rebel_laser { name rebel_laser projectile 1 muzzleFX "ships/reb_blastermuzzleflash" shotFX "ships/reb_blastershot" impactFX "ships/reb_blasterimpact" g2MarkShader "gfx/effects/scorch" g2MarkSize 52 //loopSound speed 20000 damage 75 //damage 40 splashDamage 35 splashRadius 80 ammoPerShot 1 lifetime 2000 }