/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "m1_info.hh"
#include "st_edit.hh"
#include "render.hh"
#include "lisp/lisp.hh"
#include "lisp/li_init.hh"
#include "max_object.hh"
#include "file/file.hh"
li_object *m1_wireframe_toggle(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_WIREFRAME, ~m1_info.get_flags(M1_WIREFRAME));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_select_none(li_object *o, li_environment *env)
{
// deselect all the old polys
for (int i=0; inum_quad; i++)
m1_info.obj->quad[i].set_flags(g1_quad_class::SELECTED,0);
m1_render_window->request_redraw();
m1_st_edit->edit_poly_changed();
return 0;
}
li_object *m1_select_similar(li_object *o, li_environment *env)
{
i4_str *texture=0;
int i,j;
for (i=0; inum_quad; i++)
if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
{
texture = m1_info.obj->texture_names[i];
// non-optimal search (lots of reselection)
for (j=0; jnum_quad; j++)
if (*m1_info.obj->texture_names[j] == *texture)
m1_info.obj->quad[j].set_flags(g1_quad_class::SELECTED);
}
if (!texture)
return 0;
m1_render_window->request_redraw();
m1_st_edit->edit_poly_changed();
return 0;
}
li_object *m1_rotate_texture_selected(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
if (q->get_flags(g1_quad_class::SELECTED))
{
i4_float u=q->u[0],v=q->v[0], nu,nv;
for (int j=q->num_verts()-1; j>=0; j--)
{
nu = q->u[j]; nv = q->v[j];
q->u[j] = u; q->v[j] = v;
u = nu; v = nv;
}
}
}
m1_info.obj->calc_texture_scales();
m1_render_window->request_redraw();
return 0;
}
li_object *m1_reverse_texture_selected(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
if (q->get_flags(g1_quad_class::SELECTED))
{
int j = q->num_verts()-1;
i4_float t;
// swap uv coords
t = q->u[1];
q->u[1] = q->u[j];
q->u[j] = t;
t = q->v[1];
q->v[1] = q->v[j];
q->v[j] = t;
}
}
m1_render_window->request_redraw();
m1_info.obj->calc_texture_scales();
return 0;
}
li_object *m1_flip_normal_selected(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
if (q->get_flags(g1_quad_class::SELECTED))
{
int j = q->num_verts()-1;
i4_float t;
w16 ref;
// swap references
ref = q->vertex_ref[1];
q->vertex_ref[1] = q->vertex_ref[j];
q->vertex_ref[j] = ref;
// swap uv coords
t = q->u[1];
q->u[1] = q->u[j];
q->u[j] = t;
t = q->v[1];
q->v[1] = q->v[j];
q->v[j] = t;
}
}
m1_info.obj->calc_texture_scales();
m1_render_window->request_redraw();
return 0;
}
li_object *m1_default_coordinates(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
if (q->get_flags(g1_quad_class::SELECTED))
{
q->u[0] = 0;
q->v[0] = 0;
q->u[1] = 1;
q->v[1] = 0;
q->u[2] = 1;
q->v[2] = 1;
q->u[3] = 0;
q->v[3] = 1;
}
}
m1_info.obj->calc_texture_scales();
m1_render_window->request_redraw();
return 0;
}
li_object *m1_tint_selected(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
m1_info.obj->quad[i].set_flags(g1_quad_class::TINT);
}
m1_render_window->request_redraw();
return 0;
}
li_object *m1_untint_selected(li_object *o, li_environment *env)
{
for (int i=0; inum_quad; i++)
{
if (m1_info.obj->quad[i].get_flags(g1_quad_class::SELECTED))
m1_info.obj->quad[i].set_flags(g1_quad_class::TINT,0);
}
m1_render_window->request_redraw();
return 0;
}
li_object *m1_delete_selected(li_object *o, li_environment *env)
{
m1_poly_object_class *obj=m1_info.obj;
if (obj)
{
int shift=0;
for (int i=0; inum_quad; i++)
{
if (obj->quad[i].get_flags(g1_quad_class::SELECTED))
shift++;
else
if (shift>0)
{
obj->quad[i-shift]=obj->quad[i];
obj->texture_names[i-shift]=obj->texture_names[i];
}
}
obj->num_quad-=shift;
m1_render_window->request_redraw();
}
return 0;
}
li_object *m1_join_coords(li_object *o, li_environment *env)
{
m1_poly_object_class *obj=m1_info.obj;
i4_float u,v;
int set=0;
if (obj)
{
for (int j=0; jnum_quad; j++)
{
g1_quad_class *q=obj->quad+j;
if (q->get_flags(g1_quad_class::SELECTED))
for (int i=0; inum_verts(); i++)
if (obj->get_poly_vert_flag(j, 1<u[i] = u;
q->v[i] = v;
}
else
{
set = 1;
u = q->u[i];
v = q->v[i];
}
}
m1_render_window->request_redraw();
}
return 0;
}
li_object *m1_team1(li_object *o, li_environment *env)
{
m1_info.current_team=1;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_team2(li_object *o, li_environment *env)
{
m1_info.current_team=2;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_team3(li_object *o, li_environment *env)
{
m1_info.current_team=3;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_team4(li_object *o, li_environment *env)
{
m1_info.current_team=4;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_team_default(li_object *o, li_environment *env)
{
m1_info.current_team=0;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_black(li_object *o, li_environment *env)
{
m1_info.bg_color=0;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_red(li_object *o, li_environment *env)
