/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "software/r1_software_globals.hh"
void texture_scanline_solid_fill(w16 *start_pixel,
sw32 start_x,
void *left,//solid_blend_span *left,
sw32 width)
{
w16 color = ((solid_blend_span *)left)->color;
start_pixel = (w16 *)((w8 *)start_pixel + start_x);
while (width)
{
*start_pixel = color;
start_pixel++;
width--;
}
}