imp_laser { name imp_laser projectile 1 muzzleFX "ships/imp_blastermuzzleflash" shotFX "ships/imp_blastershot" impactFX "ships/imp_blasterimpact" g2MarkShader "gfx/effects/scorch" g2MarkSize 56 //loopSound speed 20000 damage 100 //damage 50 splashDamage 50 splashRadius 100 ammoPerShot 1 lifetime 2000 }