mine { name mine projectile 1 muzzleFX "ships/mine_launch" shotFX "ships/mine" impactFX "ships/mine_impact" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 100 loopSound "sound/vehicles/weapons/mine/loop.wav" speed 0 //damage 2000 //splashDamage 500 damage 2000 splashDamage 500 splashRadius 500 ammoPerShot 1 health 100 width 12 height 12 lifetime 180000 explodeOnExpire 1 }