/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef __I4_IMAGE16_HPP_
#define __I4_IMAGE16_HPP_
#include "image/image.hh"
#include "error/error.hh"
class i4_image16 : public i4_image_class
{
public:
w16 *paddr(int x, int y) { return (w16 *)(((w8 *)data)+y*bpl) + x; }
w16 *typed_data() { return (w16 *)data; }
i4_image16(w16 w, w16 h, const i4_pal *pal);
i4_image16(w16 w, w16 h, const i4_pal *pal, void *data, int bpl);
i4_color get_pixel(i4_coord x, i4_coord y);
void put_pixel(i4_coord x, i4_coord y, w32 color);
void put_part_one_pixel_at_a_time(i4_image_class *to,
i4_coord _x, i4_coord _y,
i4_coord x1, i4_coord y1, i4_coord x2, i4_coord y2,
i4_draw_context_class &context);
void put_part(i4_image_class *to,
i4_coord _x, i4_coord _y,
i4_coord x1, i4_coord y1, i4_coord x2, i4_coord y2,
i4_draw_context_class &context);
void put_part_trans(i4_image_class *to,
i4_coord _x, i4_coord _y,
i4_coord x1, i4_coord y1, i4_coord x2, i4_coord y2,
i4_color trans_color,
i4_draw_context_class &context);
void bar(i4_coord x1, i4_coord y1,
i4_coord x2, i4_coord y2,
i4_color color, i4_draw_context_class &context);
void line(i4_coord ox1, i4_coord oy1,
i4_coord ox2, i4_coord oy2,
i4_color color, i4_draw_context_class &context);
~i4_image16();
};
#endif