SaberLance { saberType SABER_LANCE saberModel "models/weapons2/saber_maul/saber_w.glm" customSkin "models/weapons2/saber_maul/saber_w.skin" saberLength 80 saberRadius 6 // saberStyle lance saberStyle strong lockable 0 throwable 0 blocking 0 twoHanded 1 forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN forceRestrict FP_SABERTHROW parryBonus 2 breakParryBonus 3 disarmBonus 1 maxChain 1 } SaberShortStaff { saberType SABER_STAFF saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 2 saberLength 20 saberStyle tavion forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN lockBonus -1 breakParryBonus -1 } SaberStaff2 { saberType SABER_STAFF saberModel "models/weapons2/saber_maul/saber_w.glm" customSkin "models/weapons2/saber_maul/saber_w.skin" numBlades 2 saberLength 40 saberLength2 24 saberStyle staff throwable 0 twoHanded 1 forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN forceRestrict FP_SABERTHROW } SaberStaff3 { saberType SABER_STAFF saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 2 saberLength 4 saberLength2 24 // saberStyle dagger saberStyle fast } SaberDagger { saberType SABER_DAGGER saberModel "models/weapons2/saber_reborn/saber_w.glm" saberLength 16 saberRadius 2 forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN lockBonus -1 parryBonus -1 breakParryBonus -1 disarmBonus -1 maxChain -1 } SaberBroad { saberType SABER_BROAD saberModel "models/weapons2/saber_desann/saber_w.glm" numBlades 2 saberLength 24 saberRadius 6 saberStyle strong twoHanded 1 forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN lockBonus 1 breakParryBonus 2 maxChain 2 } SaberProng { saberType SABER_PRONG saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 2 saberLength 24 } SaberArc { saberType SABER_ARC saberModel "models/weapons2/saber_maul/saber_w.glm" customSkin "models/weapons2/saber_maul/saber_w.skin" numBlades 4 saberLength 20 saberLength2 10 saberLength3 10 saberLength4 20 // saberStyle strong throwable 0 // twoHanded 1 forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN forceRestrict FP_SABERTHROW lockBonus 2 parryBonus 2 breakParryBonus 2 disarmBonus 2 } SaberSai { saberType SABER_SAI saberModel "models/weapons2/saber/saber_w.glm" numBlades 3 saberLength 16 saberLength2 8 saberLength3 8 saberRadius2 1 saberRadius3 1 saberStyle tavion // throwable 0 blocking 0 forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN parryBonus 1 breakParryBonus -1 disarmBonus 3 } SaberClaw { saberType SABER_CLAW saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 3 saberLength 16 saberRadius 2 saberStyle tavion forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN throwable 0 disarmable 0 blocking 0 lockBonus 1 parryBonus 1 // breakParryBonus -1 disarmBonus 1 maxChain -1 } SaberStar { saberType SABER_STAR saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 6 saberLength 16 saberRadius 2 saberStyle tavion blocking 0 returnDamage 1 forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN parryBonus 2 lockBonus -1 breakParryBonus -1 disarmBonus 1 maxChain 3 } SaberStar2 { saberType SABER_STAR saberModel "models/weapons2/saber_reborn/saber_w.glm" numBlades 6 saberLength 8 saberRadius 1 saberStyle tavion returnDamage 1 forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN parryBonus 1 breakParryBonus -1 disarmBonus 2 maxChain -1 } SaberTrident { saberType SABER_TRIDENT saberModel "models/weapons2/saber_maul/saber_w.glm" customSkin "models/weapons2/saber_maul/saber_w.skin" numBlades 4 saberLength 18 saberLength2 10 saberLength3 10 saberLength4 8 saberRadius2 2 saberRadius3 2 saberStyle strong throwable 0 blocking 0 twoHanded 1 forceRestrict FP_SPEED forceRestrict FP_PUSH forceRestrict FP_PULL forceRestrict FP_TELEPATHY forceRestrict FP_GRIP forceRestrict FP_LIGHTNING forceRestrict FP_DRAIN disarmBonus 1 maxChain 1 }