alaris { saberType SABER_SINGLE saberModel "models/weapons2/saber_alaris/saber_w.glm" customSkin "models/weapons2/saber_alaris/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor purple forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } apex1 { saberType SABER_SINGLE saberModel "models/weapons2/saber_apex1/saber_w.glm" customSkin "models/weapons2/saber_apex1/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } apex2 { saberType SABER_SINGLE saberModel "models/weapons2/saber_apex1/saber_w.glm" customSkin "models/weapons2/saber_apex1/saber_w2.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor green forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } apex3 { saberType SABER_SINGLE saberModel "models/weapons2/saber_apex1/saber_w.glm" customSkin "models/weapons2/saber_apex1/saber_w3.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor yellow forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } darksaber { saberType SABER_SINGLE saberModel "models/weapons2/saber/saber_w.glm" customSkin "models/weapons2/saber/saber_w_dark.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } dooku { saberType SABER_SINGLE saberModel "models/weapons2/saber_dooku/saber_w.glm" customSkin "models/weapons2/saber_dooku/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } dooku2 { saberType SABER_SINGLE saberModel "models/weapons2/saber_dooku2/saber_w.glm" customSkin "models/weapons2/saber_dooku2/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } exarkun { saberType SABER_SINGLE saberModel "models/weapons2/saber_exarkun/saber_w.glm" customSkin "models/weapons2/saber_exarkun/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } gold { saberType SABER_SINGLE saberModel "models/weapons2/saber_gold/saber_w.glm" customSkin "models/weapons2/saber_gold/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor green forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } gold1 { saberType SABER_SINGLE saberModel "models/weapons2/saber_gold1/saber_w.glm" customSkin "models/weapons2/saber_gold1/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor yellow forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } sith1 { saberType SABER_SINGLE saberModel "models/weapons2/saber_sith1/saber_w.glm" customSkin "models/weapons2/saber_sith1/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } sith2 { saberType SABER_SINGLE saberModel "models/weapons2/saber_sith2/saber_w.glm" customSkin "models/weapons2/saber_sith2/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } sith3 { saberType SABER_SINGLE saberModel "models/weapons2/saber_sith3/saber_w.glm" customSkin "models/weapons2/saber_sith3/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } lukeANH { saberType SABER_SINGLE saberModel "models/weapons2/saber_lukeANH/saber_w.glm" customSkin "models/weapons2/saber_lukeANH/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } obi { saberType SABER_SINGLE saberModel "models/weapons2/saber_obi/saber_w.glm" customSkin "models/weapons2/saber_obi/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } plo_koon { saberType SABER_SINGLE saberModel "models/weapons2/saber_plo_koon/saber_w.glm" customSkin "models/weapons2/saber_plo_koon/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor green forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } QuiGon { saberType SABER_SINGLE saberModel "models/weapons2/saber_QuiGon/saber_w.glm" customSkin "models/weapons2/saber_QuiGon/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor green forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } rusted { saberType SABER_SINGLE saberModel "models/weapons2/saber_rusted/saber_w.glm" customSkin "models/weapons2/saber_rusted/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor yellow forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } kenobi { saberType SABER_SINGLE saberModel "models/weapons2/saber_kenobi/saber_w.glm" customSkin "models/weapons2/saber_kenobi/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } vader2 { saberType SABER_SINGLE saberModel "models/weapons2/saber_vader2/saber_w.glm" customSkin "models/weapons2/saber_vader2/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor red forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } windu { saberType SABER_SINGLE saberModel "models/weapons2/saber_windu/saber_w.glm" customSkin "models/weapons2/saber_windu/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor purple forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN } yoda2 { saberType SABER_SINGLE saberModel "models/weapons2/saber_yoda/saber_w.glm" customSkin "models/weapons2/saber_yoda/saber_w.skin" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 32 saberColor green forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN }