
/*
 * $Header$
 */

progs2.dat

global.hc
entity.hc
constant.hc
builtin.hc
proto.hc

math.hc
strings.hc
spawn.hc
chunk.hc

sound.hc
fx.hc
plaque.hc
camera.hc

subs.hc
fight.hc
path.hc
ai2.hc
projbhvr.hc		// Miscellaneous Projectile Behaviour(homing, spiral, spread, etc)
ravenai.hc
MG_AI.hc		//New AI routines
waypoint.hc
altdeath.hc
damage.hc
combat.hc

artifact.hc		// Artifacts, items, and rings
items.hc
//cube.hc
newcube.hc
invntory.hc
rings.hc
wp_art.hc

// Objects
object.hc
barrel.hc
light.hc
lightning.hc
breakabl.hc
soul.hc

explode.hc		//explosions, weapons.hc was checked out

gauntlet.hc		// Paladin Weapons
vorpal.hc
axe.hc
purifier.hc

warhamer.hc		// Crusader weapons
icemace.hc
meteor.hc
sunstaff.hc

sickle.hc		// Necromancer weapons
magicmis.hc
boner.hc
ravenstf.hc

punchdgr.hc		// Assassin weapons
assgren.hc
crossbow.hc
setstaff.hc

weapons.hc
tripmine.hc		// UQ tripmines

impulse.hc
weather.hc

precache.hc
world.hc
head.hc
corpse.hc
allplay.hc
specials.hc
client.hc
spectate.hc
monsters.hc
doors.hc
buttons.hc
triggers.hc
cat2.hc
quake.hc
plats.hc
misc.hc
torch.hc

//assassin.hc		// Player models
//paladin.hc
//crusader.hc
//necro.hc
newplay.hc
setmodth.hc

fish.hc
sheep.hc
raven.hc
rat.hc
snake.hc

fireball.hc		// Imp stuff
shardice.hc
mummy.hc
imp.hc
//spider.hc
//scorpion.hc
//golem.hc
//skullwiz.hc
//medusa.hc
//mezzoman.hc
//archer.hc
//spit.hc			// Hydra stuff
//hydra.hc
//faspell.hc      // Fallen angel stuff
//fablade.hc
//fangel.hc

eric.hc

rider.hc
pstboar.hc
famhorse.hc
warhorse.hc
dthhorse.hc
eidolon.hc

stats.hc
