atst_rocket { name atst_rocket projectile 1 model "models/weapons2/merr_sonn/projectile.md3" muzzleFX "atst/alt_muzzleflash" shotFX "atst/side_alt_shot" impactFX "atst/side_alt_explosion" g2MarkShader "gfx/damage/bodybigburnmark1" g2MarkSize 48 loopSound "sound/weapons/rocket/missleloop.wav" speed 1100 homing 0 lockOnTime 0 damage 150 splashDamage 150 splashRadius 250 ammoPerShot 1 health 10 width 10 height 10 lifetime 10000 explodeOnExpire 1 }