/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#ifndef __BUTBOX_HPP_
#define __BUTBOX_HPP_

#include "window/window.hh"
#include "gui/button.hh"

class i4_button_box_class : public i4_menu_item_parent_class
{
  i4_event_handler_class *receiver;
  i4_button_class *current_down;
  i4_bool require_one_down;

  void expand_if_needed();

  // I made this private so you have to call add_button
  virtual void add_child(i4_coord x, i4_coord y, i4_window_class *child);

public:
  char *name() { return "button_box"; }

  i4_button_box_class(i4_event_handler_class *receiver,
                      i4_bool require_one_down=i4_T);

  void parent_draw(i4_draw_context_class &context);

  virtual void add_button(i4_coord x, i4_coord y, i4_button_class *child);

  virtual void note_reaction_sent(i4_menu_item_class *who,       // this is who sent it
                                  i4_event_reaction_class *ev,   // who it was to 
                                  i4_menu_item_class::reaction_type type); 

  
  void push_button(i4_button_class *which, i4_bool send_event);

  // arranges child windows from left to right then down, also enlarges self to
  // fit this arrangement order
  virtual void arrange_right_down();

  // arranges child windows from top to bottom then right, also enlarges self to
  // fit this arrangement order
  virtual void arrange_down_right();
} ;


#endif