(setf normal_unlimited '(list_box normal unlimited)) (def_class player_vars nil (num_points 0) (num_stank_deaths 0) (num_stank_lives 3) (income_multipler 1) ; computer players get an advantage (income_rate 0) (money 10000) (continue 0) ; after stank dies (team_flag "team_flag") ) (setf radar_darkness 1.0) ; 0-1 scales the birghtness of the radar map (setf editor_pan_accel 0.05) (setf editor_rotate_accel 0.01) ; in radians ; **************************** Border frame config ******************************* (setf strategy_camera_border 7) ; defines which weapons go with which upgrade levels and the border image to use ; weapons are defined in scheme/balance.scm (setf default_frame "bitmaps/stank/def_frame.jpg") (setf upgrade_levels ; '(("bitmaps/stank/frame_level_0.jpg" guided_missile heavy_rocket bolt kevlar))) '(("bitmaps/stank/frame_level_0.jpg" b120mm heavy_rocket chain_gun kevlar) ("bitmaps/stank/frame_level_1.jpg" acid vortex_missile chain_gun reactive) ("bitmaps/stank/frame_level_2.jpg" napalm nuke_missile chain_gun titanium))) (setf upgrade_colors '(0xffffff ; no stank - white 0x005fff ; cyan - level 0 0xff00 ; green - level 1 (acid) 0xff0000)) ; red - level 2 (fire) ; locations relative to status bar top left graphic (setf action_mode_locations '((276 10) ; lives (-10 500) ; money (92 34) ; main (341 37) ; missiles (369 6) ; chain (92 6))) ; health ; locations relative to strategy-bar top left graphic (setf strategy_mode_locations '((7 172) ; lives (99 126) ; money (37 270) ; main (100 299) ; missiles (101 218) ; chain (37 218))) ; health ; *************************** Preferences ****************************** (setf team_tinting nil) (setf team_icons nil) (setf allow_follow_mode nil) ;(set_default_ai "ai_builder") (set_default_ai "ai_jim") (setf watch_camera_accel 0.01) (setf watch_camera_max_speed 0.3) (setf watch_camera_turn_speed 0.04) (setf font "bitmaps/golgotha_font.tga") (def_class music_class nil (songs "none" '(list_box ; ************ music list *********** "music/splash_screen_opus_22khz.wav" "music/roselyn_Chapel_scotland_ii.wav" "music/rome_italy.wav" ; "music/frankfurt_germany_22khz.wav" ; "music/norway_nephelim_battle_22khz.wav" ; "music/rome_italy_22khz.wav" ; "music/roselyn_chapel_scotland_ii_22khz.wav" ; "music/naples_italy.wav" ; "music/turin_italy_22khz.wav" ; "music/vienna_austria_22khz.wav" ; ************************************ )) (volume 63)) (setf music (new music_class)) (setf enemy_buildable '(peon_tank bomb_truck engineer)) (setf player_buildable '(peon_tank bomb_truck stank engineer)) (load "scheme/classes.scm") ;(set_default_level "/u/ddt/src/dlev/d.level") (setf mouse_left_button "Main Gun") (setf mouse_right_button "Chain Gun")