/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "gui/butbox.hh"
#include "error/error.hh"
#include "device/kernel.hh"
#include "device/event.hh"
#include "app/app.hh"
void i4_button_box_class::parent_draw(i4_draw_context_class &context)
{
// this code swiped from color_window
i4_rect_list_class child_clip(&context.clip,0,0);
child_clip.intersect_list(&undrawn_area);
child_clip.swap(&context.clip);
i4_graphical_style_class *style=i4_current_app->get_style();
for (i4_rect_list_class::area_iter c=context.clip.list.begin();c!=context.clip.list.end();++c)
style->deco_neutral_fill(local_image, c->x1, c->y1, c->x2, c->y2, context);
child_clip.swap(&context.clip);
i4_parent_window_class::parent_draw(context);
}
i4_button_box_class::i4_button_box_class(i4_event_handler_class *receiver,
i4_bool require_one_down)
: receiver(receiver),
require_one_down(require_one_down)
{
current_down=0;
}
void i4_button_box_class::add_child(i4_coord x, i4_coord y, i4_window_class *child)
{
i4_error("You must use add_button");
}
void i4_button_box_class::expand_if_needed()
{
win_iter c=children.begin();
w32 w=width(),h=height();
for (;c!=children.end(); ++c)
{
if (c->x()+c->width()-x()>w)
w=c->x()+c->width()-x();
if (c->y()+c->height()-y()>h)
h=c->y()+c->height()-y();
}
if ((w!=width() || h!=height()))
resize(w,h);
}
// when adding a child, enlarge the button box window if nessary to encompass it
void i4_button_box_class::add_button(i4_coord _x, i4_coord _y, i4_button_class *child)
{
i4_parent_window_class::add_child(_x,_y,child);
child->set_menu_parent(this);
expand_if_needed();
}
void i4_button_box_class::arrange_right_down()
{
i4_parent_window_class::arrange_right_down();
expand_if_needed();
}
void i4_button_box_class::arrange_down_right()
{
i4_parent_window_class::arrange_down_right();
expand_if_needed();
}
void i4_button_box_class::note_reaction_sent(i4_menu_item_class *who, // this is who sent it
i4_event_reaction_class *ev, // who it was to
i4_menu_item_class::reaction_type type)
{
i4_button_class *but=(i4_button_class *)who;
if (type==i4_menu_item_class::PRESSED)
{
if (current_down)
{
if (current_down!=but) // see if we need to depress the current button
{
i4_button_class *old_down=current_down;
current_down=but;
old_down->do_depress();
}
} else current_down=but;
}
else if (type==i4_menu_item_class::DEPRESSED)
{
if (but==current_down && require_one_down)
current_down->do_press(); // sorry we need you to stay down
}
}
void i4_button_box_class::push_button(i4_button_class *which, i4_bool send_event)
{
if (!which) return;
if (current_down)
{
if (current_down!=which)
{
current_down->do_depress();
current_down=which;
current_down->do_press();
}
} else
{
current_down=which;
current_down->do_press();
}
if (send_event)
current_down->send_event(current_down->send.press, i4_menu_item_class::PRESSED);
}