/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef I4_NET_FIND_HH
#define I4_NET_FIND_HH
#include "string/string.hh"
class i4_net_address;
/*
This class responds to 'search' packets. When other games are looking for
a server they should have some way of finding the notifier socket.
*/
class i4_notifier_socket
{
public:
virtual int poll() = 0; // returns # of clients notified (this number may be inaccurate)
virtual ~i4_notifier_socket() { ; }
};
class i4_finder_socket
{
public:
struct server
{
i4_str *notification_string;
i4_net_address *addr;
};
virtual i4_bool poll() = 0; // returns true if list changed
virtual int total_servers() = 0;
virtual void get_server(int num, server &s) = 0;
virtual ~i4_finder_socket() { ; }
};
#endif