next = NULL; } (*nextFree)->ghoul2 = ghoul2; } //Remove a ghoul2 pointer from the chain if it's there. void UI_ClearG2Pointer(void *ghoul2) { uiG2PtrTracker_t *next = ui_G2PtrTracker; if (!ghoul2) { return; } while (next) { if (next->ghoul2 == ghoul2) { //found it, set it to null so we can reuse this link. next->ghoul2 = NULL; break; } next = next->next; } } //Called on shutdown, cleans up all the ghoul2 instances laying around. void UI_CleanupGhoul2(void) { uiG2PtrTracker_t *next = ui_G2PtrTracker; while (next) { if (next->ghoul2 && trap_G2_HaveWeGhoul2Models(next->ghoul2)) { //found a g2 instance, clean it. trap_G2API_CleanGhoul2Models(&next->ghoul2); } next = next->next; } #ifdef _XBOX ui_G2PtrTracker = NULL; #endif } // asset_model int UI_ParseAnimationFile(const char *filename, animation_t *animset, qboolean isHumanoid); /* =============== ItemParse_asset_model asset_model =============== */ qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name,int *runTimeLength ) { #ifndef CGAME int g2Model; modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; *runTimeLength =0.0f; if (!Q_stricmp(&name[strlen(name) - 4], ".glm")) { //it's a ghoul2 model then if ( item->ghoul2 ) { #ifdef _XBOX // Free up this model's memory slot, as the UI only has 1 CGhoul2Info_v &ghoul2 = *(CGhoul2Info_v*)item->ghoul2; // ModelMem.FreeModelMemory(ghoul2[0].mFileName); #endif //#ifndef _XBOX UI_ClearG2Pointer(item->ghoul2); //remove from tracking list //#endif trap_G2API_CleanGhoul2Models(&item->ghoul2); //remove ghoul info item->flags &= ~ITF_G2VALID; } g2Model = trap_G2API_InitGhoul2Model(&item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0); if (g2Model >= 0) { //#ifndef _XBOX UI_InsertG2Pointer(item->ghoul2); //remember it so we can free it when the ui shuts down. //#endif item->flags |= ITF_G2VALID; if (modelPtr->g2anim) { //does the menu request this model be playing an animation? // DC->g2hilev_SetAnim(&item->ghoul2[0], "model_root", modelPtr->g2anim); char GLAName[MAX_QPATH]; GLAName[0] = 0; trap_G2API_GetGLAName(item->ghoul2, 0, GLAName); if (GLAName[0]) { int animIndex; char *slash; slash = Q_strrchr( GLAName, '/' ); if ( slash ) { //If this isn't true the gla path must be messed up somehow. strcpy(slash, "/animation.cfg"); animIndex = UI_ParseAnimationFile(GLAName, NULL, qfalse); if (animIndex != -1) { //We parsed out the animation info for whatever model this is animation_t *anim = &bgAllAnims[animIndex].anims[modelPtr->g2anim]; int sFrame = anim->firstFrame; int eFrame = anim->firstFrame + anim->numFrames; int flags = BONE_ANIM_OVERRIDE_FREEZE; int time = DC->realTime; float animSpeed = 50.0f / anim->frameLerp; int blendTime = 150; if (anim->loopFrames != -1) { flags |= BONE_ANIM_OVERRIDE_LOOP; } trap_G2API_SetBoneAnim(item->ghoul2, 0, "model_root", sFrame, eFrame, flags, animSpeed, time, -1, blendTime); *runTimeLength =((anim->frameLerp * (anim->numFrames-2))); } } } } if ( modelPtr->g2skin ) { // DC->g2_SetSkin( &item->ghoul2[0], 0, modelPtr->g2skin );//this is going to set the surfs on/off matching the skin file //trap_G2API_InitGhoul2Model(&item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0); //ahh, what are you doing?! trap_G2API_SetSkin(item->ghoul2, 0, modelPtr->g2skin, modelPtr->g2skin); } } /* else { Com_Error(ERR_FATAL, "%s does not exist.", name); } */ } else if(!(item->asset)) { //guess it's just an md3 item->asset = DC->registerModel(name); item->flags &= ~ITF_G2VALID; } #endif return qtrue; } qboolean ItemParse_asset_model( itemDef_t *item, int handle ) { const char *temp; modelDef_t *modelPtr; int animRunLength; pc_token_t token; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } temp = token.string; #ifndef CGAME if (!stricmp(token.string,"ui_char_model") ) { char modelPath[MAX_QPATH]; char ui_char_model[MAX_QPATH]; trap_Cvar_VariableStringBuffer("ui_char_model", ui_char_model, sizeof(ui_char_model) ); Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", ui_char_model ); temp = modelPath; // Remember that we did this substitution, so the UIC stuff can save it right modelPtr->g2IsPlayer = true; } #endif return (ItemParse_asset_model_go( item, temp, &animRunLength )); } // asset_shader /* qboolean ItemParse_asset_shader( itemDef_t *item, int handle ) { pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } item->asset = DC->registerShaderNoMip(token.string); return qtrue; } */ // model_origin qboolean ItemParse_model_origin( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (PC_Float_Parse(handle, &modelPtr->origin[0])) { if (PC_Float_Parse(handle, &modelPtr->origin[1])) { if (PC_Float_Parse(handle, &modelPtr->origin[2])) { return qtrue; } } } return qfalse; } // model_fovx qboolean ItemParse_model_fovx( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!PC_Float_Parse(handle, &modelPtr->fov_x)) { return qfalse; } return qtrue; } // model_fovy qboolean ItemParse_model_fovy( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!PC_Float_Parse(handle, &modelPtr->fov_y)) { return qfalse; } return qtrue; } // model_rotation qboolean ItemParse_model_rotation( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!PC_Int_Parse(handle, &modelPtr->rotationSpeed)) { return qfalse; } return qtrue; } // model_angle qboolean ItemParse_model_angle( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!PC_Int_Parse(handle, &modelPtr->angle)) { return qfalse; } return qtrue; } // model_g2mins qboolean ItemParse_model_g2mins( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (PC_Float_Parse(handle, &modelPtr->g2mins[0])) { if (PC_Float_Parse(handle, &modelPtr->g2mins[1])) { if (PC_Float_Parse(handle, &modelPtr->g2mins[2])) { return qtrue; } } } return qfalse; } // model_g2maxs qboolean ItemParse_model_g2maxs( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (PC_Float_Parse(handle, &modelPtr->g2maxs[0])) { if (PC_Float_Parse(handle, &modelPtr->g2maxs[1])) { if (PC_Float_Parse(handle, &modelPtr->g2maxs[2])) { return qtrue; } } } return qfalse; } // model_g2scale qboolean ItemParse_model_g2scale( itemDef_t *item, int handle ) { modelDef_t *modelPtr; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (PC_Float_Parse(handle, &modelPtr->g2scale[0])) { if (PC_Float_Parse(handle, &modelPtr->g2scale[1])) { if (PC_Float_Parse(handle, &modelPtr->g2scale[2])) { return qtrue; } } } return qfalse; } // model_g2skin qhandle_t trap_R_RegisterSkin( const char *name ); qboolean ItemParse_model_g2skin( itemDef_t *item, int handle ) { modelDef_t *modelPtr; pc_token_t token; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } if (!token.string[0]) { //it was parsed correctly so still return true. return qtrue; } modelPtr->g2skin = trap_R_RegisterSkin(token.string); return qtrue; } // model_g2anim qboolean ItemParse_model_g2anim( itemDef_t *item, int handle ) { modelDef_t *modelPtr; pc_token_t token; int i = 0; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } if ( !token.string[0]) { //it was parsed correctly so still return true. return qtrue; } while (i < MAX_ANIMATIONS) { if (!Q_stricmp(token.string, animTable[i].name)) { //found it modelPtr->g2anim = i; return qtrue; } i++; } Com_Printf("Could not find '%s' in the anim table\n", token.string); return qtrue; } // model_g2skin qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName ) { modelDef_t *modelPtr; int defSkin; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!skinName || !skinName[0]) { //it was parsed correctly so still return true. modelPtr->g2skin = 0; trap_G2API_SetSkin(item->ghoul2, 0, 0, 0); return qtrue; } // set skin if ( item->ghoul2 ) { defSkin = trap_R_RegisterSkin(skinName); trap_G2API_SetSkin(item->ghoul2, 0, defSkin, defSkin); } return qtrue; } // model_g2anim qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName ) { modelDef_t *modelPtr; int i = 0; Item_ValidateTypeData(item); modelPtr = (modelDef_t*)item->typeData; if (!animName || !animName[0]) { //it was parsed correctly so still return true. return qtrue; } while (i < MAX_ANIMATIONS) { if (!Q_stricmp(animName, animTable[i].name)) { //found it modelPtr->g2anim = animTable[i].id; return qtrue; } i++; } Com_Printf("Could not find '%s' in the anim table\n", animName); return qtrue; } // Get the cvar, get the values and stuff them in the rect structure. qboolean ItemParse_rectcvar( itemDef_t *item, int handle ) { char cvarBuf[1024]; const char *holdVal; char *holdBuf; // get Cvar name pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } // get cvar data DC->getCVarString(token.string, cvarBuf, sizeof(cvarBuf)); holdBuf = cvarBuf; if (String_Parse(&holdBuf,&holdVal)) { item->window.rectClient.x = atof(holdVal); if (String_Parse(&holdBuf,&holdVal)) { item->window.rectClient.y = atof(holdVal); if (String_Parse(&holdBuf,&holdVal)) { item->window.rectClient.w = atof(holdVal); if (String_Parse(&holdBuf,&holdVal)) { item->window.rectClient.h = atof(holdVal); return qtrue; } } } } // There may be no cvar built for this, and that's okay. . . I guess. return qtrue; } // rect qboolean ItemParse_rect( itemDef_t *item, int handle ) { if (!PC_Rect_Parse(handle, &item->window.rectClient)) { return qfalse; } return qtrue; } /* =============== ItemParse_flag style =============== */ qboolean ItemParse_flag( itemDef_t *item, int handle) { int i; pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } i=0; while (styles[i]) { if (Q_stricmp(token.string,itemFlags[i].string)==0) { item->window.flags |= itemFlags[i].value; break; } i++; } if (itemFlags[i].string == NULL) { Com_Printf(va( S_COLOR_YELLOW "Unknown item style value '%s'",token.string)); } return qtrue; } /* =============== ItemParse_style style =============== */ qboolean ItemParse_style( itemDef_t *item, int handle) { if (!PC_Int_Parse(handle, &item->window.style)) { Com_Printf(S_COLOR_YELLOW "Unknown item style value"); return qfalse; } return qtrue; } // decoration qboolean ItemParse_decoration( itemDef_t *item, int handle ) { item->window.flags |= WINDOW_DECORATION; return qtrue; } // notselectable qboolean ItemParse_notselectable( itemDef_t *item, int handle ) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); listPtr = (listBoxDef_t*)item->typeData; if (item->type == ITEM_TYPE_LISTBOX && listPtr) { listPtr->notselectable = qtrue; } return qtrue; } /* =============== ItemParse_scrollhidden scrollhidden =============== */ qboolean ItemParse_scrollhidden( itemDef_t *item , int handle) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); listPtr = (listBoxDef_t*)item->typeData; if (item->type == ITEM_TYPE_LISTBOX && listPtr) { listPtr->scrollhidden = qtrue; } return qtrue; } /* =============== ItemParse_selectionShader selectionShader =============== */ qboolean ItemParse_selectionShader( itemDef_t *item, int handle ) { pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } listBoxDef_t *listPtr; Item_ValidateTypeData(item); listPtr = (listBoxDef_t*)item->typeData; if (item->type == ITEM_TYPE_LISTBOX && listPtr) { listPtr->selectionShader = DC->registerShaderNoMip(token.string); } return qtrue; } // manually wrapped qboolean ItemParse_wrapped( itemDef_t *item, int handle ) { item->window.flags |= WINDOW_WRAPPED; return qtrue; } // auto wrapped qboolean ItemParse_autowrapped( itemDef_t *item, int handle ) { item->window.flags |= WINDOW_AUTOWRAPPED; return qtrue; } // horizontalscroll qboolean ItemParse_horizontalscroll( itemDef_t *item, int handle ) { item->window.flags |= WINDOW_HORIZONTAL; return qtrue; } /* =============== ItemParse_type type =============== */ qboolean ItemParse_type( itemDef_t *item, int handle ) { // int i,holdInt; if (!PC_Int_Parse(handle, &item->type)) { return qfalse; } Item_ValidateTypeData(item); return qtrue; } // elementwidth, used for listbox image elements // uses textalignx for storage qboolean ItemParse_elementwidth( itemDef_t *item, int handle ) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); listPtr = (listBoxDef_t*)item->typeData; if (!PC_Float_Parse(handle, &listPtr->elementWidth)) { return qfalse; } return qtrue; } // elementheight, used for listbox image elements // uses textaligny for storage qboolean ItemParse_elementheight( itemDef_t *item, int handle ) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); listPtr = (listBoxDef_t*)item->typeData; if (!PC_Float_Parse(handle, &listPtr->elementHeight)) { return qfalse; } return qtrue; } // feeder qboolean ItemParse_feeder( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->special)) { return qfalse; } return qtrue; } // elementtype, used to specify what type of elements a listbox contains // uses textstyle for storage qboolean ItemParse_elementtype( itemDef_t *item, int handle ) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; listPtr = (listBoxDef_t*)item->typeData; if (!PC_Int_Parse(handle, &listPtr->elementStyle)) { return qfalse; } return qtrue; } // columns sets a number of columns and an x pos and width per.. qboolean ItemParse_columns( itemDef_t *item, int handle ) { int num, i; listBoxDef_t *listPtr; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; listPtr = (listBoxDef_t*)item->typeData; if (PC_Int_Parse(handle, &num)) { if (num > MAX_LB_COLUMNS) { num = MAX_LB_COLUMNS; } listPtr->numColumns = num; for (i = 0; i < num; i++) { int pos, width, maxChars; if (PC_Int_Parse(handle, &pos) && PC_Int_Parse(handle, &width) && PC_Int_Parse(handle, &maxChars)) { listPtr->columnInfo[i].pos = pos; listPtr->columnInfo[i].width = width; listPtr->columnInfo[i].maxChars = maxChars; } else { return qfalse; } } } else { return qfalse; } return qtrue; } qboolean ItemParse_border( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->window.border)) { return qfalse; } return qtrue; } qboolean ItemParse_bordersize( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->window.borderSize)) { return qfalse; } return qtrue; } qboolean ItemParse_visible( itemDef_t *item, int handle ) { int i; if (!PC_Int_Parse(handle, &i)) { return qfalse; } if (i) { item->window.flags |= WINDOW_VISIBLE; } return qtrue; } qboolean ItemParse_ownerdraw( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->window.ownerDraw)) { return qfalse; } item->type = ITEM_TYPE_OWNERDRAW; return qtrue; } qboolean ItemParse_align( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->alignment)) { return qfalse; } return qtrue; } /* =============== ItemParse_isCharacter Sets item flag showing this is a character =============== */ qboolean ItemParse_isCharacter( itemDef_t *item, int handle ) { int flag; if (PC_Int_Parse(handle, &flag)) { if ( flag ) { item->flags |= ITF_ISCHARACTER; } else { item->flags &= ~ITF_ISCHARACTER; } return qtrue; } return qfalse; } /* =============== ItemParse_textalign =============== */ qboolean ItemParse_textalign( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->textalignment)) { Com_Printf(S_COLOR_YELLOW "Unknown text alignment value"); return qfalse; } return qtrue; } qboolean ItemParse_textalignx( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->textalignx)) { return qfalse; } return qtrue; } qboolean ItemParse_textaligny( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->textaligny)) { return qfalse; } return qtrue; } qboolean ItemParse_textscale( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->textscale)) { return qfalse; } return qtrue; } qboolean ItemParse_textstyle( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->textStyle)) { return