ATST_vehicle { name ATST_vehicle type VH_WALKER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 lookPitch 45 length 80 width 80 height 272 centerOfGravity "-0.222 0 0" speedMax 350 speedMin -80 acceleration 8 decelIdle 20 strafePerc 0.0 bankingSpeed 0.0 rollLimit 2 pitchLimit 0 braking 10 mouseYaw 0.003 mousePitch 0.01 turningSpeed 5 turnWhenStopped 0 traction 100 friction 100 maxSlope 0.7 mass 400 armor 1500 toughness 75.0 model atst //This just doesn't work on levels with fog, so... leave it off //skin alpha radarIcon "gfx/menus/radar/atst" explosionRadius 400 explosionDamage 1000 explodeFX "ships/ship_explosion2" explosionDelay 2450 soundOn "sound/chars/atst/atst_hatch_close.mp3" soundOff "sound/chars/atst/atst_hatch_open.mp3" weap1 atst_laser weap1Delay 250 weap1AmmoMax 50 weap1AmmoRechargeMS 500 weapMuzzle1 atst_laser weapMuzzle2 atst_laser //weapMuzzle3 ??? weap2 atst_rocket weap2Delay 1000 weap2Aim 1 weap2AmmoMax 20 weapMuzzle4 atst_rocket cameraOverride 1 cameraRange 300 cameraVertOffset 150 //cameraPitchOffset 0 cameraFOV 100 //This just doesn't work on levels with fog, so... leave it off //cameraAlpha 0.25 cameraPitchDependantVertOffset 0 }