/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef __BUTBOX_HPP_
#define __BUTBOX_HPP_
#include "window/window.hh"
#include "gui/button.hh"
class i4_button_box_class : public i4_menu_item_parent_class
{
i4_event_handler_class *receiver;
i4_button_class *current_down;
i4_bool require_one_down;
void expand_if_needed();
// I made this private so you have to call add_button
virtual void add_child(i4_coord x, i4_coord y, i4_window_class *child);
public:
char *name() { return "button_box"; }
i4_button_box_class(i4_event_handler_class *receiver,
i4_bool require_one_down=i4_T);
void parent_draw(i4_draw_context_class &context);
virtual void add_button(i4_coord x, i4_coord y, i4_button_class *child);
virtual void note_reaction_sent(i4_menu_item_class *who, // this is who sent it
i4_event_reaction_class *ev, // who it was to
i4_menu_item_class::reaction_type type);
void push_button(i4_button_class *which, i4_bool send_event);
// arranges child windows from left to right then down, also enlarges self to
// fit this arrangement order
virtual void arrange_right_down();
// arranges child windows from top to bottom then right, also enlarges self to
// fit this arrangement order
virtual void arrange_down_right();
} ;
#endif