/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef __SATURN_VIDEO_HH
#define __SATURN_VIDEO_HH
#include "image/depth.hh"
#include "image/image8.hh"
#include "image/image15.hh"
#include "video/display.hh"
class i4_saturn_display_class : public i4_display_class
{
private:
// generic image which will take the type of the screen when we copy the save portion
i4_image_class *mouse_pict;
I4_SCREEN_TYPE *mouse_save,
*screen;
i4_coord mouse_x,mouse_y;
protected:
virtual w16 width() { return 320; }
virtual w16 height() { return 240; }
i4_draw_context_class *context;
public :
i4_coord mouse_hot_x,mouse_hot_y;
i4_pal_handle_class mouse_pal;
i4_color mouse_trans;
virtual i4_bool set_mouse_shape(i4_cursor_class *cursor) { ; }
// devices local to this display (Keys & mice)
virtual i4_device_class *local_devices() { return 0; }
virtual i4_image_class *get_screen() { return 0; }
// makes the physical display consistant with previous gfx calls
// either through page flipping or copying dirty rects from an
// off-screen buffer
virtual void flush() { ; }
// returns some descriptive name for this display
virtual char *name() { return "Saturn display"; }
virtual i4_draw_context_class *get_context() { return context; }
virtual mode *get_first_mode() { return 0; }
virtual mode *get_next_mode(mode *last_mode) { return 0; }
// initialize_mode need not call close() to switch to another mode
virtual i4_bool initialize_mode(mode *which_one) { return i4_F; }
// should be called before a program quits
virtual i4_bool close() { return i4_F; }
virtual i4_bool available() { return i4_F; }
// loads the palette into hardware registers, return i4_F if pal_id is wrong color depth for display
virtual i4_bool realize_palette(i4_pal_handle_class pal_id) { return i4_F; }
virtual i4_bool display_busy() { return i4_F; }
} ;
extern i4_saturn_display_class saturn_display_instance;
#endif