{
m1_info.bg_color=0xff0000;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_white(li_object *o, li_environment *env)
{
m1_info.bg_color=0xffffff;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_blue(li_object *o, li_environment *env)
{
m1_info.bg_color=0xff;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_darkblue(li_object *o, li_environment *env)
{
m1_info.bg_color=0x2f;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_back_green(li_object *o, li_environment *env)
{
m1_info.bg_color=0xff00;
m1_render_window->request_redraw();
return 0;
}
li_object *m1_recenter(li_object *o, li_environment *env)
{
m1_render_window->recenter();
return 0;
}
li_object *m1_axis_toggle(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_SHOW_AXIS, ~m1_info.get_flags(M1_SHOW_AXIS));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_toggle_shading(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_SHADING, ~m1_info.get_flags(M1_SHADING));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_toggle_names(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_SHOW_FACE_NAMES, ~m1_info.get_flags(M1_SHOW_FACE_NAMES));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_toggle_numbers(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_SHOW_FACE_NUMBERS, ~m1_info.get_flags(M1_SHOW_FACE_NUMBERS));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_toggle_vnumbers(li_object *o, li_environment *env)
{
m1_info.set_flags(M1_SHOW_VERT_NUMBERS, ~m1_info.get_flags(M1_SHOW_VERT_NUMBERS));
m1_render_window->request_redraw();
return 0;
}
li_object *m1_swap_polynums(li_object *o, li_environment *env)
{
int q1=-1,q2=-1;
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
if (q->get_flags(g1_quad_class::SELECTED))
if (q1==-1)
q1=i;
else if (q2==-1)
q2=i;
else return 0;
}
if (q1!=-1 && q2!=-1)
{
m1_poly_object_class *obj=m1_info.obj;
i4_str *tmp=obj->texture_names[q1];
obj->texture_names[q1]=obj->texture_names[q2];
obj->texture_names[q2]=tmp;
g1_quad_class tq;
tq=obj->quad_store[q1];
obj->quad_store[q1]=obj->quad_store[q2];
obj->quad_store[q2]=tq;
obj->quad[q1]=obj->quad_store[q1];
obj->quad[q2]=obj->quad_store[q2];
}
return 0;
}
li_object *m1_dump_polys(li_object *o, li_environment *env)
{
i4_file_class *fp=i4_open("dump.scm", I4_WRITE);
if (!fp) return 0;
for (int i=0; inum_quad; i++)
{
g1_quad_class *q = &m1_info.obj->quad[i];
char tname[256];
i4_os_string(*m1_info.obj->texture_names[i], tname, 256);
int first=1, j;
if (q->u[0]>=0.47 &&
q->u[1]>=0.47 &&
q->u[2]>=0.47 &&
q->u[3]>=0.47)
first=0;
for (j=0; j<4; j++)
if (first)
{
q->u[j]*=2;
m1_info.obj->texture_names[i]=new i4_str("x:\\crack\\golgotha\\textures\\nuk_sky1.tga");
}
else
{
q->u[j]=q->u[j]*2-1.0;
m1_info.obj->texture_names[i]=new i4_str("x:\\crack\\golgotha\\textures\\nuk_sky1.tga");
}
fp->printf("(setup_quad %d %s %f %f %f %f %f %f %f %f)\n",
i, tname,
q->u[0], q->v[0],
q->u[1], q->v[1],
q->u[2], q->v[2],
q->u[3], q->v[3]);
}
delete fp;
return 0;
}
li_automatic_add_function(m1_dump_polys, "dump_polys");
li_automatic_add_function(m1_axis_toggle, "axis_toggle");
li_automatic_add_function(m1_recenter, "recenter");
li_automatic_add_function(m1_select_none, "select_none");
li_automatic_add_function(m1_select_similar, "select_similar");
li_automatic_add_function(m1_wireframe_toggle, "wireframe");
li_automatic_add_function(m1_rotate_texture_selected, "rotate_texture_sel");
li_automatic_add_function(m1_reverse_texture_selected, "reverse_texture_sel");
li_automatic_add_function(m1_flip_normal_selected, "flip_normal_sel");
li_automatic_add_function(m1_default_coordinates, "default_coords");
li_automatic_add_function(m1_tint_selected, "tint_sel");
li_automatic_add_function(m1_untint_selected, "untint_sel");
li_automatic_add_function(m1_delete_selected, "delete_sel");
li_automatic_add_function(m1_join_coords, "join_coords");
li_automatic_add_function(m1_team1, "team_1");
li_automatic_add_function(m1_team2, "team_2");
li_automatic_add_function(m1_team3, "team_3");
li_automatic_add_function(m1_team4, "team_4");
li_automatic_add_function(m1_team_default, "no_tint");
li_automatic_add_function(m1_toggle_shading, "toggle_shading");
li_automatic_add_function(m1_back_black, "back_black");
li_automatic_add_function(m1_back_red, "back_red");
li_automatic_add_function(m1_back_white, "back_white");
li_automatic_add_function(m1_back_blue, "back_blue");
li_automatic_add_function(m1_back_darkblue, "back_darkblue");
li_automatic_add_function(m1_back_green, "back_green");
li_automatic_add_function(m1_toggle_names, "toggle_names");
li_automatic_add_function(m1_toggle_numbers, "toggle_numbers");
li_automatic_add_function(m1_toggle_vnumbers, "toggle_vnumbers");
li_automatic_add_function(m1_swap_polynums, "swap_polynums");