qfalse; } return qtrue; } /* =============== ItemParse_invertyesno =============== */ //JLFYESNO MPMOVED qboolean ItemParse_invertyesno( itemDef_t *item, int handle) { if (!PC_Int_Parse(handle, &item->invertYesNo)) { return qfalse; } return qtrue; } /* =============== ItemParse_xoffset (used for yes/no and multi) =============== */ qboolean ItemParse_xoffset( itemDef_t *item, int handle) { if (!PC_Int_Parse(handle, &item->xoffset)) { return qfalse; } return qtrue; } qboolean ItemParse_backcolor( itemDef_t *item, int handle ) { int i; float f; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } item->window.backColor[i] = f; } return qtrue; } qboolean ItemParse_forecolor( itemDef_t *item, int handle ) { int i; float f; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } if (f < 0) { //special case for player color item->window.flags |= WINDOW_PLAYERCOLOR; return qtrue; } item->window.foreColor[i] = f; item->window.flags |= WINDOW_FORECOLORSET; } return qtrue; } qboolean ItemParse_bordercolor( itemDef_t *item, int handle ) { int i; float f; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } item->window.borderColor[i] = f; } return qtrue; } qboolean ItemParse_outlinecolor( itemDef_t *item, int handle ) { if (!PC_Color_Parse(handle, &item->window.outlineColor)){ return qfalse; } return qtrue; } qboolean ItemParse_background( itemDef_t *item, int handle ) { pc_token_t token; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } item->window.background = DC->registerShaderNoMip(token.string); return qtrue; } /* qboolean ItemParse_cinematic( itemDef_t *item, int handle ) { if (!PC_String_Parse(handle, &item->window.cinematicName)) { return qfalse; } return qtrue; } */ qboolean ItemParse_doubleClick( itemDef_t *item, int handle ) { listBoxDef_t *listPtr; Item_ValidateTypeData(item); if (!item->typeData) { return qfalse; } listPtr = (listBoxDef_t*)item->typeData; if (!PC_Script_Parse(handle, &listPtr->doubleClick)) { return qfalse; } return qtrue; } qboolean ItemParse_onFocus( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->onFocus)) { return qfalse; } return qtrue; } qboolean ItemParse_leaveFocus( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->leaveFocus)) { return qfalse; } return qtrue; } /* qboolean ItemParse_mouseEnter( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->mouseEnter)) { return qfalse; } return qtrue; } qboolean ItemParse_mouseExit( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->mouseExit)) { return qfalse; } return qtrue; } qboolean ItemParse_mouseEnterText( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->mouseEnterText)) { return qfalse; } return qtrue; } qboolean ItemParse_mouseExitText( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->mouseExitText)) { return qfalse; } return qtrue; } */ qboolean ItemParse_action( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->action)) { return qfalse; } return qtrue; } //JLF qboolean ItemParse_selectionNext( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->selectionNext)) { return qfalse; } return qtrue; } qboolean ItemParse_selectionPrev( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->selectionPrev)) { return qfalse; } return qtrue; } /* qboolean ItemParse_accept( itemDef_t *item, int handle ) { if (!PC_Script_Parse(handle, &item->accept)) { return qfalse; } return qtrue; } */ qboolean ItemParse_special( itemDef_t *item, int handle ) { if (!PC_Float_Parse(handle, &item->special)) { return qfalse; } return qtrue; } qboolean ItemParse_cvarTest( itemDef_t *item, int handle ) { if (!PC_String_Parse(handle, &item->cvarTest)) { return qfalse; } return qtrue; } qboolean ItemParse_cvar( itemDef_t *item, int handle ) { Item_ValidateTypeData(item); if (!PC_String_Parse(handle, &item->cvar)) { return qfalse; } if ( item->typeData) { editFieldDef_t *editPtr; switch ( item->type ) { case ITEM_TYPE_EDITFIELD: case ITEM_TYPE_NUMERICFIELD: case ITEM_TYPE_YESNO: case ITEM_TYPE_BIND: case ITEM_TYPE_SLIDER: case ITEM_TYPE_TEXT: editPtr = (editFieldDef_t*)item->typeData; editPtr->minVal = -1; editPtr->maxVal = -1; editPtr->defVal = -1; break; } } return qtrue; } qboolean ItemParse_font( itemDef_t *item, int handle ) { Item_ValidateTypeData(item); if (!PC_Int_Parse(handle, &item->iMenuFont)) { return qfalse; } return qtrue; } qboolean ItemParse_maxChars( itemDef_t *item, int handle ) { editFieldDef_t *editPtr; int maxChars; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; if (!PC_Int_Parse(handle, &maxChars)) { return qfalse; } editPtr = (editFieldDef_t*)item->typeData; editPtr->maxChars = maxChars; return qtrue; } qboolean ItemParse_maxPaintChars( itemDef_t *item, int handle ) { editFieldDef_t *editPtr; int maxChars; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; if (!PC_Int_Parse(handle, &maxChars)) { return qfalse; } editPtr = (editFieldDef_t*)item->typeData; editPtr->maxPaintChars = maxChars; return qtrue; } qboolean ItemParse_maxLineChars( itemDef_t *item, int handle ) { textScrollDef_t *scrollPtr; int maxChars; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; if (!PC_Int_Parse(handle, &maxChars)) { return qfalse; } scrollPtr = (textScrollDef_t*)item->typeData; scrollPtr->maxLineChars = maxChars; return qtrue; } qboolean ItemParse_lineHeight( itemDef_t *item, int handle ) { textScrollDef_t *scrollPtr; int height; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; if (!PC_Int_Parse(handle, &height)) { return qfalse; } scrollPtr = (textScrollDef_t*)item->typeData; scrollPtr->lineHeight = height; return qtrue; } qboolean ItemParse_cvarFloat( itemDef_t *item, int handle ) { editFieldDef_t *editPtr; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; editPtr = (editFieldDef_t*)item->typeData; if (PC_String_Parse(handle, &item->cvar) && PC_Float_Parse(handle, &editPtr->defVal) && PC_Float_Parse(handle, &editPtr->minVal) && PC_Float_Parse(handle, &editPtr->maxVal)) { return qtrue; } return qfalse; } char currLanguage[32][128]; static const char languageString[32] = "@MENUS_MYLANGUAGE"; qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) { pc_token_t token; multiDef_t *multiPtr; int pass; Item_ValidateTypeData(item); if (!item->typeData) return qfalse; multiPtr = (multiDef_t*)item->typeData; multiPtr->count = 0; multiPtr->strDef = qtrue; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } if (!Q_stricmp(token.string,"feeder") && item->special == FEEDER_PLAYER_SPECIES) { #ifndef CGAME for (; multiPtr->count < uiInfo.playerSpeciesCount; multiPtr->count++) { multiPtr->cvarList[multiPtr->count] = String_Alloc(strupr(va("@MENUS_%s",uiInfo.playerSpecies[multiPtr->count].Name ))); //look up translation multiPtr->cvarStr[multiPtr->count] = uiInfo.playerSpecies[multiPtr->count].Name; //value } #endif return qtrue; } // languages if (!Q_stricmp(token.string,"feeder") && item->special == FEEDER_LANGUAGES) { #ifndef CGAME assert( 0 ); /* for (; multiPtr->count < uiInfo.languageCount; multiPtr->count++) { // The displayed text trap_GetLanguageName( (const int) multiPtr->count,(char *) currLanguage[multiPtr->count] ); // eg "English" multiPtr->cvarList[multiPtr->count] = languageString; // The cvar value that goes into se_language trap_GetLanguageName( (const int) multiPtr->count,(char *) currLanguage[multiPtr->count] ); multiPtr->cvarStr[multiPtr->count] = currLanguage[multiPtr->count]; } */ #endif return qtrue; } if (*token.string != '{') { return qfalse; } pass = 0; while ( 1 ) { char* psString; // if (!trap_PC_ReadToken(handle, &token)) { // PC_SourceError(handle, "end of file inside menu item\n"); // return qfalse; // } if (!PC_String_Parse(handle, (const char **)&psString)) { PC_SourceError(handle, "end