ion_blaster { name ion_blaster projectile 1 ionWeapon 1 muzzleFX "ships/ion_muzzleflash" shotFX "ships/ion_blastershot" impactFX "ships/ion_blasterimpact" //loopSound speed 20000 //damage 40 //splashDamage 50 //splashRadius 80 ammoPerShot 1 lifetime 2000 }