/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "threads/threads.hh"
#include "video/glide/glide_display.hh"
#include "video/win32/win32_input.hh"
#include "main/win_main.hh"
class i4_win32_glide_display_class : public i4_glide_display_class
{
public:
virtual char *name() { return "3dfx / Glide"; }
win32_input_class input;
virtual i4_device_class *local_devices() { return &input; }
virtual void destroy_window() { input.destroy_window(); }
virtual i4_bool create_window()
{
return input.create_window(0,0,tmp.xres,
tmp.yres, this, i4_win32_startup_options.fullscreen);
}
virtual void get_mouse_pos(sw32 &mouse_x, sw32 &mouse_y)
{
mouse_x=input.mouse_x;
mouse_y=input.mouse_y;
}
virtual i4_bool lock_mouse_in_place(i4_bool yes_no)
{
return input.lock_mouse_in_place(yes_no);
}
virtual unsigned long window_handle() { return (unsigned long)i4_win32_window_handle; }
i4_win32_glide_display_class(char *message):input(message) {}
};
i4_win32_glide_display_class i4_win32_glide_display_instance("Hit Left Control + F9 to return to Golgotha");