default_xres 640 default_yres 480 res_name_format = "%s_name = \"%S\"\n" array_format1 = "%s_array = {\n" array_format2 = "\t%S\n" array_format3 = "} \n\n" i4_resources = "i4_res" g1_resources = "res" #include "resource/i4.res" #include "g1.res" name_format = "%s" slot_name = "\\\\.\\mailslot\\maxtool" fly_name = "c:/tmp/fly.gmod" texture "x:/kevin/mortership/toptank6.tga" screen_shot_filename "maxtshot.tga" frame_name "Frame #%d" model_resource_file "x:/crack/golgotha/models.res" buildings Buildings objects Objects sprites Sprites warn_title "Warnings..." loaded_model "Loaded model '%S'" warning_window_fore "127 127 0" warning_window_back "0 0 128" no_load_2 "Could not load the models %S and %S" poly_mismatch "Cannot insert animation : polygon counts differ" vertex_mismatch "Cannot insert animation : vertex counts differ" write_open_fail "Could not open file %S for writing" no_animations "Object %S has no animations, please add some" cannot_rename_obj "Cannot rename object %S to %S because file already exsist" no_write_resource "Cannot write to resource fle %S" player_number_buttons = { "Team 1" "Team 2" "Team 3" "Team 4" "default" "quit"} m1_tcalc "Recalc Obj Texts" m1_recalc "Recalc textures" m1_quit "Quit" m1_dir "Create tdir" m1_next "Next" m1_last "Last" m1_recenter "Recenter" m1_copy_update "Update Textures" m1_axis "Axis" m1_wireframe "Wire frame" back_bitmap "x:/crack/golgotha/bitmaps/darkcracked2.tga" default_animation_name "still" obj_missing "Object model missing : %S" updating_obj "Updating object textures : %S" generating_texture_list "Generating Texture List" copying_textures "Copying Textures" updating_textures "Updating all textures that need updating" toggle_z_write "Toggle z write" default_tga_dir x:/crack/golgotha/textures model_stats "Model %S has %d faces and %d verts"