/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "sound_man.hh"
#include "loaders/wav_load.hh"
#include "memory/malloc.hh"
#include "math/random.hh"
#include "objs/sfx_obj.hh"
#include "music/stream.hh"
#include "file/file.hh"
#include "time/profile.hh"
#include "string/string.hh"
#include "sound/sfx_id.hh"
#include "lisp/lisp.hh"
#include "lisp/li_init.hh"
#include "lisp/li_dialog.hh"
#include "lisp/li_class.hh"
#include "status/status.hh"
g1_sound_manager_class g1_sound_man;
i4_stream_wav_player *g1_music_stream=0;
static int music_count_down=0;
g1_sound_manager_class::g1_sound_manager_class()
{
sfx_obj_list=0;
loop_current_song=i4_F;
}
void g1_sound_manager_class::next_song()
{
if (g1_music_stream)
{
delete g1_music_stream;
g1_music_stream=0;
}
}
void g1_sound_manager_class::pause()
{
for (g1_sfx_obj_class *s=sfx_obj_list; s; s=s->next_sfx)
if (s->stream)
s->stream->pause();
if (g1_music_stream)
g1_music_stream->pause();
}
void g1_sound_manager_class::unpause()
{
for (g1_sfx_obj_class *s=sfx_obj_list; s; s=s->next_sfx)
if (s->stream)
s->stream->unpause();
if (g1_music_stream)
g1_music_stream->unpause();
}
inline float dist_comp(i4_3d_vector &a, i4_3d_vector &b)
{
return (((a.x-b.x)*(a.x-b.x)) + ((a.y-b.y)*(a.y-b.y)) + ((a.z-b.z)*(a.z-b.z)));
}
static int get_music_volume()
{
li_object *music=li_get_value("music");
if (music)
{
li_class *c=li_class::get(music,0);
return li_get_int(c->value("volume"),0);
}
else return 0;
}
static void set_music_volume(int vol)
{
li_object *music=li_get_value("music");
if (music)
{
li_class *c=li_class::get(music,0);
if (vol>I4_SOUND_VOLUME_LEVELS-1)
vol=I4_SOUND_VOLUME_LEVELS-1;
if (vol<0) vol=0;
if (g1_music_stream)
g1_music_stream->set_volume(vol);
c->set("volume", new li_int(vol));
}
}
static void restart_song(char *newfn)
{
if (g1_music_stream)
{
delete g1_music_stream;
g1_music_stream=0;
}
char fn[100];
sprintf(fn, "%s/%s", s1_get_sfx_path(), newfn);
if (i4_sound_man==&i4_null_sound)
music_count_down=100;
else
{
i4_file_class *fp=i4_open(fn, I4_SUPPORT_ASYNC | I4_READ);
if (fp)
{
g1_music_stream=new i4_stream_wav_player(fp, 256*1024, i4_F, i4_T);
if (g1_music_stream->load_failed())
{
delete g1_music_stream;
g1_music_stream=0;
}
else
set_music_volume(get_music_volume());
}
else
music_count_down=100; // wait 10 seconds before trying again
}
}
li_object *g1_set_song(li_object *o, li_environment *env)
{
li_class *oldv=li_class::get(li_second(o,env),env);
li_class *newv=li_class::get(li_first(o,env),env);
char *oldfn=li_get_string(oldv->value("songs"),env);
char *newfn=li_get_string(newv->value("songs"),env);
if (strcmp(oldfn,newfn))
restart_song(newfn);
if (g1_music_stream)
{
int vol=li_get_int(newv->value("volume"),env);
g1_music_stream->set_volume(vol);
}
return 0;
}
li_object *g1_edit_music(li_object *o, li_environment *env)
{
li_create_dialog("Music",
li_get_value("music"),
0,
g1_set_song);
return 0;
}
li_object *g1_music_up(li_object *o, li_environment *env)
{
set_music_volume(get_music_volume()+8);
return 0;
}
li_object *g1_music_down(li_object *o, li_environment *env)
{
set_music_volume(get_music_volume()-8);
return 0;
}
li_automatic_add_function(g1_edit_music, "edit_music");
li_automatic_add_function(g1_music_up, "music_up");
li_automatic_add_function(g1_music_down, "music_down");
// should be calle by main game every tick, check to see if a new narative should be played
void g1_sound_manager_class::poll(i4_bool game_is_running)
{
i4_3d_vector listener;
s1_get_camera_pos(listener);
for (g1_sfx_obj_class *sfx=sfx_obj_list; sfx; sfx=sfx->next_sfx)