of file inside menu item\n"); return qfalse; } //a normal StringAlloc ptr if ((int)psString > 0) { if (*psString == '}') { return qtrue; } if (*psString == ',' || *psString == ';') { continue; } } if (pass == 0) { multiPtr->cvarList[multiPtr->count] = psString; pass = 1; } else { multiPtr->cvarStr[multiPtr->count] = psString; pass = 0; multiPtr->count++; if (multiPtr->count >= MAX_MULTI_CVARS) { return qfalse; } } } return qfalse; // bk001205 - LCC missing return value } qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) { pc_token_t token; multiDef_t *multiPtr; Item_ValidateTypeData(item); if (!item->typeData) { return qfalse; } multiPtr = (multiDef_t*)item->typeData; multiPtr->count = 0; multiPtr->strDef = qfalse; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } if (*token.string != '{') { return qfalse; } while ( 1 ) { char* string; if ( !PC_String_Parse ( handle, (const char **)&string ) ) { PC_SourceError(handle, "end of file inside menu item\n"); return qfalse; } //a normal StringAlloc ptr if ((int)string > 0) { if (*string == '}') { return qtrue; } if (*string == ',' || *string == ';') { continue; } } multiPtr->cvarList[multiPtr->count] = string; if (!PC_Float_Parse(handle, &multiPtr->cvarValue[multiPtr->count])) { return qfalse; } multiPtr->count++; if (multiPtr->count >= MAX_MULTI_CVARS) { return qfalse; } } return qfalse; // bk001205 - LCC missing return value } /* qboolean ItemParse_addColorRange( itemDef_t *item, int handle ) { colorRangeDef_t color; if (PC_Float_Parse(handle, &color.low) && PC_Float_Parse(handle, &color.high) && PC_Color_Parse(handle, &color.color) ) { if (item->numColors < MAX_COLOR_RANGES) { memcpy(&item->colorRanges[item->numColors], &color, sizeof(color)); item->numColors++; } return qtrue; } return qfalse; } */ qboolean ItemParse_ownerdrawFlag( itemDef_t *item, int handle ) { int i; if (!PC_Int_Parse(handle, &i)) { return qfalse; } item->window.ownerDrawFlags |= i; return qtrue; } qboolean ItemParse_enableCvar( itemDef_t *item, int handle ) { if (PC_Script_Parse(handle, &item->enableCvar)) { item->cvarFlags = CVAR_ENABLE; return qtrue; } return qfalse; } qboolean ItemParse_disableCvar( itemDef_t *item, int handle ) { if (PC_Script_Parse(handle, &item->enableCvar)) { item->cvarFlags = CVAR_DISABLE; return qtrue; } return qfalse; } qboolean ItemParse_showCvar( itemDef_t *item, int handle ) { if (PC_Script_Parse(handle, &item->enableCvar)) { item->cvarFlags = CVAR_SHOW; return qtrue; } return qfalse; } qboolean ItemParse_hideCvar( itemDef_t *item, int handle ) { if (PC_Script_Parse(handle, &item->enableCvar)) { item->cvarFlags = CVAR_HIDE; return qtrue; } return qfalse; } /* =============== ItemParse_align =============== */ qboolean ItemParse_Appearance_slot( itemDef_t *item, int handle ) { if (!PC_Int_Parse(handle, &item->appearanceSlot)) { return qfalse; } return qtrue; } qboolean ItemParse_isSaber( itemDef_t *item, int handle ) { #ifndef CGAME int i; if (PC_Int_Parse(handle, &i)) { if ( i ) { item->flags |= ITF_ISSABER; UI_CacheSaberGlowGraphics(); if ( !ui_saber_parms_parsed ) { UI_SaberLoadParms(); } gDoNotMakeUic = true; } else { item->flags &= ~ITF_ISSABER; } return qtrue; } #endif return qfalse; } //extern void UI_SaberLoadParms( void ); //extern qboolean ui_saber_parms_parsed; //extern void UI_CacheSaberGlowGraphics( void ); qboolean ItemParse_isSaber2( itemDef_t *item, int handle ) { #ifndef CGAME int i; if (PC_Int_Parse(handle, &i)) { if ( i ) { item->flags |= ITF_ISSABER2; UI_CacheSaberGlowGraphics(); if ( !ui_saber_parms_parsed ) { UI_SaberLoadParms(); } gDoNotMakeUic = true; } else { item->flags &= ~ITF_ISSABER2; } return qtrue; } #endif return qfalse; } keywordHash_t itemParseKeywords[] = { {"action", ItemParse_action, NULL }, // {"addColorRange", ItemParse_addColorRange, NULL }, {"align", ItemParse_align, NULL }, {"autowrapped", ItemParse_autowrapped, NULL }, {"appearance_slot", ItemParse_Appearance_slot, NULL }, {"asset_model", ItemParse_asset_model, NULL }, // {"asset_shader", ItemParse_asset_shader, NULL }, {"backcolor", ItemParse_backcolor, NULL }, {"background", ItemParse_background, NULL }, {"border", ItemParse_border, NULL }, {"bordercolor", ItemParse_bordercolor, NULL }, {"bordersize", ItemParse_bordersize, NULL }, // {"cinematic", ItemParse_cinematic, NULL }, {"columns", ItemParse_columns, NULL }, {"cvar", ItemParse_cvar, NULL }, {"cvarFloat", ItemParse_cvarFloat, NULL }, {"cvarFloatList", ItemParse_cvarFloatList, NULL }, {"cvarStrList", ItemParse_cvarStrList, NULL }, {"cvarTest", ItemParse_cvarTest, NULL }, {"desctext", ItemParse_descText, NULL }, {"decoration", ItemParse_decoration, NULL }, {"disableCvar", ItemParse_disableCvar, NULL }, {"doubleclick", ItemParse_doubleClick, NULL }, {"elementheight", ItemParse_elementheight, NULL }, {"elementtype", ItemParse_elementtype, NULL }, {"elementwidth", ItemParse_elementwidth, NULL }, {"enableCvar", ItemParse_enableCvar, NULL }, {"feeder", ItemParse_feeder, NULL }, {"flag", ItemParse_flag, NULL }, // {"focusSound", ItemParse_focusSound, NULL }, {"font", ItemParse_font, NULL }, {"forecolor", ItemParse_forecolor, NULL }, {"group", ItemParse_group, NULL }, {"hideCvar", ItemParse_hideCvar, NULL }, {"horizontalscroll", ItemParse_horizontalscroll, NULL }, {"isCharacter", ItemParse_isCharacter, NULL }, {"isSaber", ItemParse_isSaber, NULL }, {"isSaber2", ItemParse_isSaber2, NULL }, {"leaveFocus", ItemParse_leaveFocus, NULL }, {"maxChars", ItemParse_maxChars, NULL }, {"maxPaintChars", ItemParse_maxPaintChars, NULL }, {"model_angle", ItemParse_model_angle, NULL }, {"model_fovx", ItemParse_model_fovx, NULL }, {"model_fovy", ItemParse_model_fovy, NULL }, {"model_origin", ItemParse_model_origin, NULL }, {"model_rotation", ItemParse_model_rotation, NULL }, //rww - g2 begin {"model_g2mins", ItemParse_model_g2mins, NULL }, {"model_g2maxs", ItemParse_model_g2maxs, NULL }, {"model_g2scale", ItemParse_model_g2scale, NULL }, {"model_g2skin", ItemParse_model_g2skin, NULL }, {"model_g2anim", ItemParse_model_g2anim, NULL }, //rww - g2 end // {"mouseEnter", ItemParse_mouseEnter, NULL }, // {"mouseEnterText", ItemParse_mouseEnterText, NULL }, // {"mouseExit", ItemParse_mouseExit, NULL }, // {"mouseExitText", ItemParse_mouseExitText, NULL }, {"name", ItemParse_name, NULL }, {"notselectable", ItemParse_notselectable, NULL }, {"onFocus", ItemParse_onFocus, NULL }, {"outlinecolor", ItemParse_outlinecolor, NULL }, {"ownerdraw", ItemParse_ownerdraw, NULL }, {"ownerdrawFlag", ItemParse_ownerdrawFlag, NULL }, {"rect", ItemParse_rect, NULL }, {"rectcvar", ItemParse_rectcvar, NULL }, {"showCvar", ItemParse_showCvar, NULL }, {"special", ItemParse_special, NULL }, {"style", ItemParse_style, NULL }, {"text", ItemParse_text, NULL }, {"textalign", ItemParse_textalign, NULL }, {"textalignx", ItemParse_textalignx, NULL }, {"textaligny", ItemParse_textaligny, NULL }, {"textscale", ItemParse_textscale, NULL }, {"textstyle", ItemParse_textstyle, NULL }, // {"text2", ItemParse_text2, NULL }, // {"text2alignx", ItemParse_text2alignx, NULL }, // {"text2aligny", ItemParse_text2aligny, NULL }, {"type", ItemParse_type, NULL }, {"visible", ItemParse_visible, NULL }, {"wrapped", ItemParse_wrapped, NULL }, // Text scroll specific {"maxLineChars", ItemParse_maxLineChars, NULL }, {"lineHeight", ItemParse_lineHeight, NULL }, {"invertyesno", ItemParse_invertyesno, NULL }, //JLF {"scrollhidden", ItemParse_scrollhidden, NULL }, {"selectionshader", ItemParse_selectionShader, NULL }, {"xoffset", ItemParse_xoffset, NULL }, {"selectNext", ItemParse_selectionNext, }, {"selectPrev", ItemParse_selectionPrev, }, // {"accept", ItemParse_accept, }, //JLF end {0, 0, 