/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "app/app.hh"
#ifdef _MANGLE_INC
#include "DRIVE~RO.HH"
#else
#include "drive_map.hh"
#endif
#include "main/main.hh"
#include "sound/sound.hh"
class sound_test_class : public i4_application_class
//{{{
{
public:
I4_EVENT_HANDLER_NAME("m1_utility_app_class");
virtual w32 max_memory() const { return 1000 * 1024; }
sound_test_class(char *resource_file, void *resource_buffer)
{
memory_init();
// g1_map_drives();
resource_init(resource_file,resource_buffer);
display_init();
}
};
//}}}
sound_test_class *app;
int my_sleep(int val)
//{{{
{
int val2 = -1;
for (int i=0; iload_sounds(16);
i4_sound_manager_class::sound_parameters param;
param.frequency = 11025;
param.volume = 63;
param.pan = 0;
param.looping = i4_T;
snd = i4_sound_man->play(0, param);
for (i=10000; i<100000; i+=50)
{
snd->set_frequency(i);
my_sleep(4000);
}
snd->set_frequency(11025);
for (i=0; i<=63; i++)
{
my_sleep(400000);
snd->set_volume(i);
}
for (i=-63; i<=63; i++)
{
my_sleep(400000);
snd->set_pan(i);
}
param.frequency = 10000;
param.looping = i4_F;
i4_sound_man->play(1, param);
for (i=63; i>=0; i--)
{
my_sleep(10000);
snd->set_volume(i);
}
snd->set_volume(63);
param.frequency = 11025;
i4_sound_man->play(1, param);
app->run();
}
//}}}
//{{{ Emacs Locals
// Local Variables:
// folded-file: t
// End:
//}}}