sfx->dist_from_camera_sqrd=(sfx->x - listener.x) * (sfx->x - listener.x) +
(sfx->y - listener.y) * (sfx->y - listener.y) +
(sfx->h - listener.z) * (sfx->h - listener.z);
if (game_is_running)
{
if (!g1_music_stream) // no more music, go to the next song
{
if (music_count_down) // this prevents trying to open a missing music file quickly
music_count_down--;
else
{
li_object *music=li_get_value("music");
if (music)
{
li_class *c=li_class::get(music,0);
li_object *list=li_cdr(li_class_get_property_list(c->type(), li_get_symbol("songs")),0), *o;
li_object *cur_song=c->value("songs");
for (o=list; o && li_car(o,0)!=cur_song; o=li_cdr(o,0));
if (o && !loop_current_song)
o=li_cdr(o,0);
if (!o)
o=list;
if (o)
{
cur_song=li_car(o,0);
c->set("songs", cur_song);
}
else
cur_song=0;
if (cur_song)
restart_song(li_get_string(cur_song,0));
}
}
}
if (g1_music_stream)
if (!g1_music_stream->poll())
{
delete g1_music_stream;
g1_music_stream=0;
}
for (g1_sfx_obj_class *s=sfx_obj_list; s; s=s->next_sfx)
{
if (s->stream)
{
float d=s->max_hearable_distance;
if (s->dist_from_camera_sqrd>d*d || !s->stream->poll())
{
delete s->stream;
s->stream=0;
s->current_delay=s->restart_delay;
if (s->random_restart_delay)
s->current_delay+=(i4_rand()%s->random_restart_delay);
}
}
if (!s->stream)
{
if (s->current_delay)
s->current_delay--;
else if (s->dist_from_camera_sqrd<
s->max_hearable_distance*s->max_hearable_distance && s->filename)
{
if (i4_sound_man!=&i4_null_sound)
{
i4_file_class *fp=i4_open(*s->filename, I4_READ | I4_SUPPORT_ASYNC | I4_NO_BUFFER);
if (!fp)
{
i4_filename_struct fs;
i4_split_path(*s->filename, fs);
char fn[256];
sprintf(fn, "%s/ambient/%s.%s", s1_get_sfx_path(), fs.filename, fs.extension);
fp=i4_open(fn, I4_READ | I4_SUPPORT_ASYNC | I4_NO_BUFFER);
}
if (fp)
{
i4_bool loop=i4_F;
if (s->restart_delay==0 && s->random_restart_delay==0)
loop=i4_T;
s->stream=new i4_stream_wav_player(fp, 64*1024, loop, i4_T);
if (s->stream->load_failed())
{
delete s->stream;
s->stream=0;
s->current_delay=10000;
}
}
else s->current_delay=10000;
}
}
}
if (s->stream)
{
float d=sqrt(s->dist_from_camera_sqrd);
i4_float volume_scale = 1.f - (d / (float)s->max_hearable_distance);
sw32 vol = i4_f_to_i(volume_scale * (float)s->max_volume);
s->stream->set_volume(vol);
}
}
}
}
void g1_sound_manager_class::add_sfx_to_list(g1_sfx_obj_class *sfx)
{
sfx->next_sfx=sfx_obj_list;
sfx_obj_list=sfx;
}
void g1_sound_manager_class::remove_sfx_from_list(g1_sfx_obj_class *sfx)
{
g1_sfx_obj_class *last=0, *p;
for (p=sfx_obj_list; p && p!=sfx;)
{
last=p;
p=p->next_sfx;
}
I4_ASSERT(p, "remove_sfx_from_list : not in list");
if (last)
last->next_sfx=p->next_sfx;
else sfx_obj_list=p->next_sfx;
}
li_object *g1_list_sfx(li_object *o, li_environment *env)
{
i4_file_class *fp=i4_open("sfx_list.txt", I4_WRITE);
if (fp)
{
s1_save_sfx_list(fp);
for (g1_sfx_obj_class *s=g1_sound_man.sfx_obj_list; s; s=s->next_sfx)
{
char fname[256];
i4_os_string(*s->filename, fname, 256);
fp->printf("filename '%s' : location (%f,%f,%f), global_id=%d\n",
fname, s->x, s->y, s->h, s->global_id);
}
delete fp;
}
return 0;
}
class g1_sound_man_updater : public i4_idle_class
{
public:
virtual void idle()
{
if (g1_music_stream)
g1_sound_man.poll(i4_T); // update sound effects (play next narative sfx)
}
} g1_sound_man_updater_instance;
static li_object *next_song(li_object *o, li_environment *env)
{
g1_sound_man.next_song();
return 0;
}
li_automatic_add_function(g1_list_sfx, "list_sfx");
li_automatic_add_function(next_song, "next_song");