0 } }; keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE]; /* =============== Item_SetupKeywordHash =============== */ void Item_SetupKeywordHash(void) { int i; memset(itemParseKeywordHash, 0, sizeof(itemParseKeywordHash)); for (i = 0; itemParseKeywords[i].keyword; i++) { KeywordHash_Add(itemParseKeywordHash, &itemParseKeywords[i]); } } /* =============== Item_Parse =============== */ qboolean Item_Parse(int handle, itemDef_t *item) { pc_token_t token; keywordHash_t *key; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (*token.string != '{') { return qfalse; } while ( 1 ) { if (!trap_PC_ReadToken(handle, &token)) { PC_SourceError(handle, "end of file inside menu item\n"); return qfalse; } if (*token.string == '}') { return qtrue; } key = KeywordHash_Find(itemParseKeywordHash, token.string); if (!key) { PC_SourceError(handle, "unknown menu item keyword %s", token.string); continue; } if ( !key->func(item, handle) ) { PC_SourceError(handle, "couldn't parse menu item keyword %s", token.string); return qfalse; } } return qfalse; // bk001205 - LCC missing return value } static void Item_TextScroll_BuildLines ( itemDef_t* item ) { char text[2048]; #if 1 // new asian-aware line breaker... (pasted from elsewhere late @ night, hence aliasing-vars ;-) // textScrollDef_t* scrollPtr = (textScrollDef_t*) item->typeData; const char *psText = item->text; // for copy/paste ease int iBoxWidth = item->window.rect.w - SCROLLBAR_SIZE - 10; // this could probably be simplified now, but it was converted from something else I didn't originally write, // and it works anyway so wtf... // const char *psCurrentTextReadPos; const char *psReadPosAtLineStart; const char *psBestLineBreakSrcPos; const char *psLastGood_s; // needed if we get a full screen of chars with no punctuation or space (see usage notes) qboolean bIsTrailingPunctuation; unsigned int uiLetter; if (*psText == '@') // string reference { trap_SP_GetStringTextString( &psText[1], text, sizeof(text)); psText = text; } psCurrentTextReadPos = psText; psReadPosAtLineStart = psCurrentTextReadPos; psBestLineBreakSrcPos = psCurrentTextReadPos; scrollPtr->iLineCount = 0; memset((char*)scrollPtr->pLines,0,sizeof(scrollPtr->pLines)); while (*psCurrentTextReadPos && (scrollPtr->iLineCount < MAX_TEXTSCROLL_LINES) ) { char sLineForDisplay[2048]; // ott // construct a line... // psCurrentTextReadPos = psReadPosAtLineStart; sLineForDisplay[0] = '\0'; while ( *psCurrentTextReadPos ) { int iAdvanceCount; psLastGood_s = psCurrentTextReadPos; // read letter... // uiLetter = trap_AnyLanguage_ReadCharFromString(psCurrentTextReadPos, &iAdvanceCount, &bIsTrailingPunctuation); psCurrentTextReadPos += iAdvanceCount; // concat onto string so far... // if (uiLetter == 32 && sLineForDisplay[0] == '\0') { psReadPosAtLineStart++; continue; // unless it's a space at the start of a line, in which case ignore it. } if (uiLetter > 255) { Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c%c",uiLetter >> 8, uiLetter & 0xFF)); } else { Q_strcat(sLineForDisplay, sizeof(sLineForDisplay),va("%c",uiLetter & 0xFF)); } if (uiLetter == '\n') { // explicit new line... // sLineForDisplay[ strlen(sLineForDisplay)-1 ] = '\0'; // kill the CR psReadPosAtLineStart = psCurrentTextReadPos; psBestLineBreakSrcPos = psCurrentTextReadPos; // hack it to fit in with this code... // scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc ( sLineForDisplay ); break; // print this line } else if ( DC->textWidth( sLineForDisplay, item->textscale, item->iMenuFont ) >= iBoxWidth ) { // reached screen edge, so cap off string at bytepos after last good position... // if (uiLetter > 255 && bIsTrailingPunctuation && !trap_Language_UsesSpaces()) { // Special case, don't consider line breaking if you're on an asian punctuation char of // a language that doesn't use spaces... // uiLetter = uiLetter; // breakpoint line only } else { if (psBestLineBreakSrcPos == psReadPosAtLineStart) { // aarrrggh!!!!! we'll only get here is someone has fed in a (probably) garbage string, // since it doesn't have a single space or punctuation mark right the way across one line // of the screen. So far, this has only happened in testing when I hardwired a taiwanese // string into this function while the game was running in english (which should NEVER happen // normally). On the other hand I suppose it's entirely possible that some taiwanese string // might have no punctuation at all, so... // psBestLineBreakSrcPos = psLastGood_s; // force a break after last good letter } sLineForDisplay[ psBestLineBreakSrcPos - psReadPosAtLineStart ] = '\0'; psReadPosAtLineStart = psCurrentTextReadPos = psBestLineBreakSrcPos; // hack it to fit in with this code... // scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay ); break; // print this line } } // record last-good linebreak pos... (ie if we've just concat'd a punctuation point (western or asian) or space) // if (bIsTrailingPunctuation || uiLetter == ' ' || (uiLetter > 255 && !trap_Language_UsesSpaces())) { psBestLineBreakSrcPos = psCurrentTextReadPos; } } /// arrgghh, this is gettng horrible now... // if (scrollPtr->pLines[ scrollPtr->iLineCount ] == NULL && strlen(sLineForDisplay)) { // then this is the last line and we've just run out of text, no CR, no overflow etc... // scrollPtr->pLines[ scrollPtr->iLineCount ] = String_Alloc( sLineForDisplay ); } scrollPtr->iLineCount++; } #else // old version... // int width; char* lineStart; char* lineEnd; float w; float cw; textScrollDef_t* scrollPtr = (textScrollDef_t*) item->typeData; scrollPtr->iLineCount = 0; width = scrollPtr->maxLineChars; lineStart = (char*)item->text; lineEnd = lineStart; w = 0; // Keep going as long as there are more lines while ( scrollPtr->iLineCount < MAX_TEXTSCROLL_LINES ) { // End of the road if ( *lineEnd == '\0') { if ( lineStart < lineEnd ) { scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart; } break; } // Force a line end if its a '\n' else if ( *lineEnd == '\n' ) { *lineEnd = '\0'; scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart; lineStart = lineEnd + 1; lineEnd = lineStart; w = 0; continue; } // Get the current character width cw = DC->textWidth ( va("%c", *lineEnd), item->textscale, item->iMenuFont ); // Past the end of the boundary? if ( w + cw > (item->window.rect.w - SCROLLBAR_SIZE - 10) ) { // Past the end so backtrack to the word boundary while ( *lineEnd != ' ' && *lineEnd != '\t' && lineEnd > lineStart ) { lineEnd--; } *lineEnd = '\0'; scrollPtr->pLines[ scrollPtr->iLineCount++ ] = lineStart; // Skip any whitespaces lineEnd++; while ( (*lineEnd == ' ' || *lineEnd == '\t') && *lineEnd ) { lineEnd++; } lineStart = lineEnd; w = 0; } else { w += cw; lineEnd++; } } #endif } // Item_InitControls // init's special control types void Item_InitControls(itemDef_t *item) { if (item == NULL) { return; } switch ( item->type ) { case ITEM_TYPE_LISTBOX: { listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData; item->cursorPos = 0; if (listPtr) { listPtr->cursorPos = 0; listPtr->startPos = 0; listPtr->endPos = 0; listPtr->cursorPos = 0; } break; } } } /* =============== Menu Keyword Parse functions =============== */ qboolean MenuParse_font( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_String_Parse(handle, &menu->font)) { return qfalse; } if (!DC->Assets.fontRegistered) { //DC->registerFont(menu->font, 48, &DC->Assets.textFont); DC->Assets.qhMediumFont = DC->RegisterFont(menu->font); DC->Assets.fontRegistered = qtrue; } return qtrue; } qboolean MenuParse_name( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_String_Parse(handle, &menu->window.name)) { return qfalse; } if (Q_stricmp(menu->window.name, "main") == 