atst_laser { name atst_laser projectile 1 muzzleFX "atst/main_muzzleflash" shotFX "atst/shot_red" impactFX "atst/wall_impact" g2MarkShader "gfx/damage/bodyburnmark1" g2MarkSize 16 speed 1300 damage 75 splashDamage 20 splashRadius 50 ammoPerShot 1 width 8 height 8 lifetime 10000 }