/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#ifndef BMANAGE_HH__
#define BMANAGE_HH__

#include "arch.hh"
#include "memory/malloc.hh"
class i4_file_class;  // file/file.hh

struct memory_node
{
  sw32 size;
#ifdef i4_MEM_CHECK
  char *name;                     // name is allocated on regular heap
#endif                            // because it is used for debugging purposes
                                  // and will probably be run on my linux box with VMM
  memory_node *next;
};


struct small_block
{  
  sw32 size;                     // size of blocks...
  w32 alloc_list;               // bit field saying weither each block is allocated or not.
  small_block *next;                      // next small block of same size
#ifdef i4_MEM_CHECK
  char *name[32];
#endif 
} ;

// above 128 bytes is considered to be a big block and no hashing is done
#define JM_SMALL_SIZE 128      

class i4_block_manager_class
{
  public :

  sw32 block_size;                             // size of this memory_block
  small_block *sblocks[JM_SMALL_SIZE];
  void *addr;

  memory_node *sfirst,*slast;


  void init(void *block, long Block_size);
  void *alloc(long size, char *name);
  void free(void *ptr);

  long largest_free_block();
  long available();
  long allocated();
  long pointer_size(void *ptr);
  void report(i4_file_class *fp);
  void inspect();

  int valid_ptr(void *ptr);     // only called from within debugger
};

#endif