/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #include "image/image8.hh" #include "memory/malloc.hh" #include "palette/pal.hh" #includei4_color i4_image8::get_pixel(i4_coord x, i4_coord y) { return i4_pal_man.convert_to_32(*(typed_data() + bpl*y + x), pal); } void i4_image8::put_pixel(i4_coord x, i4_coord y, w32 color) { *(typed_data() + bpl*y + x)=i4_pal_man.convert_32_to(color, &pal->source); } i4_image8::i4_image8(w16 _w, w16 _h, const i4_pal *_pal) { w=_w; h=_h; bpl=_w; set_pal(_pal); data=i4_malloc(w*h,""); } i4_image8::i4_image8(w16 _w, w16 _h, const i4_pal *_pal, void *_data, int _bpl) { data=_data; bpl=_bpl; pal=_pal; w=_w; h=_h; dont_free_data=i4_T; } i4_image8::~i4_image8() { if (!dont_free_data) i4_free(data); } i4_image_class *i4_image8::copy() { i4_image_class *im=i4_create_image(width(), height(), pal); for (int y=0; y data) + y*im->bpl, ((w8 *)data) + y*bpl, w); return im; }