swoop_rocket { name swoop_rocket projectile 1 muzzleFX "ships/conc_muzzleflash" shotFX "ships/reb_torpshot" impactFX "ships/conc_impact" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 48 loopSound "sound/vehicles/weapons/conc_missile/loop.wav" speed 10000 homing 0 lockOnTime 0 damage 300 splashDamage 200 splashRadius 160 ammoPerShot 1 health 10 width 6 height 6 lifetime 10000 explodeOnExpire 1 }