/********************************************************************** *< FILE: channel.h DESCRIPTION: CREATED BY: Dan Silva HISTORY: *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #ifndef __CHANNEL__H #define __CHANNEL__H // Channels within the object. #define NUM_OBJ_CHANS 7 // Indices for object channels #define TOPO_CHAN_NUM 0 #define GEOM_CHAN_NUM 1 #define TEXMAP_CHAN_NUM 2 #define MTL_CHAN_NUM 3 #define SELECT_CHAN_NUM 4 #define SUBSEL_TYPE_CHAN_NUM 5 #define DISP_ATTRIB_CHAN_NUM 6 // Bit flags for object channels #define TOPO_CHANNEL (1<<0) // topology (faces, polygons etc) #define GEOM_CHANNEL (1<<1) // vertices #define TEXMAP_CHANNEL (1<<2) // texture vertices and mapping #define MTL_CHANNEL (1<<3) // material on per face basis #define SELECT_CHANNEL (1<<4) // selection bits #define SUBSEL_TYPE_CHANNEL (1<<5) // vertex/face/edge #define DISP_ATTRIB_CHANNEL (1<<6) // display attributes #define TM_CHANNEL (1<<7) // Object transform (may be modified by modifiers) #define GLOBMTL_CHANNEL (1<<8) // material applied to object as whole #define OBJ_CHANNELS (TOPO_CHANNEL|GEOM_CHANNEL|SELECT_CHANNEL|TEXMAP_CHANNEL|MTL_CHANNEL|SUBSEL_TYPE_CHANNEL|DISP_ATTRIB_CHANNEL) #define ALL_CHANNELS (OBJ_CHANNELS|TM_CHANNEL|GLOBMTL_CHANNEL) #endif // __CHANNEL__H