0) { // default main as having focus //menu->window.flags |= WINDOW_HASFOCUS; } return qtrue; } qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean return qfalse; } return qtrue; } qboolean MenuParse_rect( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Rect_Parse(handle, &menu->window.rect)) { return qfalse; } return qtrue; } /* ================= MenuParse_style ================= */ qboolean MenuParse_style( itemDef_t *item, int handle) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->window.style)) { Com_Printf(S_COLOR_YELLOW "Unknown menu style value"); return qfalse; } return qtrue; } qboolean MenuParse_visible( itemDef_t *item, int handle ) { int i; menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &i)) { return qfalse; } if (i) { menu->window.flags |= WINDOW_VISIBLE; } return qtrue; } qboolean MenuParse_onOpen( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->onOpen)) { return qfalse; } return qtrue; } qboolean MenuParse_onClose( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->onClose)) { return qfalse; } return qtrue; } //JLFACCEPT MPMOVED /* ================= MenuParse_onAccept ================= */ qboolean MenuParse_onAccept( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->onAccept)) { return qfalse; } return qtrue; } qboolean MenuParse_onESC( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->onESC)) { return qfalse; } return qtrue; } qboolean MenuParse_xScript( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->xScript)) { return qfalse; } return qtrue; } qboolean MenuParse_yScript( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->yScript)) { return qfalse; } return qtrue; } qboolean MenuParse_whiteScript( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Script_Parse(handle, &menu->whiteScript)) { return qfalse; } return qtrue; } qboolean MenuParse_border( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->window.border)) { return qfalse; } return qtrue; } qboolean MenuParse_borderSize( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Float_Parse(handle, &menu->window.borderSize)) { return qfalse; } return qtrue; } qboolean MenuParse_backcolor( itemDef_t *item, int handle ) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } menu->window.backColor[i] = f; } return qtrue; } /* ================= MenuParse_descAlignment ================= */ qboolean MenuParse_descAlignment( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->descAlignment)) { Com_Printf(S_COLOR_YELLOW "Unknown desc alignment value"); return qfalse; } return qtrue; } /* ================= MenuParse_descX ================= */ qboolean MenuParse_descX( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->descX)) { return qfalse; } return qtrue; } /* ================= MenuParse_descY ================= */ qboolean MenuParse_descY( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->descY)) { return qfalse; } return qtrue; } /* ================= MenuParse_descScale ================= */ qboolean MenuParse_descScale( itemDef_t *item, int handle) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Float_Parse(handle, &menu->descScale)) { return qfalse; } return qtrue; } /* ================= MenuParse_descColor ================= */ qboolean MenuParse_descColor( itemDef_t *item, int handle) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } menu->descColor[i] = f; } return qtrue; } qboolean MenuParse_forecolor( itemDef_t *item, int handle ) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } if (f < 0) { //special case for player color menu->window.flags |= WINDOW_PLAYERCOLOR; return qtrue; } menu->window.foreColor[i] = f; menu->window.flags |= WINDOW_FORECOLORSET; } return qtrue; } qboolean MenuParse_bordercolor( itemDef_t *item, int handle ) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } menu->window.borderColor[i] = f; } return qtrue; } qboolean MenuParse_focuscolor( itemDef_t *item, int handle ) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } menu->focusColor[i] = f; } return qtrue; } qboolean MenuParse_disablecolor( itemDef_t *item, int handle ) { int i; float f; menuDef_t *menu = (menuDef_t*)item; for (i = 0; i < 4; i++) { if (!PC_Float_Parse(handle, &f)) { return qfalse; } menu->disableColor[i] = f; } return qtrue; } qboolean MenuParse_outlinecolor( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Color_Parse(handle, &menu->window.outlineColor)){ return qfalse; } return qtrue; } qboolean MenuParse_background( itemDef_t *item, int handle ) { pc_token_t token; menuDef_t *menu = (menuDef_t*)item; if (!trap_PC_ReadToken(handle, &token)) { return qfalse; } menu->window.background = DC->registerShaderNoMip(token.string); return qtrue; } /* qboolean MenuParse_cinematic( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_String_Parse(handle, &menu->window.cinematicName)) { return qfalse; } return qtrue; } */ qboolean MenuParse_ownerdrawFlag( itemDef_t *item, int handle ) { int i; menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &i)) { return qfalse; } menu->window.ownerDrawFlags |= i; return qtrue; } qboolean MenuParse_ownerdraw( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->window.ownerDraw)) { return qfalse; } return qtrue; } // decoration qboolean MenuParse_popup( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; menu->window.flags |= WINDOW_POPUP; return qtrue; } qboolean MenuParse_outOfBounds( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; menu->window.flags |= WINDOW_OOB_CLICK; return qtrue; } qboolean MenuParse_soundLoop( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_String_Parse(handle, &menu->soundName)) { return qfalse; } return qtrue; } qboolean MenuParse_fadeClamp( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Float_Parse(handle, &menu->fadeClamp)) { return qfalse; } return qtrue; } qboolean MenuParse_fadeAmount( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Float_Parse(handle, &menu->fadeAmount)) { return qfalse; } return qtrue; } qboolean MenuParse_fadeCycle( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Int_Parse(handle, &menu->fadeCycle)) { return qfalse; } return qtrue; } qboolean MenuParse_itemDef( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (menu->itemCount < MAX_MENUITEMS) { menu->items[menu->itemCount] = (itemDef_t *) UI_Alloc(sizeof(itemDef_t)); Item_Init(menu->items[menu->itemCount]); if (!Item_Parse(handle, menu->items[menu->itemCount])) { return qfalse; } Item_InitControls(menu->items[menu->itemCount]); menu->items[menu->itemCount++]->parent = menu; } return qtrue; } /* ================= MenuParse_focuscolor ================= */ qboolean MenuParse_appearanceIncrement( itemDef_t *item, int handle ) { menuDef_t *menu = (menuDef_t*)item; if (!PC_Float_Parse(handle, &menu->appearanceIncrement)) { return qfalse; } return qtrue; } keywordHash_t menuParseKeywords[] = { {"appearanceIncrement", MenuParse_appearanceIncrement, NULL }, {"backcolor", MenuParse_backcolor, NULL }, {"background", MenuParse_background, NULL }, {"border", MenuParse_border, NULL }, {"bordercolor", MenuParse_bordercolor, NULL }, {"borderSize", MenuParse_borderSize, NULL }, // {"cinematic", MenuParse_cinematic, NULL }, {"descAlignment", MenuParse_descAlignment,NULL }, {"desccolor", MenuParse_descColor, NULL }, {"descX", MenuParse_descX, NULL }, {"descY", MenuParse_descY, NULL }, {"descScale", MenuParse_descScale, NULL }, {"disablecolor", MenuParse_disablecolor, NULL }, {"fadeAmount", MenuParse_fadeAmount, NULL }, {"fadeClamp", MenuParse_fadeClamp, NULL }, {"fadeCycle", MenuParse_fadeCycle, NULL }, {"focuscolor", MenuParse_focuscolor, NULL }, {"font", MenuParse_font, NULL }, {"forecolor", MenuParse_forecolor, NULL }, {"fullscreen", MenuParse_fullscreen, NULL }, {"itemDef", MenuParse_itemDef, NULL }, {"name", MenuParse_name, NULL }, {"onClose", MenuParse_onClose, NULL }, //JLFACCEPT MPMOVED {"onAccept", MenuParse_onAccept, NULL }, {"onESC", MenuParse_onESC, NULL }, {"xScript", MenuParse_xScript, NULL }, {"yScript", MenuParse_yScript, NULL }, {"whiteScript", MenuParse_whiteScript, NULL }, {"outOfBoundsClick", MenuParse_outOfBounds, NULL }, {"onOpen", MenuParse_onOpen, NULL }, {"outlinecolor", MenuParse_outlinecolor, NULL }, {"ownerdraw", MenuParse_ownerdraw, NULL }, {"ownerdrawFlag", MenuParse_ownerdrawFlag,NULL }, {"popup", MenuParse_popup, NULL }, {"rect", MenuParse_rect, NULL }, {"soundLoop", MenuParse_soundLoop, NULL }, {"style", MenuParse_style, NULL }, {"visible", MenuParse_visible, NULL }, {0, 0, 0 } }; keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE]; /* =============== Menu_SetupKeywordHash =============== */ void Menu_SetupKeywordHash(void) { int i; memset(menuParseKeywordHash, 0, sizeof(menuParseKeywordHash)); for (i = 0; menuParseKeywords[i].keyword; i++) { KeywordHash_Add(menuParseKeywordHash, &menuParseKeywords[i]); } } /* =============== Menu_Parse =============== */ qboolean Menu_Parse(int handle, menuDef_t *menu) { pc_token_t token; keywordHash_t *key; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (*token.string != '{') { return qfalse; } while ( 1 ) { if (!trap_PC_ReadToken(handle, &token)) { PC_SourceError(handle, "end of file inside menu\n"); return qfalse; } if (*token.string == '}') { return qtrue; } key = KeywordHash_Find(menuParseKeywordHash, token.string); if (!key) { PC_SourceError(handle, "unknown menu keyword %s", token.string); continue; } if ( !key->func((itemDef_t*)menu, handle) ) { PC_SourceError(handle, "couldn't parse menu keyword %s", token.string); return qfalse; } } return qfalse; // bk001205 - LCC missing return value } /* =============== Menu_New =============== */ void Menu_New(int handle) { menuDef_t *menu = &Menus[menuCount]; if (menuCount < MAX_MENUS) { Menu_Init(menu); if (Menu_Parse(handle, menu)) { Menu_PostParse(menu); menuCount++; } } } int Menu_Count() { return menuCount; } void Menu_PaintAll() { int i; if (captureFunc) { captureFunc(captureData); } bool fullScreenUI = false; for (i = 0; i < menuCount; i++) { if (!(Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen)) { Menu_Paint(&Menus[i], qfalse); fullScreenUI = true; } } // Draw the notification icons when in the UI: if( fullScreenUI ) { qhandle_t h; if( XBL_F_GameNotice() ) { trap_R_SetColor( NULL ); h = trap_R_RegisterShaderNoMip( "gfx/mp/game_received_icon" ); DC->drawHandlePic( 515, 40, 28, 28, h ); } if( XBL_F_FriendNotice() ) { trap_R_SetColor( NULL ); h = trap_R_RegisterShaderNoMip( "gfx/mp/friend_received_icon" ); DC->drawHandlePic( 545, 42, 25, 25, h ); } } for (i = 0; i < menuCount; i++) { if ((Menus[i].window.flags & WINDOW_POPUP || !Menus[i].fullScreen)) Menu_Paint(&Menus[i], qfalse); } if (debugMode) { vec4_t v = {1, 1, 1, 1}; DC->drawText(5, 25, .75, v, va("fps: %f", DC->FPS), 0, 0, 0, 0); DC->drawText(5, 45, .75, v, va("x: %d y:%d", DC->cursorx,DC->cursory), 0, 0, 0, 0); } } void Menu_Reset() { menuCount = 0; } displayContextDef_t *Display_GetContext() { return DC; } void *Display_CaptureItem(int x, int y) { int i; for (i = 0; i < menuCount; i++) { // turn off focus each item // menu->items[i].window.flags &= ~WINDOW_HASFOCUS; if (Rect_ContainsPoint(&Menus[i].window.rect, x, y)) { return &Menus[i]; } } return NULL; } // FIXME: qboolean Display_MouseMove(void *p, int x, int y) { //JLFMOUSE AGAIN I THINK THIS SHOULD BE MOOT //#ifdef _XBOX //look for all textscroll items in this menu // return qtrue; //#endif //END JLF int i; menuDef_t *menu = (menuDef_t *) p; if (menu == NULL) { menu = Menu_GetFocused(); if (menu) { if (menu->window.flags & WINDOW_POPUP) { Menu_HandleMouseMove(menu, x, y); return qtrue; } } for (i = 0; i < menuCount; i++) { Menu_HandleMouseMove(&Menus[i], x, y); } } else { menu->window.rect.x += x; menu->window.rect.y += y; Menu_UpdatePosition(menu); } return qtrue; } int Display_CursorType(int x, int y) { int i; for (i = 0; i < menuCount; i++) { rectDef_t r2; r2.x = Menus[i].window.rect.x - 3; r2.y = Menus[i].window.rect.y - 3; r2.w = r2.h = 7; if (Rect_ContainsPoint(&r2, x, y)) { return CURSOR_SIZER; } } return CURSOR_ARROW; } void Display_HandleKey(int key, qboolean down, int x, int y) { menuDef_t *menu = (menuDef_t *) Display_CaptureItem(x, y); if (menu == NULL) { menu = Menu_GetFocused(); } if (menu) { Menu_HandleKey(menu, key, down ); } } static void Window_CacheContents(windowDef_t *window) { /* if (window) { if (window->cinematicName) { int cin = DC->playCinematic(window->cinematicName, 0, 0, 0, 0); DC->stopCinematic(cin); } } */ } static void Item_CacheContents(itemDef_t *item) { if (item) { Window_CacheContents(&item->window); } } static void Menu_CacheContents(menuDef_t *menu) { if (menu) { int i; Window_CacheContents(&menu->window); for (i = 0; i < menu->itemCount; i++) { Item_CacheContents(menu->items[i]); } if (menu->soundName && *menu->soundName) { DC->registerSound(menu->soundName); } } } void Display_CacheAll() { int i; for (i = 0; i < menuCount; i++) { Menu_CacheContents(&Menus[i]); } } /* Support routines for the new, heinous, UI Cache shit. We save out fully parsed menu files, such that loading them takes a minute fraction of the original time. */ typedef const char *uic_string; typedef void *uic_void; void UIC_SaveString( FILE *f, uic_string s ) { if( !s ) return; int len = strlen( s ); fwrite( &len, sizeof(len), 1, f ); fwrite( s, len, 1, f ); } void UIC_SaveShader( FILE *f, qhandle_t s ) { if( !s ) return; UIC_SaveString( f, RE_ShaderNameFromIndex( s ) ); } void UIC_SaveListBox( FILE *f, listBoxDef_t *l ) { fwrite( l, sizeof(listBoxDef_t), 1, f ); UIC_SaveString( f, l->doubleClick ); UIC_SaveShader( f, l->selectionShader ); } void UIC_SaveEditField( FILE *f, editFieldDef_t *e ) { fwrite( e, sizeof(editFieldDef_t), 1, f ); } void UIC_SaveMulti( FILE *f, multiDef_t *m ) { fwrite( m, sizeof(multiDef_t), 1, f ); for( int i = 0; i < MAX_MULTI_CVARS; ++i ) { UIC_SaveString( f, m->cvarList[i] ); UIC_SaveString( f, m->cvarStr[i] ); } } void UIC_SaveModel( FILE *f, modelDef_t *m ) { fwrite( m, sizeof(modelDef_t), 1, f ); } void UIC_SaveTextScroll( FILE *f, textScrollDef_t *t ) { fwrite( t, sizeof(textScrollDef_t), 1, f ); for( int i = 0; i < MAX_TEXTSCROLL_LINES; ++i ) UIC_SaveString( f, t->pLines[i] ); } void UIC_SaveGhoul2( FILE *f, itemDef_t *item ) { if( !item->ghoul2 ) return; modelDef_t *modelPtr = (modelDef_t *)item->typeData; // Will be restored from "ui_char_model" on load if( modelPtr->g2IsPlayer ) { return; } else { const char *glmName = G2API_GetGLMName(item->ghoul2, 0); UIC_SaveString( f, glmName ); } } void UIC_SaveItem( FILE *f, itemDef_t *item ) { fwrite( item, sizeof(itemDef_t), 1, f ); UIC_SaveString( f, item->text ); // UIC_SaveString( f, item->text2 ); // UIC_SaveString( f, item->mouseEnterText ); // UIC_SaveString( f, item->mouseExitText ); // UIC_SaveString( f, item->mouseEnter ); // UIC_SaveString( f, item->mouseExit ); UIC_SaveString( f, item->action ); // UIC_SaveString( f, item->accept ); UIC_SaveString( f, item->selectionNext ); UIC_SaveString( f, item->selectionPrev ); UIC_SaveString( f, item->onFocus ); UIC_SaveString( f, item->leaveFocus ); UIC_SaveString( f, item->cvar ); UIC_SaveString( f, item->cvarTest ); UIC_SaveString( f, item->enableCvar ); UIC_SaveString( f, item->descText ); UIC_SaveString( f, item->window.name ); UIC_SaveString( f, item->window.group ); // UIC_SaveString( f, item->window.cinematicName ); UIC_SaveShader( f, item->window.background ); if( item->typeData ) { switch( item->type ) { case ITEM_TYPE_LISTBOX: UIC_SaveListBox( f, (listBoxDef_t *)item->typeData ); break; case ITEM_TYPE_EDITFIELD: case ITEM_TYPE_NUMERICFIELD: case ITEM_TYPE_YESNO: case ITEM_TYPE_BIND: case ITEM_TYPE_SLIDER: case ITEM_TYPE_TEXT: UIC_SaveEditField( f, (editFieldDef_t *)item->typeData ); break; case ITEM_TYPE_MULTI: UIC_SaveMulti( f, (multiDef_t *)item->typeData ); break; case ITEM_TYPE_MODEL: UIC_SaveModel( f, (modelDef_t *)item->typeData ); break; case ITEM_TYPE_TEXTSCROLL: UIC_SaveTextScroll( f, (textScrollDef_t *)item->typeData ); break; default: assert( 0 ); } } UIC_SaveGhoul2( f, item ); } void UIC_SaveMenu( FILE *f, menuDef_t *menu ) { fwrite( menu, sizeof(menuDef_t), 1, f ); UIC_SaveString( f, menu->font ); UIC_SaveString( f, menu->onOpen ); UIC_SaveString( f, menu->onClose ); UIC_SaveString( f, menu->onAccept ); UIC_SaveString( f, menu->onESC ); UIC_SaveString( f, menu->xScript ); UIC_SaveString( f, menu->yScript ); UIC_SaveString( f, menu->whiteScript ); UIC_SaveString( f, menu->soundName ); UIC_SaveString( f, menu->window.name ); UIC_SaveString( f, menu->window.group ); // UIC_SaveString( f, menu->window.cinematicName ); UIC_SaveShader( f, menu->window.background ); for( int i = 0; i < menu->itemCount; ++i ) UIC_SaveItem( f, menu->items[i] ); } /////////////////////////////////////////////////////////////////////////////// // We load the entire UIC file at once, to avoid tons of small disk-reads static void *uicBuffer = NULL; static int uicBufferPos = 0; static int uicBufferLen = 0; void uic_read( void *dst, size_t size ) { assert( uicBufferPos + size <= uicBufferLen ); memcpy( dst, ((byte *)uicBuffer) + uicBufferPos, size ); uicBufferPos += size; } // Utility, because we store strings for shaders, and don't want to // automatically call String_Alloc on those: const char *UIC_LoadString_Internal( void ) { // UICFIXME: This function isn't length-safe! static char buf[4096]; int len; uic_read( &len, sizeof(len) ); assert( len < sizeof(buf) ); uic_read( buf, len ); buf[len] = 0; return buf; } void UIC_LoadString( uic_string &s ) { if( !s ) return; s = String_Alloc( UIC_LoadString_Internal() ); } void UIC_LoadShader( qhandle_t &s ) { if( !s ) return; s = DC->registerShaderNoMip( UIC_LoadString_Internal() ); } void UIC_LoadListBox( uic_void &l ) { l = UI_Alloc( sizeof(listBoxDef_t) ); uic_read( l, sizeof(listBoxDef_t) ); UIC_LoadString( ((listBoxDef_t *)l)->doubleClick ); UIC_LoadShader( ((listBoxDef_t *)l)->selectionShader ); } void UIC_LoadEditField( uic_void &e ) { e = UI_Alloc( sizeof(editFieldDef_t) ); uic_read( e, sizeof(editFieldDef_t) ); } void UIC_LoadMulti( uic_void &m ) { m = UI_Alloc( sizeof(multiDef_t) ); uic_read( m, sizeof(multiDef_t) ); for( int i = 0; i < MAX_MULTI_CVARS; ++i ) { UIC_LoadString( ((multiDef_t *)m)->cvarList[i] ); UIC_LoadString( ((multiDef_t *)m)->cvarStr[i] ); } } void UIC_LoadModel( uic_void &m ) { m = UI_Alloc( sizeof(modelDef_t) ); uic_read( m, sizeof(modelDef_t) ); } void UIC_LoadTextScroll( uic_void &t ) { t = UI_Alloc( sizeof(textScrollDef_t) ); uic_read( t, sizeof(textScrollDef_t) ); for( int i = 0; i < MAX_TEXTSCROLL_LINES; ++i ) UIC_LoadString( ((textScrollDef_t *)t)->pLines[i] ); } void UIC_LoadGhoul2( itemDef_t *item ) { if( !item->ghoul2 ) return; item->ghoul2 = NULL; modelDef_t *modelPtr = (modelDef_t *)item->typeData; const char *name; if( modelPtr->g2IsPlayer ) name = va( "models/players/%s/model.glm", Cvar_VariableString( "ui_char_model" ) ); else name = UIC_LoadString_Internal(); int g2Model = trap_G2API_InitGhoul2Model( &item->ghoul2, name, 0, modelPtr->g2skin, 0, 0, 0); if (g2Model >= 0) { UI_InsertG2Pointer( item->ghoul2 ); item->flags |= ITF_G2VALID; if ( modelPtr->g2anim ) { char GLAName[MAX_QPATH]; GLAName[0] = 0; trap_G2API_GetGLAName(item->ghoul2, 0, GLAName); if ( GLAName[0] ) { int animIndex; char *slash; slash = Q_strrchr( GLAName, '/' ); if ( slash ) { //If this isn't true the gla path must be messed up somehow. strcpy(slash, "/animation.cfg"); animIndex = UI_ParseAnimationFile(GLAName, NULL, qfalse); if (animIndex != -1) { //We parsed out the animation info for whatever model this is animation_t *anim = &bgAllAnims[animIndex].anims[modelPtr->g2anim]; int sFrame = anim->firstFrame; int eFrame = anim->firstFrame + anim->numFrames; int flags = BONE_ANIM_OVERRIDE_FREEZE; int time = DC->realTime; float animSpeed = 50.0f / anim->frameLerp; int blendTime = 150; if (anim->loopFrames != -1) { flags |= BONE_ANIM_OVERRIDE_LOOP; } trap_G2API_SetBoneAnim(item->ghoul2, 0, "model_root", sFrame, eFrame, flags, animSpeed, time, -1, blendTime); // *runTimeLength =((anim->frameLerp * (anim->numFrames-2))); } } } } if ( modelPtr->g2skin ) { trap_G2API_SetSkin(item->ghoul2, 0, modelPtr->g2skin, modelPtr->g2skin); } } } void UIC_LoadItem( itemDef_t *&item ) { item = (itemDef_t *) UI_Alloc( sizeof(itemDef_t) ); uic_read( item, sizeof(itemDef_t) ); UIC_LoadString( item->text ); // UIC_LoadString( item->text2 ); // UIC_LoadString( item->mouseEnterText ); // UIC_LoadString( item->mouseExitText ); // UIC_LoadString( item->mouseEnter ); // UIC_LoadString( item->mouseExit ); UIC_LoadString( item->action ); // UIC_LoadString( item->accept ); UIC_LoadString( item->selectionNext ); UIC_LoadString( item->selectionPrev ); UIC_LoadString( item->onFocus ); UIC_LoadString( item->leaveFocus ); UIC_LoadString( item->cvar ); UIC_LoadString( item->cvarTest ); UIC_LoadString( item->enableCvar ); UIC_LoadString( item->descText ); UIC_LoadString( item->window.name ); UIC_LoadString( item->window.group ); // UIC_LoadString( item->window.cinematicName ); UIC_LoadShader( item->window.background ); if( item->typeData ) { switch( item->type ) { case ITEM_TYPE_LISTBOX: UIC_LoadListBox( item->typeData ); break; case ITEM_TYPE_EDITFIELD: case ITEM_TYPE_NUMERICFIELD: case ITEM_TYPE_YESNO: case ITEM_TYPE_BIND: case ITEM_TYPE_SLIDER: case ITEM_TYPE_TEXT: UIC_LoadEditField( item->typeData ); break; case ITEM_TYPE_MULTI: UIC_LoadMulti( item->typeData ); break; case ITEM_TYPE_MODEL: UIC_LoadModel( item->typeData ); break; case ITEM_TYPE_TEXTSCROLL: UIC_LoadTextScroll( item->typeData ); break; default: assert( 0 ); } } UIC_LoadGhoul2( item ); } void UIC_LoadMenu( menuDef_t *menu ) { uic_read( menu, sizeof(menuDef_t) ); UIC_LoadString( menu->font ); UIC_LoadString( menu->onOpen ); UIC_LoadString( menu->onClose ); UIC_LoadString( menu->onAccept ); UIC_LoadString( menu->onESC ); UIC_LoadString( menu->xScript ); UIC_LoadString( menu->yScript ); UIC_LoadString( menu->whiteScript ); UIC_LoadString( menu->soundName ); UIC_LoadString( menu->window.name ); UIC_LoadString( menu->window.group ); // UIC_LoadString( menu->window.cinematicName ); UIC_LoadShader( menu->window.background ); for( int i = 0; i < menu->itemCount; ++i ) { UIC_LoadItem( menu->items[i] ); menu->items[i]->parent = menu; } } void UIC_SaveMenuFile( const char *filename, int menuLen ) { FILE *f = fopen( filename, "wb" ); if( !f ) return; fwrite( &menuLen, sizeof(int), 1, f ); UIC_SaveMenu( f, &Menus[menuCount-1] ); fclose( f ); } bool UIC_LoadMenuFile( const char *filename, int menuLen ) { uicBufferLen = FS_ReadFile( filename, &uicBuffer ); if( uicBufferLen > 0 ) { uicBufferPos = 0; int storedLen; uic_read( &storedLen, sizeof(int) ); // During development, check that the stored menu file size matches #ifndef FINAL_BUILD if( menuLen != storedLen ) { Com_Printf( "UIC file %s is old, re-generating.\n", filename ); FS_FreeFile( uicBuffer ); return false; } #endif UIC_LoadMenu( &Menus[menuCount] ); menuCount++; FS_FreeFile( uicBuffer ); return true; } return false; } #include "../namespace_end.h"